I'll probably just make a character sheet soon then. As fr as systems go there'll be a style system naturally. As for the rewards for scoring high, I'm not decided yet. I do know how it goes though, it's based on the DMC5 scoring system which you can see if you play the demo. You'll basically get points for doing stuff. Taunts, using certain weapons to a certain degree, killing in certain ways, putting yourself under certain conditions, etc. As a result, there won't really be a limit on how much style you can rack up per mission. That's kind of why I need to figure out the rewards for good style, since there's no limit, there's no way to really balance making it come out to currency. Maybe if you reach a certain amount of style, certain events may occur, or something else. There's also whether or not I want to add any kind of progression like leveling your styles.