[hider=Aria d'Oregon] [color=466FC1]Name:[/color] Aria d'Oregon, Aria de Graaf (Real Name) [color=466FC1]Age:[/color] 23 [color=466FC1]Gender:[/color] Female [color=466FC1]Race: [/color] Human [color=466FC1]Rank:[/color] Ensign (Naval Military) [hider=Appearance][img]https://cdn.discordapp.com/attachments/404235996381839363/552780761884000277/jericho_girls_frontline_drawn_by_kyjsogom__sample-cc2c608de54da5bc5da826cd4fc6445e.jpg[/img] Standing at around 171 centimeters and weighing around 65 kilograms, Aria's most notable features are her bright, violet eyes, rather similar to a pair of amethysts. She also has a penchant for wearing clothes that can easily flutter by the wind.[/hider] [color=466FC1]Personality:[/color] Quiet and prideful, Aria often keeps to herself as she prefers to listen to others before giving her input, often aiming to make her word the last, definite conclusion of a conversation. She's also got a very strong yet old fashioned sense of justice, following the old school of "Absolute Justice" that reigned the previous Marine echelons as the core of her beliefs and basis of her actions. She's not without mercy, however, and believes that people can redeem themselves, one of the reasons she tolerates the Mercenary Corps. More often than not, Aria opts to look at the larger picture over the situation that's at hand, and she favors longer term solutions towards conflicts, which can lead to her being ruthless and cruel at times for the sake of her plans. However, she has a weak spot towards those that are subjugated by much stronger people and will go out of her way to try and right the situation. [color=466FC1]Background:[/color] Aria's birthplace was an archipelago in the North Blue that was officially ruled by a council of the rulers of the major settlements of these islands and unofficially by a veteran marine-turned-pirate lord, Vincent de Graaf, whose fleet served both as a threat and protection to the settlements. The Council had struck a deal with this man in order to ensure that he wouldn't assault the trading routes of these islands: They'll give him a share of all profits made by commerce between the islands and his ships would patrol the waters to "ensure nothing bad happened". His presence was enough to deter other pirates from endangering the commerce of the archipelago, but this had effectively turned de Graaf and his crew into the greatest noble family of the whole archipelago as their safety depended on him. And he knew that. One fateful day, captain de Graaf decided to cement his status as the de-facto ruler within these islands and sailed with a ship loaded with his best sea dogs in order to barge into the house of all the members of the Council and make a demand to the local ruling family. A single demand that, if it were not met, would mean that the entire town would be razed to the ground. And as such, he got what he wanted and, as such, Aria was conceived. The news were scandalous yet everyone kept their heads low as the regents raised these bastard kids as their one. Some of them were treated with disdain whilst others were forgiven as the sins of the father aren't those of the son. Aria formed part of the former group, she could feel the scorn and hatred to her very existence since she was a kid and she learnt why her last name wasn't that of her father, the only person who tried to understand and raise her after her mother committed suicide. He used whichever funds he could to help raise the girl as best as he could whilst avoiding de Graaf of exerting his influence over her upbringing. So, when Aria heard that the Marines were being reborn by the hands of the legendary Black Leg and the Pirate Hunter, he obliged her request of sending her there. Then, maybe, she'd be able to return with the might of the fleet and bring justice to the archipelago. [color=466FC1]Skills:[/color] [INDENT][color=aaaadf]Fencing (Cane):[/color] Aria is a skilled fencer, having practiced under tutors before joining the marines. This comes to shine, however, when she's able to show how she adapted it to use with her cane to disarm and reduce criminals without killing them. It's meant to whittle down her opponents with as little effort is possible until they make a mistake, on which she'd immediately capitalizes to deliver a final blow. [color=00aeef]Naval Logistics:[/color] Due to the place and position she was born into, Aria had to have an understanding of trade routes, supply lines and the different kinds of ships. Whilst it's still limited, the basics of it are there to be developed in the future.[/INDENT] [color=466FC1]Techniques:[/color] [INDENT][color=aaaadf]Sicilian Riposte:[/color] Aria quickly deflects an incoming attack and delivers a quick thrust with the tip of her cane towards the shoulder or the hip. It's a strike meant to destabilize her opponent and open them up for other strikes. [color=aaaadf]Queen's Lunge:[/color] Taking advantage of an opening, Aria delivers several strikes with her weapon towards the chest of her rival, aiming to daze them and open them up for finishing strikes. [color=aaaadf]Coup de Grace - Back-rank:[/color] Often delivered when she manages to get behind her opponent, she starts striking mercilessly against her opponent's back with a flurry of precise thrusts and swipes of her weapon, focusing on the upper torso and aiming to finally subdue them. [color=aaaadf]Coup de Grace - Boden:[/color] By creating an opening for her opponent to take, Aria aims to create a situation where she'd dodge a strong attack, an evasive maneuver combined with an ambitious and powerful lunge aiming for her opponents head. If done correctly, the strength of the strike is enough to knock her rival down for the count.[/INDENT] [color=466FC1]Stats:[/color] [INDENT][b]STR:[/b] 8 [b]AGI:[/b] 15 [b]PER:[/b] 19 [b]DUR:[/b] 8 [b]WIL:[/b] 12[/INDENT] [color=466FC1]Perks:[/color][LIST][*][b]Footsie:[/b] Aria's footwork is precise and efficient. Getting around and between enemies is part of is simply part of her kit. [*][b]Pinpoint:[/b] What she lacks in brute strength, Aria makes up for in accurate and well-placed strikes.[/LIST] [color=466FC1]Inventory:[/color] [INDENT][color=dddddd]Cane:[/color] A strong, metal cane that's about 90 cm long. It's a souvenir from her father, and as such she's reluctant to part ways with it. [/INDENT][/hider]