[center][h1][b]Behemoth[/b][/h1] [h3]Introduction[/h3][/center] That time that’s been so highly advertised and anticipated has finally arrived. Behemoth. Is. Here. The single largest event of the game, which dominates everything else. I’m hoping to make this event incredibly memorable, full of action, pathos, and long lasting consequences. An incredible, indestructible engine of destruction and death, Behemoth will wreak havoc in Denver and it’s our duty to fend him off. This marks the halfway point of the game’s primary story, and the results will shape how the rest of the story will progress. The most immediately visible impact will be the deaths. Yes, for those of you not yet aware (all two of you), this event will have many deaths involved, both NPC and PC. So without further ado, let’s jump into the various steps in how this event will unfold. [center][h3]NPC Deaths[/h3][/center] Actually, this stage is already done. All NPCs were rolled a 4 sided die in the Discord server. On a 1 or 2, they were safe. On a 3, they will receive severe injuries in the event (potentially career ending ones like missing limbs). On a 4, the character will unquestionably die during Behemoth’s attack. If you’re in the Discord server, you can see the rolls yourself. If you’re not, or just prefer a comprehensive list, then you can refer yourself right here. Over the course of the attack, various updates of mine will include these deaths and injuries. [hider=Severe Injuries]Protean Xolotl Celia The Questioner Broker’s body double Chivalry Matrix Pester Love Craft[/hider] [hider=Dead]Inkscape Patriarch Vanish Retcon Shatterpoint Chris Lange Arsenal Artificer Macavity Sonar Blastmaster[/hider] [center][h3]Step One: Who’s Participating?[/h3][/center] The very first thing to do in this event is to determine who exactly is participating. I require a yes or no from every single player in regards to every single one of your characters. [i]No exceptions.[/i] You must address every one of your characters, either here or in discord. Every single character that participated against Behemoth adds to how effective we are in fighting him off. Thus, the more who participate, the better condition Denver will be in once it’s all said and done. Of course, participating comes at great personal risk. The character could receive severe injuries, massive emotional trauma, or even death. Of course, you could simply choose to not participate against Behemoth and remain safe, but if the whole city becomes an irradiated wasteland, then what’s the point? Oh, and there’s also Bad Karma Tokens. [b]Bad Karma Token:[/b] So you chose to avoid the risk to save yourself. An understandable choice, but one which leaves a black mark on your record. In an Endbringer attack even the worst of villains come together and help against the worst atrocities. By choosing to save yourself, you give the GMs the right to pull off one bad event on this character, at any point for any reason. It probably won’t be as severe as death, but it can be the deaths of family, friends, loss of limb, or anything else we care to pull out, and we need no justification. [center][h3]Step 2: Determining # of Deaths[/h3][/center] As stated in the last section, the more characters who participate against Behemoth the better off the city will be, and thus the inverse is true. This also applies to character deaths. The more who participate, the fewer player deaths that will occur. The fewer that participate, the more who will die. Once I know exactly how many characters are a go, I will determine how many deaths are needed. [i]This number is a secret and known exclusively to myself only.[/i] Which leads into our next section. [center][h3]Step 3: Volunteer Sacrifices[/h3][/center] Once I know exactly how many PC deaths will be involved, it’s time to ask for volunteers. “But propro,” I hear you ask me. “We already volunteered to fight!” Oh little Billy, I know but that’s not what I’m asking for. Since we need deaths, the first of those deaths to occur will be volunteer sacrifices. Basically, of all the characters participating I’ll be calling for volunteers to have their characters killed. Once everyone has volunteered all their sacrifices, I’ll remove that total from the total number of deaths in the event. If we get enough sacrifices to cover the total death count, congratulations! No more deaths will be made. If we go over the total death quota, all characters put up for sacrifice will still die: offering them up is a guarantee and they cannot be saved. However, if we get fewer sacrifices than the total death quota… [center][h3]Step Four: Killing Characters[/h3][/center] Once sacrifices are determined its time to finish the job: deciding who else has to die. All remaining Behemoth participants will be put on a spreadsheet and given a number from 1 through total character count. I will then roll a number of dice equal to the remaining death quota. Whoever it lands on, well, buh-bye! You ded. Now there is an exception to this that can make your character safe, and it’s just that: your [i]character,[/i] singular. I will not be killing off anybody if they are your last standing character, or the only one you had, unless you specifically want to face the odds (which you should dictate at the same time you declare character participation and sacrifices). Of course, even if you’re safe from death that doesn’t mean you’re safe… [center][h3]Step Five: Grievous Injury[/h3][/center] Death is not the only possible outcome in an Endbringer attack. While the [i]best[/i] statistical outcome in Endbringer attacks is 1 in 4 capes dying, many more receive injuries ranging from the superficial to the “better off dead” variety, and that means even if you don’t die, you can still lose a limb or an eye, or something similar. When I build the spreadsheet of participants, the order will be randomized. Once all deaths are rolled, every character immediately above and below the dead ones will be receiving some manner of terrible injury. (For the purpose of this list, the very top and bottom names are considered to be adjacent). If your character doesn’t die, but both the ones immediately above and below them do, don’t worry, you still only need one severe injury. [center][h3]Step Six: The Battle Begins![/h3][/center] Finally, all the preparations are complete! Don’t worry little Billy, it wasn’t as long as it looks. This is where we’ll be spending most of our time. Now that we know exactly who shall sink into the inky black abyss and who will be left to pick up the pieces, let’s act it out! At this point I’ll set the stage and then it’s a big free for all. Per usual, capes from all over the world will be showing up to help fend off Behemoth, and mass destruction will be ensuing as the monstrous dynakinetic rampages through Denver. The rule that players cannot act for superpowered NPCs will be temporarily lifted for the duration of this event. Since international capes are showing up en masse feel free to drop in random parahumans to interact with as we fight back. These can be established capes canon to the original story like Legend and Alexandria, NPCs designer for this game like Inkscape and Patriarch, or totally original creations from elsewhere in the country, even to Behemoth himself. Get out as many posts as you want, collabs together, operate pretty much however you want, and I’ll be dropping in GM updates sporadically that kill or injure various NPCs and update the overall situation of the city itself. As for your own characters up for the chopping block, how and when they die or get injured is entirely up to you, so long as it happens before the end of the event (which I will be advertising to you in advance). Remember, everyone has something they can contribute. Even if you can’t fight the monstrous Behemoth directly, there’s civilians to evacuate, search and rescue, mobilization, logistics, so on and so forth. [center][h3]New Characters[/h3][/center] Since so many characters will be dying in this event, either by choice or not, it’s only natural to want new characters to replace them, and that’s more than ok! In fact, it’s encouraged. I know a few of you have already made some replacements in advance. These characters can have triggered during the event itself, or be outside capes that came to help. Not only can they appear to help fight off Behemoth, but they don’t count as “active characters” yet, meaning they won’t be rolled for death and injury. [center][h3]Q&A[/h3][/center] Any questions asked, I’ll edit into this section with answers so everyone can reference all the information back in one place.