The leap of the heroes drew the attention of the previously distracted, the kobolds turning towards the source of the sound with snappy movement not unlike what had been seen before. Two of them ducked down immediately and let out nonverbal barks to serve as a warning, while the other two pulled out their slings and prepared them for attack. Each adventurer landed on their feet on the opposing side of the trapped width, with the exception of both that had chosen to brave the obstacle with unfortunate consequences. Alas, they would suffer of the poison, if only for the first few moments of this fight. The winged one of the small lizards seemed less alert than the more eager troupe, though calling the four eager to fight would have been an overstatement. Ready as they were, now that they knew of the approaching threat, they seemed to be in no rush to meet their adversaries head on. And while the winged one was still turning, one wing covering the full view of the battle yet, the other four launched their volley. The two in the back row aimed their slings at Brannor and Orchid, this assault followed by the ducking ones bouncing up to grab their own pebbles and fire again, now at the hooded man and the smaller bard. The first two had better luck, whereas the latter must have not accounted for the upward momentum with their pebbles flying wide. The attack handled, the lot scattered now, ensuring ten foot gaps between one another, the one furthest forward lurking near another passageway deeper into these tunnels. [hider=Mechanics&Rolls] The heroes have began their assault, though it turns out the kobolds were faster on the draw this time (hastened initiative rolls available on my [url=https://www.roleplayerguild.com/campaigns/57]dice campaign[/url]. After the beginning of the approach, the kobolds opened off with a sling volley with the first attack on Brannor coming up as a [url=https://www.roleplayerguild.com/rolls/13436]19[/url] ([url=https://www.roleplayerguild.com/rolls/13437]4[/url] bludgeoning damage), the one on Orchid as a [url=https://www.roleplayerguild.com/rolls/13438]21[/url] ([url=https://www.roleplayerguild.com/rolls/13439]4[/url] bludgeoning damage, feel free to assume rage activation for resistance on leap if you desire) and the latter two on Brannor and Parum missing with an [url=https://www.roleplayerguild.com/rolls/13440]11[/url] and [url=https://www.roleplayerguild.com/rolls/13441]11[/url] respectively. Please apply the damage to your characters, accounting for any resistances [@The Harbinger of Ferocity] and [@Lucius Cypher]. As for who is to go next, the advantaged initiative roll would put that on Kyra Shepard [@Norschtalen]. [url=https://www.roleplayerguild.com/rolls/13435]The dice have spoken[/url] and determined you must make a melee attack against Brannor. He is considered to have acted in this combat, so you will not gain advantage on your friendly fire. Apart from having to make said attack, you are free to spend your turn as you see fit. I am afraid providing an actual battlemap will be impossible in these conditions. The upper level you are on varies between ten and fifteen feet in width, and the distance to the winged kobold at the far end is approximately 75 feet. The other kobolds have split rather evenly along said length, making the closest to you be at 35 feet away, just within melee reach with 30 feet of movement. [/hider]