[HIDER=DRAFT-ABSOLUTE COMICS 3.0][CENTER][IMG]http://i.imgur.com/aEEXoZU.png?1[/IMG] [B][color=black]♦ ♦ ♦ [/color] A DC & MARVEL SINGULAR UNIVERSE RP [color=black] ♦ ♦ ♦[/color][/B][INDENT][hr][/INDENT][h3][sup][sup][sup][color=lightblue][color=royalblue]◼ [b]G M:[/b][/color] [i]Lord Wraith[/i] [color=royalblue]◼ [b]C O - G M ( S ):[/b][/color] [i]Inkarnate & SaintMaxx[/i] [color=royalblue]◼ [b]G E N R E:[/b][/color] [i]Fandom[/i] [color=royalblue]◼ [b]T Y P E:[/b][/color] [i]Sandbox with linear and Collaborative Arcs[/i] [/color][/sup][/sup][/sup] [color=white][sub][i][sub]"Because, I'm Batman"[/sub] [color=silver]~Batman, probably[/color][/i][/sub][/color][/h3][/CENTER][COLOR=ROYALBLUE][INDENT][B][SUP][SUB][H3]P R E M I S E:[/H3][/SUB][/SUP][/B][/INDENT][hr][/COLOR][COLOR=SILVER][INDENT][INDENT]Welcome fans of Marvel, DC and all comics alike. Absolute Comics is a sandbox based RP that seeks to merge and mix the lore of your favourite characters into one living cohesive world. The idea behind this RP is not to embody our favourite heroes and villains to simply retell iconic stories and origins but to take these characters and make them our own. In fact the goal of the RP is for players to take their favourite characters and re-imagine them to tell their own stories. We only ask that the 'heart' of the character remains the same. Players will take the roles of their favourite characters and tell stories either alone or in collaboration with other players in order to to develop and grow the world. In-game history is decided on a first come, first serve basis. However, it should not be designed in a manner which locks out another player from taking on a favourite roll. To give an example, if a player applies as Dick Grayson before an application has been received for Bruce Wayne, then the player applying as Grayson can decide to portray Dick as Robin, Nightwing or even Batman. No matter which of these roles the Grayson player chooses, it has an effect on a future Bruce Wayne player. Due to the nature of the IC, the Bruce Wayne player would have to craft their CS to reflect a Bruce which reflects the Grayson player in the present. For instance, if the Grayson player chooses to be Nightwing, then the Bruce Wayne player will need to portray an older Batman during collaborative play. Even if a ‘Dick-Bats’ could block a player from playing Bruce Wayne as Batman, it shouldn’t necessarily block Bruce Wayne as a character. If so desired by both parties, a Batman Inc. like scenario could even be worked out. To differentiate itself from previous 'One Universe' roleplays, Absolute Comics allows for non-linear story telling. This means you can play stories which occur in the past, present or future allowing a single player to have their character's story span multiple years. A Spider-Man player could play out one arc with Peter learning to wall-crawl while another arc could be player with Spider-Man teaming up with the Justice League. This is the flexibility afforded to you as a player in an effort to both keep interest fluent and to allow easier coordination of collaborative arcs without sacrificing independent stories. A major change to Absolute from the previous iteration is that the IC will be divided into three types of play. Like most 'One Universe' roleplays, players will be encouraged to write and create their own 'Chapters', solo stories that follow their character in whichever point in their career they so choose. 'Crossovers' will be GM-moderated events which run alongside 'Chapters'. Crossovers will be available to any player, and there will always be enough Crossovers to accommodate every player is so desired. These events will range from a city-wide to national level pending the ongoing events and players involved. Intended for players who thrive on group interaction, Crossovers will act as a more traditional linear story-telling and will be solely based in the present, thus setting the standard which 'Chapters' can base their timeline upon. Lastly, there will be 'Crises', these Crises will be Universe wide and will change the status quo of the entire game as needed. This can be used to re-align players by challenging their personal beliefs, open gateways to the multiverse, repel alien invasions or even a total rebirth of the roster to allow new players to take up roles which have been abandoned with a completely clean slate. It is important to remember that interaction, much like any role-play, is the bread and butter of the game. To that end, players are encourage to work together not only during Crossovers and Crises but also on their individual Chapters. Classic teams ups such as Batman and Robin or Wolverine and Hawkeye are always welcome, but don't forget, this is a One Universe Rp where the Devil of Hell's Kitchen can work alongside Gotham's Dark Knight. I thank you for your interest in Absolute Comics and look forward to seeing everyone's stories unfold.[/INDENT][/INDENT][/COLOR] [COLOR=ROYALBLUE][INDENT][B][SUP][SUB][H3]G A M E P L A Y:[/H3][/SUB][/SUP][/B][/INDENT][hr][/COLOR][COLOR=SILVER][INDENT][COLOR=SLATEGRAY][B]CHAPTERS:[/B][/COLOR][INDENT]Chapters are the stories told by the players themselves for whichever characters they have chosen to portray. These stories need not take place in the same present as that which the Crossovers are taking place. This allows you, the player to portay your character at whichever part of their career you wish to. Events which take place in the future or near future will be accommodated by Crossovers moving forward in order to try and maintain a solid timeline. Elseworld stories are also encouraged if you have a different take on a character which doesn't suit the current timeline or world.[/INDENT] [COLOR=SLATEGRAY][B]CROSSOVERS:[/B][/COLOR][INDENT]Crossovers are the life blood of the RP. These are linear events which contribute to larger over-arching story. At any one time, there will be as many Crossovers happening as needed to contribute to all interested parties. Crossovers take place a city to national level, pending the amount of players involved in the current crossover. Players are not required to participate in every crossover, but they should try to contribute to them as often as possible. You will never be required to remain within the crossover for its entire run unless you become integral to its story. If you are playing multiple characters, you need only contribute to Crossovers with one character.[/INDENT] [COLOR=SLATEGRAY][B]CRISES:[/B][/COLOR][INDENT]Crises are large scale events which affect the roleplay on a massive scale. These events can be global, universal or even mutli-dimensional. Ideally, the occuring Crisis will affect all players, but all players need not directly contribute to the Crisis at hand. The outcome of these events will affect the roleplay's status quo, wiping the slate clean or drastically changing the present world. This could mean something like DC's Rebirth where abandoned characters can be reset allowing new players to assume their roles without the need to continue previous stories, or Marvel's Civil War where characters and their beliefs will be challenged, changing the alignment of different characters and the shape of different team rosters. These events won't take place often but when they do, they will be designed to directly impact the RP.[/INDENT][/INDENT][/COLOR] [COLOR=1E90FF][INDENT][B][SUP][SUB][H3]R U L E S & R E G U L A T I O N S:[/H3][/SUB][/SUP][/B][/INDENT][hr][/COLOR][INDENT][INDENT][HIDER=1.0.0 - Character Creation:][COLOR=SLATEGRAY][B]▼ 1 . 0 . 0 - C H A R A C T E R C R E A T I O N:[/B][/COLOR] [COLOR=SILVER][INDENT][B]► 1 . 1 . 0[/B] - You may choose any character appearing in the continuities that envelope certain frames of western comic books, through the core game is a DC/Marvel collaborated universe and emphasis will be on such. However, this is not to discourage concepts which come from outside those brands as characters, concepts and locations from other publishers are more than welcome. You can include aspects ranging from the Bruce Timm continuity to Wildstorm or the Cinematic Universes. Many characters from Dark Horse, Image, IDW and even Archie comics are welcome within the world of Absolute. Exceptions do exist and will be noted on a case by case basis per the GM’s discretion. [B]► 1 . 2 . 0[/B] - Manga/Anime based characters are heavily discouraged due to their incompatibility with western superhero comics. Other comic titles discouraged are those of belonging to science fiction genres such as Star Trek, Star Wars and Transformers. Properties from outside of the Marvel and DC Universes will be judged on a case by case basis but the above limitations are definitive. [B]► 1 . 3 . 0[/B] - Competing applications will be requested to submit a sample post providing an example of their vision for the desired character. This sample post should include dialogue and be representative of the player's intended portrayal. Competing applications will be given a deadline in which both players must submit their samples. These samples will then be judged by other accepted players who will vote on the sample they believe portrays the character better, as in any vote, the majority will win and that player will be given the character. [B]► 1 . 4 . 0[/B] - It is requested that the first character that you apply for as a player be a character that you will be using to participate in ‘Crossovers’ and/or ‘Crises’. This is to encourage a community within the IC and help flesh out the lore and timeline up front by establishing superhero teams and careers. [B]► 1 . 5 . 0[/B] - Subsequent characters may be applied for after five consecutive posts have been made with the first character. To is to ensure that players aren't simply bloating the roster with characters that aren't being used and making the game overall more welcoming to new players. Subsequent character applications also do not require any further references as you will have already posted in the game by that point. [B]► 1 . 7 . 0[/B] - In terms of character creation you are free to completely overhaul and redesign any canon character from one of the aforementioned publishers. This means you can tell the story of the character how you believe it should be told. However, there is one major limitation, the heart and soul of the character must stay intact. The character should not be changed so much that they're unrecognizable. This means that Batman can't be a cold-blooded killer any more than Spider-Man can be a rich, well off playboy. Every aspect of the character that isn't key to their major identity is malleable, this can even include sex and abilities if so desired.[/INDENT][/COLOR][/HIDER] [HIDER=2.0.0 - Parents, Legacies & Villains:][COLOR=SLATEGRAY][B]▼ 2 . 0 . 0 - P A R E N T S, L E G A C I E S & V I L L A I N S:[/B][/COLOR] [COLOR=SILVER][INDENT][B]► 2 . 1 . 0[/B] - First and foremost, Absolute is focused on being as welcoming as possible. For this reason, it is requested that players accommodate each other in the event of interest when it comes to a character directly related to one already in play. Having an active player portraying a character is more important than another player having an NPC claimed on their character sheet. [B]► 2 . 2 . 0[/B] - Characters are claimed on a first come, first serve, basis. For this reason, if the parent hasn’t been claimed, the legacy is just as available. If another player comes along and expresses interest in the parent, it’s requested that both players be as accommodating as possible to allow the other to express their vision. It is understandable that sometimes two visions will not mesh, and in this case, the player who came first will be given precedence. If a GM needs to step in as a mediator or an arbiter, this can be arranged in a group PM.[/INDENT][/COLOR][/hider] [HIDER=3.0.0 - Timeline & Lore:][COLOR=SLATEGRAY][B]▼ 3 . 0 . 0 - T I M E L I N E & L O R E:[/B][/COLOR] [COLOR=SILVER][INDENT][B]► 3 . 1 . 0[/B] - The timeline and lore of Absolute will be primarily defined by the submitted sheets of each player. After this, it will be determined via events told through the IC. [B]► 3 . 2 . 0[/B] - In the event of a ‘Crisis’, the timeline can be changed and it will be up to the players to voice any desires they have to change or keep specific events. Characters who have been abandoned by their player will have their contributions to the timeline wiped clean so that the character is more accessible for the next interested party. If that character was part of a group event, any remaining members of the group can decide the involvement of the character in question.[/INDENT][/COLOR][/hider] [HIDER=4.0.0 - Chapters, Crossovers & Crises:][COLOR=SLATEGRAY][B]▼ 4 . 0 . 0 - C H A P T E R S, C R O S S O V E R S & C R I S E S:[/B][/COLOR] [COLOR=SILVER][INDENT][B]► 4 . 1 . 0[/B] - Chapters are solo stories as told by the player and revolve around their character(s). These can be one-off stories told over the course of a post or planned arcs which take readers through several constructed posts. While it’s not mandatory for players to write alone, it’s also considered poor etiquette to insert one’s character into another player’s story without first asking or being invited. Players are free to collaborate on Chapters together and are encouraged to do so, provided the desire is voiced in advance to avoid any awkward situations. [B]► 4 . 2 . 0[/B] - For freedom of writing and world-building, original antagonists and supporting casts may be included in personal chapters. This should not be abused and is only to be used for characters who have lacking or underdeveloped casts. [B]► 4 . 3 . 0[/B] - Crossovers are the bread and butter of the RP and provide a group roleplaying experience. It is requested that players participate in crossovers often although you are under no obligation to participate in each one. Crossovers may be one-off events or may link together to form a linear story. Crossovers will be GM moderated and as such, the GM will provide an antagonistic force to defeat or goal to be achieved. Crossovers are also a great way to interact with your fellow players and mingle characters together that haven’t had a chance to mingle yet in the IC or wouldn’t meet otherwise. [B]► 4 . 4 . 0[/B] - Crises are culminating events that occur at the end of a series of Crossovers. The only difference between a Crises and a Crossover is that the outcome of a Crises has a major effect on the roleplay, and can completely change the state of the IC. While all players need not participate in the Crisis directly, it is requested that they respond appropriately when playing their character. Again, given the fluid flowing of time in Absolute, it’s not necessary to change past events (although there could be exceptions…) but during Crossovers and even ‘future’ storylines, it is important to align your lore with the current status quo. Crises will not happen often but when they do, they will make an impact.[/INDENT][/COLOR][/HIDER] [HIDER=5.0.0 - In Character:][COLOR=SLATEGRAY][B]▼ 5 . 0 . 0 - I N C H A R A C T E R:[/B][/COLOR] [COLOR=SILVER][INDENT][B]► 5 . 3 . 0[/B] - Writing expectations for this roleplay are at least two (2) well-developed paragraphs as a minimum per post. Three (3) to five (5) paragraph posts, however, would be awesome so long as you're not simply chewing the scenery. Proper spelling and grammar is also expected but small mistakes here and there are understandable. Blatant offences will be called out. [B]► 5 . 4 . 0[/B] - You are required to post at least once per character within a fourteen (14) day period. Extensions will only be given in extenuating circumstances. Please recognize your limitations before joining the RP, if you are unable to post once every ten days, then it's highly likely that you do not have enough time to keep up with the RP. [INDENT][B]► 5 . 4 . 1[/B] - In the event that you do miss the deadline, your character will be listed as 'inactive'. After a further week of inactivity, your character will be expelled, and dealt with as necessary in the IC, whether killed or used as needed and then discarded. This whole process is simply easier if you just let the GM know if you're unable to keep up or simply have lost interest in the RP. [B]► 5 . 4 . 2[/B] - If you find yourself in a plot with another player and they disappear, do your best to move on without them and quickly finish the arc to the best of your ability, or ask for the help of a GM.[/INDENT] [B]► 5 . 6 . 0[/B] - This is a Character Driven RP, and as such you are encouraged and expected to take charge of your character's sub-plots and storylines. There will be a heavy emphasis on collaborative activities and team building as well. The GMs will be leading the RP in the traditional sense with a driving plot and will ensure the RP keeps moving however we do want to see you develop your characters and produce your own plots. However we don't want to see you lock your character out of interaction and focus solely on your character and their 'world'. No one enjoys watching you play with yourself, it's always better to let someone else join in on the fun. [INDENT][B]► 5 . 6 . 1[/B] - Player Character's are not to be killed without permission nor that player's supporting cast members. It is fine to kill nameless NPC's, but PC's or important NPC's will require authorization by their creator except in the event of a GM event.[/INDENT][/INDENT][/COLOR][/hider] [HIDER=6.0.0 - Out of Character:][COLOR=SLATEGRAY][B]▼ 6 . 0 . 0 - O U T O F C H A R A C T E R:[/B][/COLOR] [COLOR=SILVER][INDENT][B]► 6 . 1 . 0[/B] - Respect the Game Masters. The GMs' words are to be adhered to, we ask that you don't argue or disregard them unnecessarily. If a GM asks you to stop doing something please do it. Likewise, if a GM asks you to change something in your post please do it. Failure to adhere to any GM or Moderator requests will result in expulsion from the game. [B]► 6 . 2 . 0[/B] - Respect the other players. Constructive criticism is fine, but flaming or trying to run players off just because you don't like the way they do things is not okay. Remember, it's the GM's job, not yours, to point out if there's a problem. If you feel that there is a problem, then contact a GM directly. [B]► 6 . 3 . 0[/B] - Likewise any quarrels will be dealt with by the GMs. Don't take them out in the OOC, arguments should be dealt with between the two parties through private messaging. If the involved parties truly can't solve their issues a GM can act as an arbiter upon request. [/INDENT][/COLOR][/hider] [HIDER=8.0.0 - Commitment & Consistency:][COLOR=SLATEGRAY][B]▼ 8 . 0 . 0 - C O M M I T M E N T & C O N S I S T E N C Y:[/B][/COLOR] [COLOR=SILVER][INDENT][B]► 8 . 1 . 0[/B] - If you join this RP, if you take the time to submit an application, I'm putting my faith in you that you'll be committed to it and that the character you play will be consistent with the one in the agreed upon CS. Personally, I have a hard time with this sometimes and I understand that things just happen. That said I’m referring to suddenly giving a character new powers with no explanation or completely changing their backstory in order to add new skills. I’m okay with changes but I’d like a heads-up first so perhaps we can work a more natural way towards these things happening. In terms of commitment, dropping out of the RP randomly for whatever reason is a pain or a GM. Simply put, it wastes my time along with the other players. If you do not think you can join and you're sure something will come up, do not join. Tendency to not care about an RP after a while? Don't join. Simple as that. I will work with you when it comes to bumps in the road. If you think you're going to be out for a couple of days, that's fine. I'll find a way to excuse you from the story or play your character. However, please let the group known as far in advance as possible. If you're going on a trip, tell me something. Do not leave me wondering where you are. Let me know so I can keep things going. I will work around you if you work with me when you can.[/INDENT][/COLOR][/hider][/INDENT][/INDENT] [HIDER=UOU Premise and Rules from Season 1][QUOTE]It is the year 2018. Heroes and villains, up until six months ago, were considered works of fiction. Captain America was a piece of war propaganda that was turned into comic books, which turned into cartoons, which led to movies. As far as the world knew, there never was an actual Star-Spangled Avenger or a Super Soldier program. No team of Howling Commandos or, more absurdly, a battalion of Cap's closest allies called The Invaders. Never a Bucky Barnes, who fought as the Sentinel of Liberty's kid sidekick on the page. And certainly no Red Skull, the fascist leader of a militant offshoot of the Third Reich. Likewise, The Justice Society of America was considered thought up by a team of writers and artists for National Comics, detailing the exploits of caped and cowled do-gooders looking to fight the evils of immortal madmen looking to take up the mythical The Spear Of Destiny, giant monsters who terrorized innocents abroad and offshore, and colorfully crazed 'supervillains' who utilized the elements to challenge The JSA directly in their war for dominance. A novelty, everyone thought. Superheroes were a fringe piece of pop culture that had about as much legitimacy to them as vampires and werewolves, magic and unicorns, and science fiction space aliens. That is until one fateful day that would change the course of human history, when social media began circulating a video of a very hotly debated - but very real - public display of power by an individual who could clearly fly. This man would come to be known as the Metropolis Superman. And with his arrival came the questioning of just how fictional those old stories of Gods and Monsters really had been all along. Colonel Nick Fury of SHIELD and his rival, Amanda Waller of CADMUS, did their best to circumvent any attempt to uncover the documents that would prove that there had really been a Captain Steve Rogers, a Justice Society, and all of the other superhumans that had existed in secret for decades. They even enlisted the help of a man they'd once promised to keep away from, Professor Charles Xavier, to attempt a telekinetic wipe of memories worldwide in an appeal to protect his secret school for what the agencies had called 'mutants'. But it was far too late for that, as The Professor had become too old and dormant to pull off such a feat: the secret was irreparably out the minute that journalist Lois Lane published documents detailing it all in The Daily Planet. The age of Metahumans was here. And with that revelation came a new world, with new rules. New heroes and villains. In New York, an almost overnight phenomena occurred of superpowered individuals stepping up to either help people or harm them. In Gotham City, the highly corrupt hub of the New Jersey crime scene, perps were beginning to line prison cells claiming that they'd been the victims of a giant Bat. Rumors circulated around Africa that detailed a battle for the long thought lost metal of Vibranium against smugglers and a nation that wasn't officially supposed to have ever existed. And under the ocean, a war between two factions began to rage on in secret, captured in grainy video footage during an expedition that would make scientist and long-held Atlantean truther Stephen Shin world famous. This was all just the tipping point. Whether it be interstellar warriors from beyond the stars, or from the shores of an island of Amazons, new players in this game of Metahuman Warfare would begin to reveal themselves to the world. And with their arrival came the question raised on everyone's minds: Who would inherit the world? The Gods... or the Monsters?[/QUOTE] [u][b]Rules[/b][/u] This game takes place in a reality where the DC and Marvel superheroes exist simultaneously in a shared universe. The world as we know it has existed up until now, and six months have gone by since the major heroes have been revealed. As a player, you can take up the role of any of these heroes in their beginning stages and work to build your own mythology, free of continuity constraints or legacies that have yet to be defined. [b][u]Major multiplayer events will be handled sporadically by the GM at intervals, but participation is absolutely voluntary.[/u][/b] A 'season' will conclude at the end of the third MME, where you'll be allowed a time to wrap up your character's stories for the in-game year. As such, given the vast amount of hero or anti-hero characters at your disposal, [u][b]no original characters are to be permitted.[/b][/u] And for the time being, pending the game's future, [u][b]all outright villains are to be NPCs left to the discredition of the hero players.[/b][/u] (The player playing Superman has control over his rogues gallery, Spider-Man has the same, ect.) To use one of them, PMing the hero player for permission is required. In absence of one of those, say for a villain who has yet to receive a hero player (perhaps nobody applies for Green Lantern, but you want to use Sinestro), the game's GMs will decide. But be warned, the more central to a major character, the less likely the approval. Creativity is encouraged. More importantly, be mindful of the setting. [u][b]This is a 'Year One' style RP.[/b][/u] Characters like Superman, Spider-Man, Batman, Captain America, and the like have only been around for a maximum of six months and are still cutting their teeth. This is to build up a universe where it's possible to build friendships and rivalries between characters like Green Arrow and Iron Man from the beginning to make a thriving set of relationships from the start. So characters that you would logically associate in conjuction with a more experienced version of the character, such as Supergirl, Miles Morales' Spider-Man, Robin, and any of the Teen Titans are pretty much a guaranteed no-no for this season. Future seasons, that'll be a different story. But just keep the fact that this is a universe where heroes still have to be established to inspire successors or legacy characters, even if continuity is fluid. Other than that, pretty much only the standard Casual RP rules apply. You'll have to post once every two weeks to keep your character, otherwise it goes up for grabs. You can interact with anyone at your leisure or travel to anywhere within the multiverse (yes, multiverse), if it's within your character's means to do so. And most importantly, in this game, continuity bends to your will. Don't want to play a Daredevil who's blind? Have your own story worked out for The Man Without Fear? That's acceptable. Just make it good, make it authentic as possible to the spirit of the initial creation, and put effort into how Matt Murdock or anyone in this world would become that character. And remember, the man or woman behind that mask or cape has to be a character from the comics - no workarounds. [hider=Character Sheet] [u][b]Ultimate One Universe: Year One Application[/b][/u] [b]Character You're Applying For:[/b] [b]Powers And Abilities:[/b] [b]Origin And Backstory (In A Maximum Of Four Paragraphs):[/b] [b]What Makes This Character 'Ultimate'?:[/b] [b]Supporting Characters:[/b] [b]Character Picture:[/b] [b]Sample Post:[/b] [/hider] [/hider][/HIDER]