[center][h1]Tales from Frontier Village[/h1] [img]https://i.pinimg.com/originals/83/e9/52/83e9525075573ec621537568d97ec502.jpg [/img][/center] Frontier Village. A minor, yet important spot on the Golden Road from the Kingdom of Norad to the Sechs Republic. People from all sorts of walks of life pass through this rural village, some with purpose, some just wandering, and some...they don’t know themselves. As the final town before the border between nations, it’s not uncommon for merchants to spend the night, before beginning the final leg, to make sure they reach the border checkpoint nice and early. But it’s just as common for people to end their journey here, either running out of money and unable to go onward or were turned back and lacked the cash to go back, or had other reasons for being here. Everyone in Frontier Village has a story to tell, some less willing to tell than others. What’s your story, and what will you make of your life here? Hello, and welcome to the official Tales from Frontier Village: A Rune Factory Roleplay’s OOC, I know some of you have been waiting in anticipation, and some have just seen this and decided to check it out. While this is yes, a fandom roleplay, as I noted on the Interest Check, you do not need to know anything about Rune Factory itself, as both this post, and some posts in the IC, will give you the basics you need to know. As this is a “self-contained” and “semi-sandbox” narrative, the players have the freedom to make any number of character types, without fear of having to worry about anything too serious. It is my intentions for this to be an ongoing narrative, with multiple plot threads, some run by me and my co-GM [@Jerkchicken] , others managed by you. There will be random “events” and occasional festivals. As this is meant to be semi-sandbox, there’s no chosen one, no super hero destined for greatness. Keep that in mind when making your character. Unless you make a character who has been living in the town for awhile, you will be starting from ground zero. Sure, you may be an Earthmate, or famous elsewhere, but you’re going to have to prove yourself to the locals that they can trust you, and that you can be a valuable part of the community. Additionally, while we would advise you make denizens or new arrivals to the town, you can make travelers who are passing through, as there is a narrative I’ll be preparing that will effect the ease of travel between nations. So with that said, let me go over a few more things, before you can start submitting your character sheets. [hider=Rules] 1. Respect each other, we’re here to have fun. If you have an issue with another player, take it to DMs, or take it up with the GMs if it’s beyond your abilities to handle. Don’t bring it to the OOC. On the flip side, don’t use any issues you have with other players from the past as a reason to give them trouble IC. 2. Focus on doing the common races, as they’re common for a reason. While we won’t deny anyone who does several of the restricted/uncommon races, we may ask you to make it a secret for your character. Just to make it more fun. 3. Don’t make that hero character who’s some messiah figure, this is a slice of life narrative with fantasy elements. If heroics happen, it’s just because you were in the right place at the right time, nothing more, nothing less. On the same token, if you make a really “good” character, as in one super strong or with a lot of skills, we may ask you to power down, and not do so, or just sit back for combat narratives as they go. 4. If an event idea of yours is going to effect the player base at large, let me or my Co-GM(s)(Incase I add another) know, so we can help you with it. Additionally, if you need help with anything, or want help, just shoot us a DM. 5. Should go unstated, but saying it for the sake of clarity. Don’t metagame, godmod, or the like. Additionally, even though this an rp with 18+ elements(such as torture likely being discussed, and the mass-genocide that only ended a bit ago in story), it should also go without saying, but keep the sex to fade to black, as that’s against the rules to depict clearly. If two players really want to do the do in rp, take it to DMs or something. 6. You may adapt characters you have used in past roleplays, but they need to fit the setting, so if that results in them clearly not being who they were before, then you may just be better off doing a new one. Akin to four, come to us if you need help. In the event we do more Tales narratives, and your characters are still alive, you may port them to new narratives, so long as it makes sense for them to be there. [/hider] That all aside, I’m going to just repost the lore I included before on the Interest Check, along with races. The lists will be updated and changed regarding races as time goes on. If anything, I may devote a post or two in the IC to more detailed culture stuff. If players really want that. Though the following link should suffice. [url]https://therunefactory.fandom.com/wiki/World_of_Rune_Factory[/url] [hider=World Bits] [hider=World At Large] The Continent of Adonis is a rather sizeable one, with climates ranging from the cold arctic and polar pine forests of the Sechs Territory, to the more mild climates found within the majority of the Kingdom of Norad. Along the border of the Sechs Empire and the Kingdom of Norad, a war spanning decades, if not centuries, was waged, between the two powers, intensifying over the past few decades after an attempt to invade Norad via the border town Kardia was thwarted by the efforts of the town hero and the God of Life Terrable’s intervention. With the defeat of the Mad Emperor Ethelbert at the Battle of the Floating Empire near Selphia Village five years ago, peace has settled over both nations, with the Sechs Empire reforming itself into a republic, and the Kingdom of Norad reaching new heights. And yet, even with peace after so many bloodsoaked battles and skirmishes, the world is still dangerous. [/hider] [hider=Kingdom of Norad] A magical civilization that relies on their knowledge of Rune and its applications to advance society, but also boasts a rather impressive tech base for a fantasy world. The four villages of Kardia, Alvanca, Sharance, and Selphia have been hotbeds over the past few decades of Divine Dragon related activity. Despite these remote towns being rather active, the capital, Norad Castletown, has known relative peace. Trade between the various settlements occurs regularly, with Dragon Knights helping to safeguard areas of import, and Earthmates traveling from area to area to assist as needed. It’s not uncommon for monster hot spots to spring up that require proper dealing with. [/hider] [hider=Sechs Republic] The former bloodthirsty Sechs Empire, the Republic has been busy in the intervening five years since the death of their former Emperor and the end of his reign of terror and genocide against the Earthmates, rebuilding their wartorn nation. Once controlling most of the world, after the wars ended, they retreated inwards, allowing colonies and other areas to fend for themselves, and repairs began. It was them who proposed the Golden Road be restored as a means of trade, as much of the Sechs lands are inhospitable to most, sans those committed to survival, or poor for farming. A society that was more pseudo-science that actually worked than their magical neighbors, the Sechs Republic at their height were able to create massive floating island fortresses, and were the first to discover how to create Artifical Runemons, as well as discover how to fuse man and Runemon together(to great failure during the Selphia Conflict). While rumors persist that various dirty science is still being performed in remote areas, the landscape knows relative peace. Key word being relative. [/hider] [/hider] [hider=Race Index] [hider=Normal Races] Humans: The default race option. Just your normal, average human. Originate from the Norad section of Adonis, seemingly. Can handle a variety of climates, but don’t really specialize in anything. Elves: Hailing from a forested island nation, the elves are a mysterious race of musicians and otherwise magical people. Not a lot is known on them, however. If you wanna make a town bard or something, this is a fair option. They’re human sized, so if you really want, I mean, characters from Hyrule work as FCs. Also have a special connection to monsters. Dwarves: People of the earth, who are deft and skilled with the forge. Also good with just about any heavy labor action. Human sized, just have a few minor details that differ from humans. Generally live in clans, but singular members exist. Dark Elves: A rarer breed of elf, who are of course, darker skinned. While their status in Elven society is unknown, some are hired by human families as staff. Merpeople: Not unheard of, just really rare. So far only females have been shown. Have a tail when in water or during rainy weather, but can walk fine if so. Doppelgangers: A race of shapeshifters, who take on the form of other races. Rumored to be a byproduct of Sechs Empire experimentation, but this is unclear. A relatively recent discovered race. Kitsune: A race from the eastern nation, who have fox traits. Little is known about them. [/hider] [hider=Restricted/Limited] Restricted Races: These are races which while possibly playable, will have extra scrutiny and thought with regards to a player choosing to roleplay as them. Earthmates: The player characters of most games. They’re kinda weak at this point, but some are decently strong. Due to the annihilation campaign during the Sechs-Norad war by the Sechs Empire, they’re pretty rare. If you do one, I’m going to be very careful, and you may not get approved, so make it count, and give me a good reason to okay them. Don’t want folks stealing the show, if that makes sense. Magically Inclined People: Witches, wizards, magicians, spirit mediums, those kinds of folks who might be human or characters with a high aptitude of magic. You can be one, but a very solid reason is needed, and those who practice light magic or magic for good are more likely to get okayed. If you do a villain or destruction based magic user, you may be asked to play an arc role. Half-Monsters: Those who can turn into a Runemon under certain conditions. Restricted due to the lack of information on them, but if you write a really good one, I may allow it. If you do, I might have you keep their monster form a secret, for plot reasons. Like Raven who is basically a phoenix. Ghosts: Special conditions, if you’re going to play one, please DM me or Jerkchicken. [/hider] [hider=Forbidden/Extremely Restricted] Forbidden/Extremely Restricted Races:These guys are completely off limits as something to be played as, if they appear, they will be NPC only. Divine Dragons: The Gods of the world. Should be self-evident. There will be none present in the narrative, unless plot requires one to come visit. That isn’t to say one couldn’t be an infant Divine Dragon...but that’s also a special case. Arch-Dragons: Found only in the Fenith Sea so unless a character references them in their backstory, won’t appear. Rune Kaiju: No being a giant Rune monster that can wipe out life. Guardians: A special case, since there’s no Divine Dragon here. [/hider] [/hider] And now, the Character Sheet. If you have any questions about this, please do ask. [hider=Character Sheet] Character Sheet Name: Age: Sex: Race: Human or not? Appearance: Pic or description is fine. Occupation: What is your character's role in the village? Skills: What is your character particularly good at?, should you character possess magic, list it here Equipment: What are you carrying on your person, or is notable to you in some way? If a given item is big enough to have some secret to it, tell us in DMs/PMs. Example, having a high end series weapon for no clear reason. Description: Describe your character's personality and mix it with little bit of background story, but be sure to keep it sweet and to the point. Is your character a native to the area or are they a recent arrival? Please remember not to put the secret here, but in the PM Point of Interest: Add some sort of feature to the village and its environment or perhaps some other location outside of the village. Examples: A cave, some interesting natural feature, some distant town, etc. This can be your current home, where you came from, something cool your character might know of, or something as simple as a graveyard. If its big enough to warrant being a secret, you know the drill. Secret: While not required, this is your dramatic(melodramatic if you want to go that far) thing you keep quiet about, that could serve as a major plothook, or a minor. Like being the result of a Sechs experiment gone wrong and you fled across the border seeking shelter. Or are actually a half-monster. Do not attach this part to your public submission, send it to us in a DM/PM. [/hider] If this was a lot to take in, whoops. Again, whether you’re a long time fan, new, or just looking for a fun fantasy slice of life where anything and everything could happen, this is for you. As this is casual, I’m only going to ask for a paragraph or two, but what I will ask for is that it be enough for another rper to work off if they’re interacting with you. No one liners. First posts(character intros), can be as long as you feel is needed, if you want to interact with someone at the end of said intro, just make it clear. Hope this is compelling enough to those who read, and I look forward to seeing your sheets!