The flash of coloured fire called the small and agile critters to evasive manoeuvres. The bard's magic rolled forward, catching the first of the kobolds by surprise, but the remaining two she had barely managed to fit within the area of the spell would be less perturbed by this sudden magical intrusion as it failed to catch on. In the end, only one target stood illuminated among those targeted. Not the most desirable conclusion for the adventurers, but the inhabitants of the cave were all too overjoyed. Their winged brethren joined the fray finally with its wings spreading and beating, taking it to the air with it picking out a stone from the cave floor and taking off to the air, each further beat of its wings providing its movement an erratic quality that almost made its flight seem drunken. But each wobble was an intentional attempt to throw off any offensive move towards it as it prepared an attack of its own. [hider=Mechanics&Rolls] The kobold at the front adjacent to Brannor [url=https://www.roleplayerguild.com/rolls/13466]fails[/url] its DEX save against Parum's [i]Faerie Fire[/i]. The other two targets succeed with a [url=https://www.roleplayerguild.com/rolls/13467]16[/url] and a rather fine cut [url=https://www.roleplayerguild.com/rolls/13468]13[/url] respectively. [@Ryonara] The winged kobold takes flight and takes the Dodge action, giving them advantage on DEX saves and incurring disadvantage on all attacks made against them. It is now Orchid's turn [@Lucius Cypher]. Remember the bardic inspiration granted can be rolled after you have made the first roll but before you announce it in your post![/hider]