I'll do a preemptive claim on the S-rank slot by posting my WIP sheet for Magnus, mostly so that Juvvie can review the concept of the magic. [hider=One Dapper Crazed Alchemist] [center][hider=Appearance][img]https://cdn.discordapp.com/attachments/457950354978635776/555428190089117710/f3637268b9ccbb3f669399b01a16161e.jpg[/img] Standing at seven feet tall, Magnus seems to have been directly ripped out from a horror story with how long and thin his limbs are. [url=https://cdn.discordapp.com/attachments/457950354978635776/555428190659805198/61521f4437005bd4effc67663944f61e.jpg]This[/url] is the colour scheme of his clothes. [/hider][/center] [b]Name:[/b] Magnus Gottfried Ripley [b]Age:[/b] Early Fifties [b]Guild:[/b] Fairy Tail [b]New or Veteran Member:[/b] New [b]Location/Color of Guild Mark:[/b] Left side of his face, allegedly. [b]Magic Type:[/b] [i]Alchemical Magic[/i] - Magnus's magic focuses on the manipulation and alteration of elements after their core nature has been comprehended. The core processes of this magic are divided into different "gates", which are combined together to produce the effects Magnus desires. It is to be noted that, whilst these gates are numbered and ordered, it isn't needed for them to be done in such a way to utilize a desired gate. Moreover, they can be combined in whichever order Magnus finds more convenient. This isn't without drawbacks, however, as more magic will be expended in order to compensate the altered order, the amount escalating in proportion to how big the alteration is. The gates can be divided in three groups that share the same fundamental concepts and characteristics. They are as follows: [hider=Mercurial Gates/Gates of the Mind] These gates are all focused on the basic manipulation of magic and energy, and are the core of Magnus' elemental prowess and versatility. These gates are the bread and butter of Magnus offensive and defensive kit, allowing him to use a barrage of elemental warfare whilst negating most of the damage he'd receive by turning the attacks into power to fuel his barrages. 1st Gate: Calcination - Purges the target elements from any impurity and progressively refines them to be the best quality of their natural state. 2nd Gate: Solution - Thins down the structure of the target elements by progressively transforming them into raw magical energy. 3rd Gate: Separation - Transforms raw magic into one of the four elemental types: Fire, Water, Air and Earth. 4th Gate: Conjunction - Gives form to elemental magic. [/hider] [Hider=Saline Gates/Gates of the Body] These gates operate by altering part of the nature of an element temporarily, letting Magnus shift his approach to a situation in unexpected ways to gain the upper hand 5th Gate: Putrefaction - Weakens and erodes the target elements, bringing decay upon them until they lose shape or are no more. Wood will be corroded until in cracks, and stone would gradually become sand. 6th Gate: Congelation - Solidifies and toughens the target elements, making them more resilent than they would naturally be. Silk would be as strong as steel, and brittle iron would withstand the largest of weights. 7th Gate: Cibation - Empowers the target elements, increasing their natural potency. A flame will rage more fierce and a breeze would become a storm. 8th Gate: Sublimation - Alters the physical state of the target elements. Gold will flow like a stream through the crevices of the floor, and the very air will become a wall. [/hider] [Hider=Sulphuric Gates/Gates of the Spirit] These gates all affect and alter the core principles of an element and have lasting consequences. Because of this, they are both the most powerful and most difficult gates to utilize in Magnus arsenal. The amount of energy needed to use these tends to be prohibitize to be used in normal combat situation with the natural energy in the ambient and within Magnus body, as such these are often used in conjunction with Mercurial Gates to compensate for the cost. 9th Gate: Fermentation - Rouses and restores the target elements, slowly turning potential into reality and allowing them to grow and surpass their natural limits. A seedling will become a tree in less than a year and it shall tower over its peers. 10th Gate: Exaltation - Brings forth the potential the target elements have within them, turning them into their greatest version of themselves for as long as the energy within them allows it. A small bud will blossom into a large and beautiful flower in mere moments and it shall remain as that until it withers the entire branch it is in. 11th Gate: Multiplication - Through great cost and effort, the target elements are copied and recreated. What was one becomes two, and what were two become four. 12th Gate: Projection - The epitome of Alchemical Magic, and the hardest of the arts to master and execute; the alteration of the very nature of the target elements. An elixir becomes a panacea, and lead becomes gold. [/hider] [b]Magic Rank:[/b] S [b]Strengths:[/b] [INDENT][INDENT]Versatility:[/INDENT] It's quite evident that the major strength of Magnus magic lies not within the power output he can potentially display but the vast array of situations he can cover with it. Long-range combat or melee; offensive or defensive support; siege or defense, Magnus can fill whichever role he wishes and perform well in it. [INDENT]Resourceful:[/INDENT] Thanks to his years work and research, Magnus has quite a lot of contacts across the continent he can get in touch with to get whatever he feels he needs. Moreover, he's liable to have a trinket or two laying around that could be useful for whichever task is at hand at the moment and, if that's not enough, he can simply provide some capital to compensate. [INDENT]Perceptive:[/INDENT] As much of a crazed fellow he may seem at first sight, it's undeniable that Magnus is an incredibly sharp man. Through the extensive work he put into developing his magic he also honed his senses to a level that he can spot oddities before others do so. [INDENT]Studious:[/INDENT] A lot of work had to be put in order for the Alchemical Magic to be created, and plenty of tomes and scrolls were exhausted in the process. As such, this man's mind is filled with knowledge of magic and the several ways it can be manipulated. Coupled with his sharp senses, this allows him to bring out the potential of his Mercurial Gates in a combat situation by recognizing what sort of magic is being used and reacting appropiately. [/INDENT] [b]Weaknesses:[/b] [INDENT][INDENT]Self-interested[/INDENT] At the end of the day, Magnus is in it only for himself and his research. He will only lend a hand if there's anything he can get out of the situation, and his loyalties are absurdly fluid. He forms no attachments unless he's benefited by it, and sees bonds as something frivolous that can be lived without. He's a man that cannot be trusted. [INDENT]Arrogant[/INDENT] Magnus always talks and acts as if everyone else is, ultimately, inferior than him. He will always see himself as ineffable and that his actions all serve a greater purpose, and will treat those who disagree with scorn and prepotency. After all, he's the only one with the vision to understand what truly matters, right? Whether or not his claims of grandeur are justified is something that is yet to be proven. [INDENT]Comprehension[/INDENT] More so related to his magic rather than his personality, the extent of his powers are limited by his own knowledge that, whilst reaching encyclopedic levels, is still limited in the end. Moreover, he can only use his magic on things he knows and understands, as he has to factor in the different aspects of the target, and the complexity of his target adds to the difficulty. For example, he can easily use his magic on simple things like ice, wood, metals or fire, as they're easy to understand. However, to be able to use his powers on a regular sword as a whole he needs to know what are its different parts and what are they made of. If there's any sort of enchantment on it already he also has to know it as well. Whilst this is palliated by his extensive knowledge, at he end of the day the power of this magic is limited by the same thing. This effectively impedes him from using it on living beings, as life itself is incredibly complex and each person is different than each other. His ultimate goal in life is the complete understanding of all things for this very reason. [INDENT]Overcomplication[/INDENT] Magnus has the strange need to be very elaborate on his every action, mostly for dramatic effect. Walking through the door is too simple, and as such he'll take measures to the level of using magic to blow them open as he makes his way in. Perhaps even a small fireworks display. [INDENT]Control Freak:[/INDENT] Two decades of lonesome research lead to several quirks. Flasks must be facing a certain way, papers must be placed at a certain desk and things must be done in a certain way. Whether they're merely for convenience in the daily life, from preconceived notions or because he needs things that way for them to work, Magnus cannot stand people messing with the way he sees that things must be done. [/INDENT] [b]Personality:[/b] [b]Background:[/b] [b]Other:[/b] [/hider] I'll be tinkering on this very post with any modifications and listing the changes in subsequent posts on the thread, the next changes in mind being filling out the rest of the items and making it look pleasant to the eye.