The trio of goblins soon came across a scene of a struggle, likely where Jeeze was. First thing Orchid did was look for any blood or remains. If animals got to her, there had to be some bloodshed. But no, Orchid didn’t see much. Perhaps she didn’t look hard enough. But as she was looking at the scene she figured it out somewhat quickly that Jeeze didn’t put up much of a fight. Orchcid could see where Jeeze was and where she was knocked down. No blood near that spot, so whatever beast or monster got to her didn’t just immediately tear into her. But soon she saw Jeeze’s little goblin foot prints walking farther away. She had lived, somehow. But there were more tracks also going the same direction Jeeze was. Rat tracks. Orchid would recognize them easily, even upscale as they were right now. When Orchid heard rustling she readied her sharp club for combat, but it turned out to be Sqwal. The little twerp saw Jeeze get taken. Orchid was angry at first but calmed herself before she did anything; Sqwal wasn’t that big of a fighter either. Even if he was there at best he might’ve been able to wound them, but likely couldn’t kill them. He wasn’t wntirely useless though as he gave Orchcid valuable intel. It was strange rat creatures, including one that walked on two legs. Crispy and Orchid would reach the same conclusion though Crispy was more vocal about it. The other monsters from the cave, reincarnated like Orchid, had taken Jeeze. But why? They obviously attacked her here. Jeeze was hardly a threat to them. She didn’t even have a weapon. If they had killed her to eat her Orchid wouldn’t been furious, but frankly that’s just how life is out here. But Jeeze was alive. They took Jeeze alive. Why? As a Slave? To eat later? Surely those rats don’t know Orchid, not would they have bothered to keep her hostage to asway Orchid’s wrath. A little thought came up in the back of Orchid’s mind. A thought that she’s been harbouring for a while, but one that now has resurfaced with more strength. [color=firebrick][i]”I cant trust them. Not the humans.”[/i][/color] Once more it appeared that the selfish acts of other reincarnated humans continued to inconvience Orchid. First was the attack on the goblin camp, and now one of them have taken Jeeze. Orchid couldn’t claim any innocence, but neither could they. All of her problems have literally started because of something they did. [color=firebrick]”We get Jeeze back, and if those rats are still here we’ll kill em. We still need better gear before we start any fights with those weird monsters.”[/color] Orchid didn’t have a spear or anything for Sqwal, so she simply took out her spare club and handed it to Sqwal. [color=firebrick]”Sqwal you’re with us now. Stay near Biggs and watch his back. Crispy, you and me take the lead. If we find those rats and they have Jeeze we’ll distract them while the other two save her. Once she’s safe then we’ll burn them all nice and crunchy.”[/color] Orchid was certain that those monsters still remember Crispy, so he’ll make for a good distraction. With their literal firepower up front that ought to keep the rat’s attention while the other two went to save Jeeze. Orchid only hoped she won’t be too late. Once everyone formed up [hider=Stats] Health: Wounded Stamina: Winded Magicka: Full nventory - Raw Dire Rat Hide (Equipped) Loincloth (Equipped) Sharp Stone Club (Well-Made) (Equipped) Vine Bracer (Above Average) (Equipped) Torch (Good) (Stored) Rawhide Bag (2/12) (Equipped) [list][*]Antidote Fern [*]Bloody Garrote[/list] Current Skills: Use Light Equipment (--) Pacify Animal I (1.1) Stronger I (2.0) Crafting IV (4.6) Material Analysis II (2.05) Monster Analysis I (1.25) Smash I (1.5) Faster (1.0) Fireball (1.0) Charisma I (1.6) Taboo I (0.1) Hellish Fiend's Protection (Petty) Demon Affinity (0.666) Muffle (0.8) Deception (0.7) Charm (0.3) Alert (0.3) Stone Shot (0.4) Throw Item (0.4) Slash (0.8) Warcry (0.5) Pierce Resistance (0.7) Blunt Resistance (0.3) Slash Resistance (0.1) Blood Drain (0.35) Skewer (0.4) Mental Resistance (0.4) Mana Orb (0.2) Focus (0.2) Magic Analysis (0.2) Overwork (0.3) Intercept (0.3) Defender (0.7) Rabid Fit (0.5) First Aid (0.1) Intimidate (0.5) Counter (0.4) Shield Slam (0.6) Poison Resistance (0.1) Fire Resistance (0.6) Dust Blow (0.1) Magic Resistance (0.2) [/hider]