[center][b]"Rabies 2.0"[/b] [color=yellow]Open: PM Hostess first![/color][/center] [b]Inspiration for the role play[/b] [list] [*]The inspiration for this role play is the motion picture "World War Z". [*]The "infected" in our story -- called "Rabids" (and further explained elsewhere) -- will move, react, and attack in a similar behavior to the "infected" from the movie. [*]However, the similarities may end there; I haven't decided every detail yet. [*]Specifically, the Rabids don't avoid unhealthy people, as did the "infected" in the movie. [*]Additionally, other alternative Rabid "behaviors" may be discovered as the game progresses. [/list] [b]Regarding gender[/b] [LIST] [*]I am female, therefore, I use "her", "hers", and "she" in OOC explanations. [*]That doesn't mean this game is only for females, though. [*]Both genders are invited to play. [*]And each gender is permitted -- even encouraged -- to play characters of both genders. [/list] [b]Introduction[/b] [list] [*]The date: March 2024. [*]The location: Springville, population 1 million. [*]Over the past few days, mayhem has erupted across the globe. [*]Last night, that mayhem reached Springville. [*]The cause of this mayhem is now understood to be a virus. [*]This virus causes people to act like wild animals: to act "rabid". [*]They attack other people, killing and eating them. [*]Because of the behavior of the infected, the virus has come to be called "Rabies 2.0" [*]People attacked but not killed may become Rabids. [/list] [b]Your initial mission: survive![/b] [list] [*]Each player begins with 1 character. [*]You may create additional characters later. [*]Your character's initial mission is simply to survive. [*]She will need to establish a Safe Zone if she doesn't already have one. [*]She will need to accumulate resources, called her Inventory. [*]Resources run out, obviously; you will need to find more. [*]Leaving your Safe Zone to find more resourses, however, can be dangerous, even deadly. [/list] [b]An optional mission: thrive![/b] [list] [*]Surviving might not be enough for most characters; thriving might be more desirable. [*]Your character could go beyond surviving and create a Safe Zone that is a flourishing home or even a community filled with other survivors. [*]These survivors can be secondary characters played by you, primary characters played by other writers, or primary or secondary characters written by me. [*]More characters means a need for accumulating more resources. [*]Or it could mean creating more resources: power could be generated; crops could be grown; products could be fabricated; and children -- a resource to many -- could be conceived, born, raised, and nurtured. [*]Again, leaving your Safe Zone to accomplish all of this can be dangerous, even deadly. [*]Additionally, having such a Safe Zone or Community could draw unwanted attention from other survivors who will want what you have … and might just try to take it for themselves. [*]But in the end, it will all be worth it … won't it? [/list] [b]Secondary Characters: Allies and Sacrificial Lambs[/b] [list] [*]There are some advantages to having others surrounding you. [*]More eyes and ears means less surprises. [*]Also, if danger should arise, your character is less likely to be the first one harmed. [*]"Sacrificial lambs" will protect you from both Rabids and Invaders (survivors who want your stuff). [*]These Lambs need resources of their own. Fortunately, they provide labor. Whether or not they are an asset or a liability will depend on many things yet to be explained. [/list] [b]Joining the game: on time or late, doesn't matter[/b] [list] [*]I will open the game to characters ASAP. [*]The first couple of IC (role play) days will likely take many OOC (real world) days to complete. [*]Because of this, "late" players won't hardly be late at all. [*]A player joining during the game 2 or 3 OOC weeks after it's started might only be 2 or 3 IC days late. [*]I can get your "late" character caught up with the IC time line in a flash. [*]All characters initially begin in a neighborhood (or building) set apart from the other characters. [*]Therefore, an "early" character and a "late" character can initially be in separate time lines without causing one another grief. [*]Trust me, this'll work. [*]Ultimately, all characters will be roughly in the same time line; different players' characters will be able to interact with characters from other players, if you want. (Interaction is NOT a must, only an option.) [/list] [b]If this still sounds interesting to you...[/b] [list] [*]Let's get you started. [*]PM me so we can get to know one another. (Please title you PM "Joining Rabies 2.0" to make my management of my PM box easier.) [*]After we have talked, we'll get you started. [/list]