I take a pretty harsh view of digging through profiles to judge people. Matter of fact it's a good way for me to end up blacklisting a GM and passing otherwise-good roleplays by. If you want to judge someone, you should judge them in the present rather than in the past. Back to topic, my last response was rather brief and only partially descript. A better response than my previous is to drop [i]this absolute unit.[/i] [hider=wew lad][h3][b]Basic:[/b][/h3][indent][b]Name:[/b] Name given at birth/legal name. [b]Aliases:[/b] Include both accepted and resented pseudonyms/nicknames. [b]Sex:[/b] Needs no explanation.[/indent][h3][b]Appearance:[/b][/h3][indent][b]Physique:[/b] Include any relevant identifying characteristics. No amount of pictures can substitute for a well-written description. [b]Wardrobe:[/b] Include signature apparel and general fashion preferences. [b]Demeanor:[/b] Include all non-physical components of general appearance e.g. mannerisms. Focus on baseline rather than specialized interactions.[/indent][h3][b]Psych Profile:[/b][/h3][indent][b]Goals/Motivations:[/b] Where does this person see themself down the road? What is it they hope to do? What keeps them doing what they’re doing? Section by item and explain. [b]Fears/Regrets:[/b] What is this person running from? What do they wish they could take back? What do they avoid at all costs? [b]Psychology:[/b] Describe more general thought patterns & processes. Be detailed and thorough. Explain in detail why they make the decisions they do. [b]Daily Routine:[/b] Walk through a daily routine. Make note of the (lack of) personal significance of all things.[/indent][h3][b]History:[/b][/h3][indent][b]Upbringing:[/b] Focus on early history and any relevant events within. [b]Defining Period/Event:[/b] Describe in detail the event that set them on their current path. Clearly show how the events that take place achieve that. [b]Noteworthy Incidents:[/b] Describe any other events in more recent history that are of relevance to the character or their reputation.[/indent][h3][b]Abilities:[/b][/h3][indent][b]Best Qualities:[/b] Defining positive personality attributes [b]Worst Qualities:[/b] Defining negative personality attributes [b]Strengths:[/b] Defining positive skills and physical abilities. [b]Weaknesses:[/b] Defining negative physical limitations.[/indent][h3][b]Ties:[/b][/h3][indent][b]Family:[/b] Section by relevant family members. Focus on describing perception and relationship. [b]Friends/Allies:[/b] Section by individual. Explain relationships well. [b]Enemies:[/b] Section by individual. Explain relationships and the causal circumstances. [b]Trinkets/Paraphernalia:[/b] Any physical object that holds meaning to the individual.[/indent][/hider] This is my latest character framework. Note that this is NOT meant for public or GM consumption. This is a framework to help me work through building an incredibly complete character that I've adapted for public release. When I work through these, it's often not super coherent in places, but it's the content that counts. This is what I use to develop my characters to a ridiculously thorough degree. When filled out right, it's thousands of words, rambly as hell, and generally indecipherable to everyone except myself. And I'm gonna give this to my players and tell them to fill it out too. I stress again this is NOT what I'll be using to vett characters. I don't expect players to actually finish these things for weeks. Its an exercise I merely encourage them to undertake to really build out their characters more than they may have initially considered. [u]This is what I would say it takes to really define a good, well-written character accurately.[/u]