[hider=Dareen Kahina] [center] [img]https://fontmeme.com/permalink/191220/a6c150240d48a4c0abc89362cb7392f7.png[/img] [img]https://i.imgur.com/9gEEgL5.jpg[/img] [b][color=c4df9b]"Oops."[/color][/b] [hr][hr] [b][h2]Character Summary:[/h2][/b] [b][color=c4df9b]Name: [/color][/b] Dareen Kahina [b][color=c4df9b]Aliases: [/color][/b] "D" [b][color=c4df9b]Age: [/color][/b] 35 [b][color=c4df9b]Birthday: [/color][/b] October 26th [b][color=c4df9b]Race/Species: [/color][/b] Pruulish [b][color=c4df9b]Gender: [/color][/b] Female [b][color=c4df9b]Birthplace: [/color][/b] Pruulish Desert [b][color=c4df9b]Jewel Color (Birthright and Offering): [/color][/b] Birthright Jewel: White Offering Jewel: Yellow [b][color=c4df9b]Class/Caste: [/color][/b] Witch [b][color=c4df9b]Languages: [/color][/b] Pruulian, Common [b][color=c4df9b]Occupation: [/color][/b] Professional Soldier [hr][hr] [h2][b]Appearance[/b][/h2] [b][color=c4df9b]Height: [/color][/b] 5'9 [b][color=c4df9b]Weight: [/color][/b] 155 pounds [b][color=c4df9b]Body Type: [/color][/b] Athletic [b][color=c4df9b]Eye Color: [/color][/b] Brown [b][color=c4df9b]Hair Color: [/color][/b] Black [b][color=c4df9b]Skin Tone:[/color][/b] Light Brown [hr][hr] [h2][b]Character psychology[/b][/h2] [b][color=c4df9b]Sexuality: [/color][/b] Straight [b][color=c4df9b]Relationship Status: [/color][/b] Single [b][color=c4df9b]Personality:[/color][/b] Confident and amiable, Dareen's personality has been tempered and rounded by a lifetime of poverty and mercernary work. One thing she has learned from fighting all her life is that if there is an alternative to it, it should be sought. She takes no pleasure in harming her opponents, but a hard-earned win is always desirable, whether it be through physical prowess or saying the right thing at the right time to the right person. Perhaps her consideration can lead to not taking action in time, but on many occasions planning and fore-thought can save lives. Dareen has a bit of an ego problem- often she tries to quickly get an impression of someone and usually she assumes she is more fit for the job. This does not mean she is rude or dismissive but she can be condescending. Often in her life she has had to deal with people ill-equipped or overconfident, and without noticing she has been jaded by these experiences and is cynical to a fault when assessing the capabilities of other people. Throughout her life she has had to rely on noone but herself and thus has a hard time trusting people to follow through. Conservativeness is key in her mind, and there is a seed of apathy within her that is on the brink of sprouting, but Dareen tries to keep her spirits up. But she struggles not to believe that most people are either stupid, malicious, or dead. Still, there is a part of her that is idealistic. Wanton greed, strong injustices and exploitation can get her blood boiling but sometimes it is hard for her to believe she can do anything about it. [b][color=c4df9b]Habits: [/color][/b] [list] [*] Looking over her shoulder and keeping her back in a corner. [*] Popping and cracking various joints. [*] When idle, she is often tracing the drawn markings on her body with her finger, even through clothes as she has them memorized. [/list] [b][color=c4df9b]Hobbies: [/color][/b] [list] [*] Games of skill. [*] Wargames/board games. [*] Sketching what she sees or finds interesting in a sketchbook. She's surprisingly talented in this area but keeps her drawings to herself. [/list] [b][color=c4df9b]Fears: [/color][/b] [list] [*] Death. People who aren't afraid of dying are usually the ones who die. [*] Being maimed or otherwise losing the ability to move as freely as she can. [*] Destitution. She was poor for a very long time, and sellswording has paid well. Not being able to afford to buy food or shelter is a nightmare. [/list] [b][color=c4df9b]Likes: [/color][/b] [list] [*] Competent people who know what they are doing. [*] Beautiful paintings, though she won't admit it. [*] Having money. [*] Nature, in it's grandeur and simplicity. [*] Swords and bows. Hell yeah. [*] Alcohol! As long as the time is right. [/list] [b][color=c4df9b]Dislikes: [/color][/b] [list] [*] Sensual people. They make her uncomfortable. [*] Kids. They are often foolish and annoying. [*] The social elite. [*] Killing and hurting other people, though she is good at it. [/list] [h2][b]Skills[/b][/h2] [b][color=c4df9b]General Skills: [/color][/b] [list] [*] Taking care of horses. [*] Foraging and making food from scratch. [*] Map-keeping and navigation. [*] Sketching. [*] An overall athleticism and agility. [/list] [b][color=c4df9b]Combat Skills: [/color][/b] [list] [*] Archery. [*] Sabre and shield fighting is her specialty. [*] Hand to hand fighting. [*] Cavalry and mounted combat. [*] Situational awareness built up from experience and a naturally fast reaction time. [/list] [b][color=c4df9b]Craft Skills: [/color][/b] [list] [*] Telekinesis. She can project her physical strength onto objects far away, near to her, and onto herself. Like an extra set of invisible hands at her disposal. [*] A skin-tight Shield of protective energy underneath her light armor and clothes for deflecting physical blows in combat. [*] Pyschic Probe. This allows Dareen to have advanced situational awareness. This makes surrounding her less effective, and can occasionally sense when an enemy is about to strike so it can be more easily countered. [/list] [b][color=c4df9b]What they carry on them: [/color][/b] [list] [*] A steel sabre of simple but effective design. [*] A leather bound, steel-rimmed, wooden and sturdy small round shield. A more nimble shield for deflecting blows instead of stopping or absorbing them, or to be used offensively for bashes and punching. [*] A well-made wooden bow of sentimental value, along with a quiver for arrows. [*] A water canteen of deceptive size at her hip. [*] And her sketchbook, in which drawings of environments and people go back for years. [/list] [hr][hr] [h2][b]History[/b][/h2] [b][color=c4df9b]Background: [/color][/b] Dareen was not born into wealth. Relatively, for Blood society, she was poor. Her mother died giving birth to her, and her father was aloof, dispassionate, and seemed to stick around more for obligation than anything else. If one could call what her did "sticking around", which would be a stretch. Still, Reginald had a sense of honor and Dareen always respected that about him and occasionally sends him some money as thanks. Though she hardly loves or even knows much about him, he protected her in some particularly dire moments. Whatever he did, he was good at it. It was mainly through him or her mother that Dareen was kept incontact with Blood culture. Her Birthright Jewel and Offering Jewel were granted upon her by the ceremonies her father took her too. But as a child she mostly taught herself to wield the Craft, as with most things. Perhaps out of destiny or perhaps out of necessity, the Craft of Dareen is one of combat and killing. From scrapping with the local children to joining a gang and battling with rivals, fighting has been a part of Dareen's life from the beginning. She observed the politics of the higher echelons of society with dispassionate interest, just making sure to see nothing too evil was happening. When she grew into a woman she fell in with a mercenary gang. When the Landen needed help, her company was dispatched to help them be rid of the bandits or raiders that plagued them, or to mediate conflict. It was through these encounters she learned that sometimes diplomacy was the correct solution, and not simply stabbing every problematic person in the throat. But often the most dangerous missions were subduing the enemies of the Queens or whichever rich and powerful person paid them to kill others. It was also where she lost some of her friends, people that were close to her. These taught her the lessons of frugality and caution. She rose through the ranks of the mercenary company as she grew in age and experience. Eventually she was a higher officer and came into charge of a small platoon of soldiers. Tactics and maneuvering also became something she was quite good at. As time went on, contracts became more and more morally questionable. Or perhaps, Dareen was just blinded by greed and excitement from the start. Either way, the mercenary began to notice a pattern as to who they were fighting. Black Widows, proud Princes, and people who claimed to rebels. People who called Dareen and her comrades filthy fascists, murderers, traitors to their own kind. But Dorothea has been in power for longer than Dareen could remember. A thousand years, at least, right? But this wasn't right. Dareen felt it. The compassion and nobility of the people she was helping to murder and imprison versus the cold-blooded sellsword? Perhaps they were onto something. This broke when a desperate Black Widow, no older than her early twenties, pleaded for her life before being put down by her second in command. Like an animal. Confused, Dareen left the band of mercenaries in search of the truth. To find out what 'honor' really meant. Reminder/ Edit: Crimson Sunrise [hr][hr] [h2][b]Additional Information[/b][/h2] [b][color=c4df9b]Other: [/color][/b] [b][color=c4df9b]Theme Song: [/color][/b] [url]https://www.youtube.com/watch?v=8V4tYZHNUY8[/url] [b][color=c4df9b]Extra:[/color][/b] My favorite color is red. [color=red]I agree to follow the rules for this RP and understand that if I do not follow the rules, the GM or Co-GM may kick me out of this roleplay.[/color] [/center] [/hider] [hider= Ahmar Aezil] [center] [h2][b][color=ed1c24] Ahmar Aezil [/color][/b][/h2] [img]https://i.pinimg.com/originals/48/8f/3a/488f3a92af35b7e283fb2d62da734d3d.jpg[/img] [b][color=ed1c24]"Blades, spears, and maces, are nothing more than tools. Implements to be used in a craft. They are not the true weapons of this world. The primal arsenal of man is composed of terror, rage, love. These emotions are the things to be weaponized, and are far more potent than any sword. To be kill in anger, yes, that is murder. But to kill while unarmed...is to be free."[/color][/b] [hr][hr] [b][h2]Character Summary:[/h2][/b] [b][color=ed1c24]Name: [/color][/b]Ahmar Aezil [b][color=ed1c24]Aliases: [/color][/b] The Weaponless [b][color=ed1c24]Age: [/color][/b] 44 [b][color=ed1c24]Birthday: [/color][/b] August 15th [b][color=ed1c24]Race/Species: [/color][/b] Pruulish [b][color=ed1c24]Gender: [/color][/b] Male [b][color=ed1c24]Birhtplace: [/color][/b] Pruul [b][color=ed1c24]Jewel Color (Birthright and Offering): [/color][/b] Birthright: Blood Opal Offering: Red [b][color=ed1c24]Class/Caste: [/color][/b] Prince [b][color=ed1c24]Languages: [/color][/b] Pruulish, Common [b][color=ed1c24]Occupation: [/color][/b] Mercenary Company Leader [hr][hr] [h2][b]Appearance[/b][/h2] [b][color=ed1c24]Height: [/color][/b] 5'11 [b][color=ed1c24]Weight: [/color][/b] 200lbs [b][color=ed1c24]Body Type: [/color][/b] Strong [b][color=ed1c24]Eye Color: [/color][/b] Brown [b][color=ed1c24]Hair Color: [/color][/b] Black [b][color=ed1c24]Skin Tone:[/color][/b] Brown [hr][hr] [h2][b]Character psychology[/b][/h2] [b][color=ed1c24]Sexuality: [/color][/b] Asexual [b][color=ed1c24]Relationship Status: [/color][/b] Single [b][color=ed1c24]Personality:[/color][/b] Ahmar is a quiet and reserved individual, slow to passion. He is polite, cordial, and authoritative in his presence. When he speaks, his words are like a honeypart, entrancing, but dangerous to the wise. While on a surface level he may seem like he lacks emotion, this isn't the case. He cares for those he commands and has a respect for all living creatures. He can be witty, and inspiring, and almost always leads from the front. However the extremes of emotion, he has purposefully cut himself off to. One will never seem him truly enraged, or utterly terrified. Like any person he was born with the capability to be whisked away by these feelings, but through training and philosophy has made himself immune to the whims of the primal parts of his mind and soul. He is a very likeable person in social interactions. He is a good listener, and he is humble and considerate. When he needs to be, he can be very assertive. He also greatly dislikes social niceties and double speak, and will cut right to the crux of the issue, loud and clear. The most intoxicating and interesting thing about him is his philosophy. He is extremely self-assured of it. Nothing could ever convince him that he is wrong. He walks what he calls the Path of the Weaponless. According to him, in this world, killing and violence and entirely natural. Not only are they natural, but they are the proper way of things. Death is a necessary step into the worlds beyond this fleeting mortal life. The distractions of society and civility are just that- distractions. Lies told to surpress and control the people. Bigotry and classism and rules, all of these things are Weapons in an arsenal used to restrict the freedom of all people. The freedom to express themselves, the freedom to have good friends and good times, the freedom to exert their own will upon the world. The freedom to die proud, and in the knowledge that one died on the never-ending path of self improvement. The perfect world will come about when the Great Dialogue has come to an end, and only the strongest remain alive. The Great Dialogue is not one of words, but of steel and blood, and not one of hate and love, but of reason. Force is the only currency that matters, but that is not a savage and nasty thing, it is beautiful. However, he is no revolutionary. He will not fight fervently for them, for that would go against them. He is content to stay on the outskirts of society, building his own connections. Careful not to step on too many powerful toes and simply fulfill a roll, knowing that he and his people are free, while those within society are blinded to the truth. [b][color=ed1c24]Habits: [/color][/b] [list] [*] Closing his eyes and listening while sitting down somewhere. [*] Interlocking his fingers in philosopher's cradles while speaking. [/list] [b][color=ed1c24]Hobbies: [/color][/b] [list] [*] Taking care of his horse. [*] Taking care of his pet raven. [*] Singing and writing songs. [*] Playing card games [/list] [b][color=ed1c24]Fears: [/color][/b] [list] [*] Losing his mind and memories. He would rather die then forget himself. [/list] [b][color=ed1c24]Likes: [/color][/b] [list] [*] Animals. [*] Sparring with trustworthy friends. [*] Battle. [*] Humble people with good sense of humor. [*] Well-made tools of warfare. [*] Money, for security and pleasure. [*] Being free, and in control. [/list] [b][color=ed1c24]Dislikes: [/color][/b] [list] [*] Doublespeak, liars, and dishonesty. [*] Arrogance, and the weakness therein. [*] Cowards. [*] Addiction to drugs or alcohol. [*] Those who are prone to emotional outbursts. [/list] [h2][b]Skills[/b][/h2] [b][color=ed1c24]General Skills: [/color][/b] [list] [*] Singing. [*] Animal care. [*] Tracking. [*] Gambling. [*] Leadership. [/list] [b][color=ed1c24]Combat Skills: [/color][/b] [list] [*] Mastery over pole-arms. [*] Mastery over mounted combat. [*] Skilled tactician and strategist. [*] Sling usage. [*] Hand-to-hand, unarmed combat. [/list] [b][color=ed1c24]Craft Skills: [/color][/b] [list] [*] Powerful- His craft exceeds his Jewel in terms of strength and stamina. [*] Surfing- Ahmar can skim above the ground using a whirlwind centered around his legs. It makes him very mobile and maneuverable when he uses it. It can also be expulsed in a blast for defensive or offensive purposes. The floating nature of this ability makes it very easy for him to deflect the force of blows or avoid attacks, and then center himself to maintain the effectiveness of his own strikes. [*] Witchfire- Ahmar is skilled at manifesting searing red flames to fire from his hands or coat his glaive with. [/list] [b][color=ed1c24]What they carry on them: [/color][/b] [list] [*] His Glaive, a medium-length polearm of fine make, for cutting, thrusting and slashing. A refined weapon for a patient man. [*] Sling. The often underestimated, humble sling. Effective in long and medium ranges, able to split skulls and burst internal organs with well placed, high velocity rocks. [*] The armor underneath his cloak, often enhanced with Craft, is resistant to slashes and arrows. [*] A large water canteen that is always full of water. [*] A pouch of grain. [/list] [hr][hr] [h2][b]History[/b][/h2] [b][color=ed1c24]Background: [/color][/b] Ahmar was born an ambitious boy. His mother and father were decently wealthy, at least, he wasn't poor. He quickly formed a small inner circle of friends. Even as a child he couldn't help but accrue power and influence, and segregate his community from that of the greater whole. It was this natural inclination that, in another life, could have faded away. But upon reading history books and seeing the truth of Queen Dorothea, Ahmar decided that society as he knew it was fundamentally broken. Counter to the Blood and even Landen spirit to be free. It was then his little circle of friends became a gang, a gang that developed it's own rituals, and those rituals developed into a culture. A culture that would soon become a group named the Crimson Sunrise. During his teenage years he and his group would scrap with other boys for "territory". Some of them took it quite seriously, but Ahmar knew this was only the beginning. He upped his training until he became skilled at several forms of combat. He hasn't stopped training since, and his scraps and fights gave him experience. He sees his short life as an advantage. He has never become rusty, his life has been full of conflict. His body is always warm with energy, his fingers always frosty and dexterous. Ahmar is a healthy person brimming with life, and no doubt will live a long life if he does not die in battle. Which, Ahmar imagines will most likely happen. The Crimson Sunrise grew in influence and power. Eventually they became a well known mercenary core. Unlike many other sellswords, who Ahmar viewed as merely paid brutes, the Crimson Sunrise was more refined, cultural, philosophical. They did not fight just for money, they were practicing a superior way of life. Participating in the Great Dialogue. The more people joined their cause, the better. But the corrupt and ineffectual society of Queen Dorothea was all they had to draw resources on. Though there is no doubt in Ahmar's mind that she is cruel and evil, in the current structure of society there would never be a leader of any other kind. There is no point in attempting to unseat her, or resisting her rule. Any potentially kinder leader would have their work undone in the future by yet another cruel tyrant. The people of the world have brought their suffering on themselves for being too afraid to participate in the Great Dialogue. So, he and his mercenary core took contracts from Dorothea and began hunting down their enemies and enforcing her rule. They were always open to those strong enough to join them. If they did not do their work, then someone else would. If there was perhaps one thing that Ahmar imagined he and Dorothea agreed on, it was that power was the only currency that mattered. Ahmar realised he had never accepted a woman into his ranks. It was not on purpose. But the ineffectual "society" gave people roles based on how they were born, instead of who they wanted to be, or what strength they had to give. Dareen, to Ahmar, was interesting. She was softer of heart, but still strong of spirit. He wanted to see how she would fair in the Great Dialogue, if a person like her could survive. He took a liking to her, for she was not as loyal as his other followers. The men of his group often followed his word without question, but she was not afraid to speak up. They trained together, but ultimately Ahmar wanted to cure her of her weaker qualities. Refine her into a free-thinking leader, like himself. When she vanished several months ago, he was not surprised. Ahmar waits, expectantly, to see what she will do next. Ahmar and the Crimson Sunrise have killed many people. Killing is the natural way of things, and death is nothing to fear. All life is short, and brutal. The people he hunted down spent most of their lives hiding, afraid to stand face the light. They deserved what they got, because they got what they deserved. That is the nature of his perfect philosophy, the Path of the Weaponless. That is what he believes, in his heart. Some call it cruel, heartless, nonsensical. But those that do have nothing to use against him in the Great Dialogue. They are all servants, all peasants, or dying at his feet. Who, then, could bring up a valid point? How could one say he is wrong when those who oppose him lead futile lives, and are always in search of meaning? They cannot. [hr][hr] [h2][b]Additional Information[/b][/h2] [b][color=ed1c24]Other: [/color][/b] I was wondering if his raven could be a skeltie like Dunny, a talking, magical animal companion. [b][color=ed1c24]Theme Song: [/color][/b] [youtube]https://youtu.be/DuQ4WSF6MkQ[/youtube] [b][color=ed1c24]Extra:[/color][/b] Still red! [color=red]I agree to follow the rules for this RP and understand that if I do not follow the rules, the GM or Co-GM may kick me out of this roleplay.[/color] [/center] [/hider]