[color=a36209][center][h3]Tower[/h3][/center][/color] [color=ed1c24][u][b]Health:[/b][/u] 1531/7000[/color] [color=0072bc][u][b]Mana:[/b][/u] 0/4050[/color] [color=39b54a]Status:[/color] [hider=Stats] [b]Strength:[/b] 35 [b]Agility:[/b] 20 [b]Intelligence:[/b] 10 [b]Stamina:[/b] 25 [/hider] [hider=Passives] [u]Vengeful Smite (3)[/u] - User has a 20% chance to deal magic damage to target that has managed to deal melee damage against user. Passive. [u]Fortress of Wood (6)[/u] - User's Natural Resistance is increased to 11% permanently. Passive. [u]Fortress of Stone (12)[/u] - User's Natural Resistance is increased to 12% permanently. Passive. [u]Holy Miracles (15)[/u] - User's Holy Discipline spells have 5% chance to cost 0MP instead. Passive. [u]Lead (1/Paladin)[/u] - Whenever user is the first to take damage among friendlies, user has a small chance to recover 50HP and 50MP. Refreshes every hour. Passive. [u]Inspiring Presence (1/Paladin)[/u] - Whenever User takes damage, they have a small chance to either recover 100HP or have target nearby friendly gain 50HP. Passive. [u]For Honor (5/Paladin)[/u] - Whenever user takes physical damage greater than 20% of their maximum HP, user gains +5 Strength for a few minutes. Stacks. Passive. [u]For Glory (5/Paladin)[/u] - Whenever user takes magical damage greater than 20% of their maximum HP, user gains +5 Intelligence for a few minutes. Stacks. Passive. [u]Honor and Glory (5/Paladin)[/u] - If For Honor and For Glory both were activated in the recent times, user gains immunity against physical and magical damages for a few moments. Passive. [u]Aura of Confidence (10/Paladin)[/u] - Nearby friendlies of the User gains resistance against negative emotions. Passive. [u]Detect Danger (10/Paladin)[/u] - User has a low chance of sensing next incoming attack towards a nearby friendly. Passive. [u]Greater Lead (10/Paladin)[/u] - Whenever User is the first to take damage among friendlies, user has a 10% to recover 200HP and 200MP. Refreshes every hour. Passive. [u]Resolve (10/Paladin)[/u] - User feels less physical pain when hit. Passive. [/hider] [hider=Skills] Shield Wielding: 60 Sword Wielding: 25 [/hider] [hider=Items] [b]Universal:[/b] 23% [b]Piercing:[/b] 27% [b]Bladed:[/b] 31% [b]Concussive:[/b] 17% [b]Magic:[/b] 0% [b]Natural Resistance:[/b] 12% Full Metal Plate Armor (Uncommon) [Equipped] Clothes [Equipped] Cloak of The Magi [Equipped] (+150 Mana) Oliam's Longsword [Equipped] (+5 all attributes, +5 Sword wielding) [/hider] [hr] The battle was won. Thankfully, this was a video game - otherwise, the hundreds of goblin bodies would have made traversing the landscape very difficult. It didn't help the exhaustion that swept over Dennis, his body shaking and barely managing to sheathe his sword. A look at his resources helped to reassure the fact that he did everything he could - all of the tanks around him were feeling the weight of the battle. The war chiefs death was cause for celebration, but Dennis was acutely aware of the lack of praise and triumph in the tanks around him. At best, there were a few sighs of relief, a scattered few muttering under their breath. Lots of people died. It didn't take a genius to figure that out. Looking at a few of the people in the raid showed that Dennis had some of the most HP leftover, a chilling realization for him to make. In the end, spamming his abilities and throwing himself headlong into danger really didn't make too much of a difference. The door to the next floor simply appeared in the middle of the empty battlefield, promising entry to the next floor. The thought of going straight into what appeared to be a massive jungle of flora and unknown fauna seemed extremely dangerous, especially since the group had just survived a horrible experience. The thought of retreating and waiting for Data Link to send something in their newsletter crossed Dennis' mind before the PMs started coming in. Dubstepp and Holly had already entered the second floor and were recommending they make their way to the next town. Dennis chose to not respond, instead joining the throngs of players who were rushing into the second floor. Naomi was giving out healing, causing another pang of regret for Dennis. He tried to keep an eye out for the others and keep them safe, but having to stick with the other tanks was pretty restricting in that regard. Still, he needed the health and really didn't want to bring it to attention. The message that Karru was deceased was a lot less powerful than Dennis thought it would be. While a few weeks ago he might have collapsed and started crying that one of his friends was gone, he was instead left with a coldness that seemed to radiate in his core. Maybe he knew, on some level, that he was lucky that only Karru died? Many players lost their lives in this combat, so only losing a single member of the guild, statistically, was a good thing. It helped a little. Not enough, but it did help. The group started their march, and Dennis quickly hurried to catch up. His shield breaking had caused a bit of inconvenience, but at the very least, it weighed him down less. The difficulty the Paladin had in keeping up in the rough terrain was welcome - it proved a good distraction to the fact that their group was one man short.