The decision was once again made, in deep silence where one could barely notice how lost the one human among them was here in the complete darkness. With luck and thankfully still good hearing nobody was lost, and the decision for them to advance towards the left was finalised. The darkness even seemed to be giving in a little as they approached, the next room having some sort of rudimentary light to it, one that had been difficult to see on its dim nature. Despite great care in their approach, the cult seemed to have sneaked one trap past the attentive eye: The floor crumbled under Kyra, sending her foot straight into a sharpened spike within a two feet deep 'moat' filled with such tools of providing hurt. A woozy feeling would soon overcome her, but she still had the chance to shrug it off if she was fast. Going forward, the room extended both to the right and the left, though the lights were only on the left side. And in this light, the presence of five kobolds was revealed. Four of the ordinary sort gathered around a set of mock weapons and straw dummies built to resemble people, while one winged specimen was working on something a little further away, its back turned towards its debatable brethren. To the right, another steep fall into darkness, from this angle the bottom hidden from the adventurers. To their great fortune, they had not been spotted yet as the kobolds did not seem to be paying the greatest degree of attention. But were they to try and avoid triggering the trap anew, they would lose this benefit for sure. Though there were tracks all over it. It could be possible, with some risk, to pass over it without making a noise… But look there, at the immediate vicinity to their approach where oil light only barely laid its illumination! A key hung towards the side, near what seemed to be a set of stairs heading down, built of wood and surrounded by bars of iron. Towards the left, collars, leashes, prods, long poles with lassoes on one end… whatever for? [hider=Mechanics&Rolls] Regrettably, Kyra fails to notice the trapped floor between their current area and that of the next. She also steps on a weak spot on it through sheer misfortune, triggering the trap and hurts her foot on some spikes that deal [url=https://www.roleplayerguild.com/rolls/13381]3[/url] piercing damage to her. And as if that was not enough bad luck, the spikes are poisoned! [b]Kyra must perform a CON save against the malicious effect![/b] At least everyone else is now aware of the presence of the trap and can avoid it if they so choose, only jumping across what could well be the width of the entire pass will take them out of sneaking. It is your choice whether you risk it or not. Please inform me regarding your decision. There are sources of dim, flickering light ahead. Anything that can be seen via them has been described in text post. [/hider] [@Zverda][@Ryonara][@Lucius Cypher][@Norschtalen][@The Harbinger of Ferocity]