[INDENT][INDENT][CENTER][img]https://i.imgur.com/2G2i3Ei.png[/img] [sub][i][color=ed1c24]”To this worlds inhabitants, who fear the prevalence of evildoers, there is a purpose to us being here!!! The "Justice" known as Morality shall not be destroyed!!!”[/color][/i][/sub][/CENTER][hr][hr][CENTER][H3]INTRODUCTION - [url=https://www.roleplayerguild.com/topics/177003-jollies-and-justice-a-one-piece-rp/ooc]OOC[/url][/H3][/CENTER] [color=GRAY][color=ed1c24][abbr=The nickname of the British Royal Marines.]Jollies[/abbr] and Justice[/color] is a [color=ed1c24]One Piece RP[/color] where you, the players, will take the role of new marine recruits. In this world, unlawfulness fills the seas, and your goal will be to gradually grow in strength and help the Marines enforce justie and creep back into the Grand Line, then later on to the New World. This will be a [color=ed1c24]Mission-Based RP[/color] that will follow a general overlying plot. However, given the choices you make and the results of these missions, the story might change. So yeah, in a way, its somewhat [color=ed1c24]Player-Driven[/color] as well. You'll be given lists of missions and tasks to choose from that will vary in terms of objectives; some will be simple and easy, but others would require planning and roster management.[/color] [hr][hr][CENTER][H3]PREMISE[/H3][/CENTER] [color=GRAY]This story takes place after the Silver Age of [color=ed1c24]Monkey D. Luffy as Pirate King[/color] and [color=ed1c24]“The Hero” Coby as Fleet Admiral[/color]. Following an age of romanticism, adventure and relative peace, this age is a fairly dark one. This new age of piracy came along with it new waves of pirates, criminals, and outlaws, ravaging the seas like never before. The Tenryuubito, frightened with the changes in time and the world below them, sought security and protection. With a mutual agreement with the Gorousei, they ordered the World Government to announce that the last stronghold of justice, the Marines, were to flee and begin to rebuild themselves within the confines of the Red Line; thus leaving the Four Seas lawless and unprotected, their only option being to fend for themselves as best they can. Separating themselves from the rest of the world, the ties of the World Government and Tenryuubito with individual kingdoms slowly disappeared. If one would think that without an organization to protect and govern over the seas, crimes and other unlawful acts would send the world into a complete state of pandemonium ruled by pirates, they would be right. Yet silently in the shadows, was the reformation of the Marines under the leadership of two uncanny individuals; [color=ed1c24]“Black Leg” Vinsmoke Sanji[/color] and [color=ed1c24]“Pirate Hunter” Roronoa Zoro[/color]. Despite their age and unique rivalry, their names and reputation provided enough influence, rallying many to their cause. Marineford now stands in the East Blue as the world’s last bastion of Justice. Given their lack of sufficient manpower and resources, they have opened their doors to not only former marine officers, but other individuals from all walks of life, be it ex-pirates, reformed criminals, or bounty hunters. Banding together to achieve one common goal, all hope to prevent the world from plunging into complete chaos. Your role in this story is to play a freshly enlisted recruit who will eventually rise through the ranks of the organization. To cater the unique relationship of their current leaders and in hopes of maximizing their abilities, the marines have been divided into two divisions. The naval military led by Sanji, and the mercenaries led by Zoro. The former is considered the strategic development force of the Marines and are more structured when it comes to missions and tasks given to them. Those under the latter are loosely independent in how they act, usually focusing on assignments related to pirate capture and suppression. Hopefully, you would be able to contribute to the restoration of peace throughout the seas and maybe make a name for yourself in the process.[/color][hr][hr][CENTER][H3]ABILITY SYSTEM[/H3] [img]https://i.imgur.com/hugYM08.jpg?1[/img][/CENTER] [color=GRAY]We'll have [color=ed1c24]SKILLS[/color], [color=ed1c24]TECHNIQUES[/color], [color=ed1c24]STATS[/color] and [color=ed1c24]PERKS[/color]. [color=ed1c24]SKILLS[/color] refer to the things your character can do. Examples would include devil fruits, fighting styles (Black Leg Style, Santoryu, Rokushiki), professions (doctor, carpenter, cartographer, and marksman), physical features either from a strange event (cyborg body, living skeleton, transplants/implants) or from being from a different race (Mink, Fishman, Giant, Three-Eye), or a named weapon/gear (Raid Suit, Climatact, Kuro Kabuto, Napoleon). This should also include any permanent advantages/disadvantages. For example, Brook being lighter than normal but not able to swim or Franky having a steel front body only. These would provide us with a general idea on your character's field of expertise and of what there are capable of doing. Now for [color=ed1c24]TECHNIQUES[/color]. I’ll be giving out points that you can use to learn specific moves based on the skills that you have. If we take Zoro as an example, his skill would be Santoryu and a technique under this would be Oni Giri. Like your skills, techniques would also scale with your stats. The only techniques you would spend points on are combat-based ones. The only exception to this is when I require you to. Using Chopper as an example, his skill would be Medicine. To administer first aid and have knowledge on human anatomy wouldn’t require points. Just take your stats into consideration, look at your character and what tier they're at, and ask yourself “Would this be viable?” I’ll hoping that I can trust your judgment, so don’t abuse it. If its creating some super-powered medicine, like the Rumble Balls, then that would definitely require a point; maybe several points but we’ll talk about that when we get there. [HIDER=Basics to Stacking]An important thing to note about techniques is that they can [color=ed1c24]STACK[/color]. Stacking is basically how you make techniques stronger or more versatile by investing more techniques on top of them. Using Luffy's [color=ORANGE]Gomu Gomu no Mi[/color], [color=PINK]Gear Second[/color], and [color=GREEN]Armament Haki[/color] as skills the techniques will be based on. [color=ORANGE]Gomu Gomu no Stamp[/color] as an example, would be the base technique. By adding a point to it, it becomes [color=ORANGE]Gomu Gomu no Stamp Gattling[/color], making it a multistrike technique. Both techniques fall under the same skill, so they remain the same color. Next we'll be adding another point to it, but will be under a new skill, which would be Luffy's Gear Second. The technique would then turn into [color=PINK]Gomu Gomu no Jet Stamp Gattling[/color], gaining whatever modifier we assign to Gear Second, be it a boost in strength, speed, or both. We could also stack Gear Second to the base technique, creating [color=PINK]Gomu Gomu no Jet Stamp[/color]. Then by stacking another point, this time from Armament Haki, it becomes [color=GREEN]Gomu Gomu no Hawk Stamp[/color], [b]Example:[/b][INDENT][color=ORANGE]Gomu Gomu no Stamp[/color] [color=ORANGE]Gomu Gomu no Stamp Gatling[/color] [color=PINK]Gomu Gomu no Jet Stamp Gatling[/color] [color=PINK]Gomu Gomu no Jet Stamp[/color] [color=GREEN]Gomu Gomu no Hawk Stamp[/color][/INDENT] Basically, stacking makes it easier to understand the technique better. Even if you don't stack on a technique, something simple as a Gomu Gomu no Pistol would get stronger over time as stat points are increased. [/HIDER] [color=ed1c24]STATS[/color] are pretty simple, so I’ll just list them down along with a brief description of each and a tier list. If you have any questions, feel free to ask. [Hider=Stats][LIST][*][color=ed1c24]Strength (STR)[/color] is how much force your body can exert. A measure of your character’s physical force. Basically how much they can lift, carry, how much their blows hurt, etc. [*][color=ed1c24]Agility (AGI)[/color] is a measure of a character’s running speed and reflexes. It determines how easily one can dodge and how fast they can cover a distance. Heavily investing on agility alone does not transfer to incredible speed in combat. Performing intricate movements at high speeds becomes increasingly difficult the faster you move. A good example would be Kuro and his movement ability as he was unable to discern friend from foe. A refined version of this would be Rokushiki's Soru; to pull this off, a significant level of Perception is required as well. [*][color=ed1c24]Perception (PER)[/color] dictates your character’s observational ability and accuracy. This determines how much detail they can make out and how good they are at managing to land a blow, whether that be their quirk, a weapon, or even a simple punch. [*][color=ed1c24]Durability (DUR)[/color] dictates how tough and resistant to damage your character is. This determines how much punishment a character can take and how much pain they can willingly ignore. [*][color=ed1c24]Willpower (WIL)[/color] refers to focus, concentration, defense against mental attacks, and how long you can last despite exhaustion. However, unlike the other four stats, Will cannot have points put directly into it. Instead it is a number equal to the average of your other four stats. This means your Will shall naturally increase as your other stats do. Also, always round down.[/LIST][/Hider] [HIDER=Tier List][INDENT][color=GRAY]Will only be releasing information on [color=ed1c24]Tier 1[/color] to [color=ed1c24]Tier 6[/color]. Once we start bypassing Tier 6, I'll include the values and corresponding descriptions for [color=ed1c24]Tier 7[/color] to [color=ed1c24]Tier 10[/color].[/color][HIDER=TIER 1 (5-10)][LIST][*][color=ed1c24]Strength:[/color] The strength level you would expect from an average teenager. Maybe 20 push ups is their limit. [*][color=ed1c24]Agility:[/color] Average agility of a teenager. They can run a mile in under 5 minutes and can dodge most large projectiles fairly well. [*][color=ed1c24]Perception:[/color] Pretty average senses for a young person, being able to make out any color in an area and most writing on a wall. [*][color=ed1c24]Durability:[/color] About average for a teenager. They can take a decent beating before they need medical attention. [/LIST][/HIDER] [HIDER=TIER 2 (11-20)][LIST][*][color=ed1c24]Strength:[/color] Someone who regularly engages in physical fitness. They can lift slightly above their own body weight. [*][color=ed1c24]Agility:[/color] Someone who regularly exercises and likely does some form of martial arts to know evasive maneuvers In a race, they definitely wouldn’t be near the bottom of the pack. [*][color=ed1c24]Perception:[/color] Someone who has perfect 20/20 vision or maybe even a little better. With effort they could pick someone out from a crowd by their face. They can probably see just a little further than average as well. [*][color=ed1c24]Durability:[/color] Someone who’s pretty good at tolerating pain, likely from experience. They’ve probably been in a couple fights during their lifetime. [/LIST][/HIDER] [HIDER=TIER 3 (21-30)][LIST][*][color=ed1c24]Strength:[/color] Someone who can lift all but the heaviest of objects. They could enter a deadlift contest and place fairly well. [*][color=ed1c24]Agility:[/color] Someone who could be considered an Olympic level runner. They have World Class reflexes, likely being one of those people who could speed run an obstacle course. [*][color=ed1c24]Perception:[/color] At this rank, you’re considered a marksman. You could enter most shooting contests and place fairly well, and it would be incredibly hard for you to lose sight of a target. [*][color=ed1c24]Durability:[/color] As durable as one would expect from a trained martial artist. This is someone who can definitely tolerate pain without wincing and can withstand a lot of it. [/LIST][/HIDER] [HIDER=TIER 4 (31-40)][LIST][*][color=ed1c24]Strength:[/color] Someone's who’s as strong as a normal human can naturally be. They can probably pull a car with enough effort. [*][color=ed1c24]Agility:[/color] As fast and as evasive as possible for normal humans. This is someone who could sprint 100 meters in around ten seconds. They can with practice probably pull off any parkour trick you can think of. [*][color=ed1c24]Perception:[/color] You have the most developed senses that a human can have. Your accuracy is like that of a military marksman, able to hit a moving target from a about fifty meters out. You can also easily discern several details with just a single sense. [*][color=ed1c24]Durability:[/color] As durable as a normal human could be, probably able to handle being in a car crash and still get up the next morning if nothing’s broken. Pain will subside as long as it’s nothing too serious, but don’t let your resilience allow you to cause permanent harm to your body. [/LIST][/HIDER] [HIDER=TIER 5 (41-60)][LIST][*][color=ed1c24]Strength:[/color] Strength at this point begins entering the point of Superhuman. Breaking bones feels like snapping a tree branch. [*][color=ed1c24]Agility:[/color] At this speed, you can keep up with most cars on a freeway. Your reaction speed is slightly higher than a human would be normally. [*][color=ed1c24]Perception:[/color] Your perceptive abilities are a cut above normal humans. You can notice a slightly wider variety of colors, slightly harder to hear sounds, and pick up on very faint movements. [*][color=ed1c24]Durability:[/color] Physically, your durability is a cut above the average human. At most your body seems to handle damage the same as anyone else, but your body will take less damage from things like average strength punches. [/LIST][/HIDER] [HIDER=TIER 6 (61-85)][LIST][*][color=ed1c24]Strength:[/color] Strong enough to lift a small elephant, you can smash through stone as if it were styrofoam. [*][color=ed1c24]Agility:[/color] Arrows can be dodged, even from extremely close range. You can manage to keep pace with the fastest of land animals. [*][color=ed1c24]Perception:[/color] Objects that are coming towards you may feel as if they’re moving slightly slower than they normally are. Your senses are slightly more akin to an animal’s, being able to track something by smell alone. [*][color=ed1c24]Durability:[/color] Blunt blows that would be fatal to normal humans could probably withstood with only a marginal degree of pain. [/LIST][/HIDER] [/INDENT][/HIDER] [color=ed1c24]PERKS[/color] are the bonuses every character gets when they become proficient at something or have the background to support it, and are based on their abilities in general. Aside from being bonuses, think of them as rewards for achieving certain milestones in the story, be it an epic victory or stacking up a lot of stat points. [/color] [hr][hr][CENTER][H3]CHARACTER CREATION[/H3] [img]https://i.imgur.com/t6TmtK5.jpg?1[/img][/CENTER] [color=GRAY] You'll be given the choice to either join the [color=ed1c24]Naval Military[/color] under Sanji or the [color=ed1c24]Mercenary Corps[/color] under Zoro. Feel free to edit and spice up the sheet as much as you want. This is just the standard I'm going for; if you wanna make it fancier and better, by all means go ahead.[/color] [Hider=CS Sheet Template][Code][b]Name:[/b] What you want others to call you. A simple single name or an unnecessarily long one, go for it. [b]Age:[/b] We'll go with late teens to late thirties. I did say you guys are gonna be new recruits. [b]Gender:[/b] Surprise me? You do you. [b] Race: [/b] Aside from Giants, you've got lots to choose from. If you wanna make your own race, feel free to pitch the idea. [b]Rank:[/b] Ensign (Naval Military)/Rookie (Mercenary Corps) [b]Appearance:[/b] We'll make use of anime images. Information that's not apparent in the images you choose to use, mention them in a sentence or two. Height, weight, or any unique feature your character might have. [b]Personality: [/b]A brief description of your character or a list of traits that could best describe their character. [b]Background:[/b] What was your life prior joining the Marines and what made you join them? [b]Skills:[/b] You can start with two (2). [b]Techniques:[/b] You can start with four (4). [b]Stats:[/b] You have a total of 50 points to spend, but each Stat should at least have 5 points in it. [INDENT][b]STR:[/b] [b]AGI:[/b] [b]PER:[/b] [b]DUR:[/b] [b]WIL:[/b][/INDENT] [b]Perks[/b]: I'll be the one to assign them. [b]Inventory:[/b] Just the one's that count like named weapons or items. [/Code][/Hider] [HIDER=Sample CS][color=GRAY]Name:[/color] Rob Lucci [color=GRAY]Age:[/color] Twenty Eight [color=GRAY]Gender:[/color] Male [color=GRAY] Race: [/color] Human [color=GRAY]Rank:[/color] Cipher Pol Agent [color=GRAY]Appearance:[/color] [CENTER][img]https://static.comicvine.com/uploads/original/10/104544/4456290-3923123756-Pss8q.jpg[/img] [SUB] Rob Lucci is a tall and slim, yet muscular man with arched eyebrows and a close-shaved goatee. He has shoulder length wavy hair that is sometimes tied in a ponytail. When he is not fighting, his pet pigeon Hattori is usually perched quietly on his right shoulder. He has a tattoo of a crossed-out square on each upper arm, as well as five cannonball scars on his back in the shape of the World Government symbol. In his human form, he stands at 212 cm and is approximately 180 lbs.[/SUB][/CENTER] [color=GRAY]Personality: [/color] - [color=GRAY]Background:[/color] - [color=GRAY]Skills:[/color] [INDENT][color=ed1c24]Rokushiki:[/color] A special, superhuman martial arts style utilized mainly by the Marines. [color=f26522]Neko Neko no Mi, Model - Leopard:[/color] A Carnivorous Zoan-type Devil Fruit that allows its user to transform into a leopard hybrid and a full leopard at will, making the user a Leopard Human.[/INDENT] [color=GRAY]Techniques:[/color] [color=ed1c24]Geppo [INDENT]Geppo "Ikyaku" Geppo "Shukubaku"[/INDENT][/color] [color=ed1c24]Tekkai[/color] [INDENT][color=f26522]Tekkai "Utsugi"[/color][/INDENT] [color=ed1c24]Shigan[/color] [INDENT][color=ed1c24]Shigan "Oren" Tobu Shigan[/color] [color=f26522][INDENT]Tobu Shigan "Bachi" [INDENT]Tobu Shigan "Mitsubachi" Tobu Shigan "Hibachi" Shigan "Madara"[/INDENT][/INDENT][/color][/INDENT] [color=ed1c24]Rankyaku[/color] [INDENT][color=f26522]Rankyaku "Hyobi" Rankyaku "Gaicho"[/color] [/INDENT] [color=ed1c24]Soru[/color] [INDENT][color=ed1c24]Soru "Kokoken"[/color][/INDENT] [color=ed1c24]Kami-E[/color] [INDENT][color=f26522]Seimei Kikan: Kami-e Bushin Seimei Kikan: Kaijo[/color][/INDENT] [color=ed1c24]Rokuogan[/color] [INDENT][color=f26522]Rokushiki Ogi: Rokuogan Sai Dai Rin: Rokuogan[/color][/INDENT] [color=GRAY]Combination Techniques:[/color] [color=f26522]Kamisori (Geppo + Soru)[/color] [color=GRAY]Stats:[/color] [INDENT][b]STR:[/b] 170 [b]AGI:[/b] 185 [b]PER:[/b] 190 [b]DUR:[/b] 150 [b]WIL:[/b] 174[/INDENT] [color=GRAY]Perks:[/color] - [color=GRAY]Inventory:[/color] -[/HIDER] [HIDER=Ranks][INDENT][color=GRAY]The ranks within the [color=ed1c24]Naval Military[/color] are fairly straightforward. As one's rank increases, so does their authority, responsibility, and leeway for independence. Ensigns are permitted to wear the kanji "Justice" on the backs of their uniform. Lieutenants, Captains, and Commodores are issued "Justice Coats" with their clothing underneath usually dictated by their personal preference. Vice-Admirals and Admirals are dressed in suits along with ties, and are issued marine coats with blue epaulets for the former and gold epaulets for the latter. [/color] [INDENT]Ensign Lieutenant Commander Captain Commodore Rear-Admiral Vice-Admiral Admiral[/INDENT] [color=GRAY]The [color=ed1c24]Mercenary Corps[/color] is less structured and make use of a system that dictate their fighting prowess and contribution to not only to the Marines but to the world as well. Rookies are issued plain green bandanas which may done anyway they please. As their rank increases, stars will be embroidered into their bandana corresponding to their rank. Five Star Mercenaries are issued red bandanas while Division Commanders use plain black bandanas.[/color] [INDENT]Rookie One Star Mercenary Two Star Mercenary Three Star Mercenary Four Star Mercenary Five Star Mercenary Six Star Mercenary Division Commander[/INDENT][/INDENT][/HIDER][/INDENT][/INDENT]