[quote=@Realmatic] it is a running joke =P Note that it will take some work to make sure that people feel like "The choice is yours" as you explain in the IC. MR does this by letting players have their own villains. If you get enough players, allowing players to instigate excursions of major significance by having them play major NPCs or just major characters of their own will improve independence and immersion. But you'll also have to mediate against unfair advantages, which will probably be one of the most difficult tasks as a GM. [/quote] Yeah. It will be, but I'm up for it.