[hider=My Hider] [center][h1]The Republic of Vaelia[/h1][/center] [center][h2]The Landscape[/h2][/center] The Republic of Vaelia covers what could be generously called a patchwork of terrain, most of it bits that other countries didn't want. Geographically, they are situated south of Kingdom of Aurr, sharing the southern end of the same mountain range all that but slices the Vaelia in half. The Verillander uplands roll to the south and east, dotted by ancient ruins from an unknown civilization. The great Undin River snakes across most of it in some form or another, to empty into the Aspara sea. To the west of the mountain range, an arid flat, wind-beaten land called the [s]Flatt Looonnng Steppes[/s]. Most of the small territory wraps in a crescent-shape around the Aspara sea, forming a long stretch of land called the Phora Coast. Most of the coast gives way to sheer cliff sides, but for a few natural bays and beaches. The Aspara sea is rich in fish and oil, but not without it's share of dangers. The Verhillander Uplands, also called Over-Hill-and-Under Uplands: [img]https://vignette.wikia.nocookie.net/finalfantasy/images/c/c4/Tchita-Uplands-FFXII-TZA.png/revision/latest?cb=20170921235516[/img] These gentle, hilly, verdant lands may look friendly, but a contain a particularly nasty population of creatures. Dangerous predators like the fearsome Grimalkin Bodmin: small hard-to-spot felines that are both obscenely clever and incredibly strong, or massive, flying Aevis: dragon-like birds that make their nests in the mountains but come down to hunt and mate. Other hazards include hostile tribes of demihumans: Hobgoblins, Goblins, Kobolds, and the occasional Trolls. In addition, huge swarms of plant-eating insects sweeping over the land aren't uncommon. Rarely, one might glimpse the Naga: half serpentine half human hybrids who dwell underground. Not much is known about them other than this: those who seek to know more rarely return. If it can be tamed, the land makes for good farmland. With recent innovations making it safer, villages are starting to fill the landscape, with towns forming waypoints that connect them. The largest of which is Randal, situated on two sides of the river Undin. Randal was supposedly named after a famous hero who fought in the War of the Breach. His legend is something anyone living there could tell you (a version of). The city is a messy, sprawling affair, grown rich and fat on trade that comes up the river. Hilly grassland region west/southwest, mountain range to the north, steppe, coast [img]https://vignette.wikia.nocookie.net/finalfantasy/images/7/79/Cerobi-Steppe-FFXII-TZA.png/revision/latest?cb=20170924020530[/img] [img]https://vignette.wikia.nocookie.net/finalfantasy/images/9/94/Phon_coast2.png/revision/latest?cb=20170921233612[/img] [img]http://www.heypoorplayer.com/wp-content/uploads/2016/06/final-fantasy-12.jpg[/img] [center] [img]https://i.imgur.com/SKDOVkb.jpg[/img] "When I first laid my eyes on the City of Gears, I struggled to believe what I saw. Everywhere I looked, I saw wonders great and small. Metal golems that acted like people, Stones that gave off a blinding brilliance, lighting the streets and houses, even carriage-like contraptions that drew themselves with nary a horse in sight. And there was more--much more! 'This.' I remember thinking to myself. 'This is the future.'" [/center] Yamthurr: Goddess of the Wise and the Fools Temple location: Intebunie (In-teh-boo-ni) Yamthurr stands at the height of nine feet tall and is cloaked in a simple, black dress that flows behind her as she walks. Her temple is filled with endless amounts of scrolls and books, depicting the history of the world from when the Gods arrived in the mortal realms, to the study of all the known plants and animals; if it exists as a book or scroll it is somewhere in her temple. Scholars flock to her temple to find information on their subject at hand and most, if not all, are left feeling empty as they leave without finding a shred of knowledge that they needed. The Goddess, and her followers, allow any and all to enter her halls and to seek out the knowledge they seek yet she rarely gives it freely. A wise person, in the eyes of the Goddess, seeks knowledge and knowledge alone. Her followers read and read, and when they are finished, they read someone. Random books and scrolls are grabbed from the shelves and placed on the tables, where they are examined from start to finish. Those that come seeking specific knowledge are met with books and scrolls that never seem close to their area of study, no matter how much of the library they search. A fool’s errand for the fools. [/hider]