[hider=Spoilers] [b]Pilot Character Sheet[/b] [b]Name:[/b] Natalie DuPoint [b]Appearance:[/b] [IMG]http://i63.tinypic.com/z8xsy.jpg[/IMG] [b]Age:[/b] 18 [b]Personality:[/b] Natalie is a brash, fun-loving girl who loves her twin brother a lot; this love has resulted in a grudge against people who had previously hurt them, like Alexander Sky and Haven as long as they keep the former within their ranks. This grudge, however, does not prevent her from treating her enemies with honor, including Alexander if he ever falls under her power; Natalie is aware that this makes her the better person. Note however that her sense of honor clashes with Denver-Vegas and the common corporate ideology except when it makes for good PR, but Natalie does not really care; she feels that her ability to pilot well benefits the executives more than her 'unruly' behavior. [b]Backstory:[/b] In a small town on the Great Lakes were born two twins, Nathaniel and Natalie, who lived happily in said town and grew up watching the Reality Games together. Despite being normalized to accept violence and death as part of their entertainment, it seemed as though they'd grow up 'normal'; stuck together as humble farmers and fisherfolk... Until a local privately-ran hospital discovered that they had an average Sync Ratio (55% for both), enough to operate the man-machine interface of an NC. They were 13 then, and were promptly packed off to an NC Pilot Academy; their parents were promised millions of dollars for handing them over. Three years later, Nathaniel and Natalie were deployed to support a rebellion in Japan against Red-Star, the Chinese-Controlled Corp that was controlling the archipelago. It was a disaster, as Nathaniel was captured on his first engagement by Alexander Sky of Red-Star and his Phoenix Inferno, and promptly taken to their torture rooms. Natalie, in her grief and rage, killed many Red-Star conventional forces herself, and also took down several of the enemy pilots. Nevertheless, Denver-Vegas was forced into a draw against Red-Star, and was barely able to demand its captured pilots back. But what did it matter? It meant Nathaniel would be given back! However, Nathaniel was no longer the same person he was before. Due to his low Sync Ratio, Red-Star saw no value in Nathaniel beyond turning him into a mining slave, and he had been worked to the brink of death before the news arrived that he was to be given back to Denver-Vegas. Outraged at how the enemy had literally broken her brother, Natalie was one of those who argued that Alexander needed to be punished for his crimes, and she was surprised that Red-Star actually followed them up on the recommendation, publicly humiliating and flogging Alexander before Denver-Vegas' ranks as a sign that they were willing to do anything for peace. She remembered turning to Nathaniel then, hoping that the latter would smile, that it would be like the old days when they watched the Reality Games. But there was nothing, nothing but brokenness. In time, Nathaniel recovered some of his will to live, but he was forever changed by his experiences. "All of us are mere tools, even Alexander Sky," he would up saying to his sister, and Natalie was surprised at that. She was even more surprised when he said, "I want to forgive him; he didn't know what he was doing." Nathaniel then entered a seminary afterwards, a seminary ran by loyalists to the Pope-in-Exile in Independent Fortress Switzerland. But Natalie was aware that he was happy, that he had achieved a happy ending. Not so for her; she still needed to fight for Denver-Vegas and one day, confront Alexander Sky about what he did. Said confrontation did not have to end in death... [b]Tactical Preferences and Skills:[/b] Outside of her NC, Natalie prefers to hit fast and hit hard, using carbines, assault rifles, and even a light flamethower before beating a quick retreat. In her NC, however, she prefers to wade into the middle of battle, searing infantry and conventional vehicles alike with a Flamethrower whose heat barely skirts the restrictions on Energy Weapons, before engaging lighter Mechs in Melee, crushing them with her claw. [b]Notes:[/b] N/A ------ [b]NC Character Sheet[/b] [b]Code-name:[/b] Firestarter Charlie [b]Appearance:[/b] [IMG]http://i65.tinypic.com/2dvsp39.jpg[/IMG] [i]Yes, it's a Contemptor-Pattern Dreadnought from 40k.[/i] [b]Body Type: (Bipedal, Hover, Tank-Tread, .etc)[/b] Bipedal [b]Type of NC: (General-Purpose, Interception, Assault, .etc)[/b] Assault [b]Equipment & Armaments:[/b] Twin-Linked Railguns (Left Arm) - Twin-linked Railguns that propel hyperaccelerated bullets against a close-by enemy; these giant 'slugs' can pierce through an entire 21st century Aircraft Carrier from bow to stern, even if fired from half a kilometer. In NC-to-NC combat, their purpose is to deter Melee-inclined NCs from approaching Firestarter head-on, forcing them to try and flank it. Close-Combat Claw (Right Arm) - A giant claw-like device built for close-combat that can grab enemy NCs and tear off their limbs, and which also carries a Flamethrower attachment in the middle of the 'palm' (See below). Flamethrower Attachment (Also Right Arm) - This flamethrower attachment vomits out flames so hot that it is rumored that its builders used an illegal Energy Weapon; a Fusion Gun, to be exact. This rumor is true but no one dares confirm it out of fear of reducing Natalie's effectiveness. Head-Mounted Jammers (To each side of the Head) - To prevent missiles and drones from coming near Firestarter, an ECM Suite is installed in Firestarter's head that causes most forms of electronic communication to go haywire for 30 seconds, with a cooldown of 5 minutes. This does not work against other NCs or her own missiles (see below). Back-Mounted Missile Launchers (Back) - Two sets of four long-ranged incendary missiles filled with chemical compounds that produce toxic smoke as well as fire; these are used to preceede Firestarter's approach and cover it with chaotic environmental hazards. [/hider]