The poison seeped in through the druid's leg, and left their mind hazy. As if that was not enough on its own, the entire world seemed to be showing up in quintuple, and an odd chill that travelled through the tiger form's spine was followed by a great wave of nausea. It would all last for but a few seconds, but it was all long enough for it to be a distraction that halted any possible advance towards the fight itself. Torus had to spent all his resources on collecting himself, both mental and physical, and he could only thank the Gods that his body would soon be rid of this strange agent. What went unseen for them thanks to this period of feeling ill would have been the death of the first adversary, the weapon of the half-orc cutting through scale, flesh and bone, the kobold left as a rapidly expanding pool of blood garnished with two halves of its twitching self. Orchid's form was splattered with the red mixture, a repugnant smell hitting the nose of everyone close by. The attack had not only cut into muscle, it was easy enough to tell. The remaining three on the ground wouldn't leave said attack be left unanswered, for one of them left their sling behind and looped around the frontline of the adventurers, weaving to the flank of the heavily armoured man with the forward momentum still maintained in the slice of the dagger that sent sparks flying from the armour but little else. Yet its distracting presence was enough for the two of its kind to capitalise on, and the brief distraction as the packmate swished past the half-orc proved an efficient tactic, a stone flung from a sling smacking him square on the collarbone. Brannor in turn would, despite this distraction, find his armour an adequate defence against the enemy with yet another rock bouncing off to the side. [hider=Mechanics&Rolls] Orchid manages to indeed slay the opponent he went for. Torus has to forfeit his turn due to the poison's effect as previously discussed. One kobold rushes forward, looping around the side of the front line to their backs, not leaving the range of either during this movement. It makes an attack at Brannor with its dagger, but the roll of [url=https://www.roleplayerguild.com/rolls/13473]11[/url] won't be enough to do any harm. The other two of the wingless and alive sort stand their ground, tossing more rocks at the adventurers. Brannor finds himself the target of one Pack Tactics emboldened roll, but with the end result of [[url=https://www.roleplayerguild.com/rolls/13474][b]6[/b][/url] / [url=https://www.roleplayerguild.com/rolls/13475]5[/url]] the attack will not land. Orchid ends up being less lucky with the strike with the to hit of [[url=https://www.roleplayerguild.com/rolls/13476][b]21[/b][/url] / [url=https://www.roleplayerguild.com/rolls/13477]14[/url]] landing for the raw damage of the bludgeoning type amounting to [url=https://www.roleplayerguild.com/rolls/13478]6[/url]. [@Lucius Cypher] It is now Kyra's turn, with the priestess shaking off the rest of the poison's effects and able to act as she pleases [@Norschtalen]. [/hider]