[center][h3][i]CAPE NAME HERE[/i][/h3][img]https://drfhlmcehrc34.cloudfront.net/cache/7a/2e/7a2eca87d796d9fd03a702d75817da61.png[/img] [color=#D6D6D6][b]"QUOTE."[/b][/color][/center][hider][indent][h3][sub][ [color=#0072bc]♦[/color] ] Bio[/sub][/h3][hr][b][color=#000000]♦[/color] Name:[/b] Their civilian identity. [b][color=#000000]♦[/color] Age:[/b] GM was ~3 years ago, so keep that in mind if you want a character who triggered before the end of the world. [b][color=#000000]♦[/color] Loyalty:[/b] Are you a member of the Wards, the local villain team, or independent? [b][color=#000000]♦[/color] Appearance:[/b] Pictures are fine and dandy, but I want you to be able to describe them in words. Include their costume design here as well. Remember to be realistic. A 14 year old kid off the street isn't going to be able to make a high end costume without funding or resources outside what's normally available, and most obvious materials can be tracked. [indent][hider= ]Picture[/hider][/indent] [b][color=#000000]♦[/color] History:[/b] [indent][hider= ]How has their life gone up until now? Be sure to cover all the major events, including their trigger. If your character got their powers before Gold Morning take into account that they have had their powers for over three years. If you're importing your character from CoD, include a brief summary of what happened in that canon to your character (and that 10 years have passed). And yes, you can have bought your powers from Cauldron, just remember that it's still pretty secret. No cauldron powers are available that are younger than three years. Gold Morning stopped artificial power distribution.[/hider][/indent][/indent] [indent][h3][sub][ [color=#0072bc]♦[/color] ] Personality[/sub][/h3][hr][/indent][indent][indent] [b][color=#000000]♦[/color] Motivation:[/b] What is it that they want? What are they working toward as a larger goal? Feel free to get as creative or as simple as you like. [b][color=#000000]♦[/color] Derangement:[/b] Powers affect a person. Gaining a form of invincibility changes how someone acts, and how they present themselves. Powers can heavily influence someone's development. This section is not expressly required, as powers affect some people more than others.[/indent][/indent] [indent][h3][sub][ [color=#0072bc]♦[/color] ] Parahumanism[/sub][/h3][hr][/indent][indent][indent] [b][color=#000000]♦[/color] Skills:[/b] Non-power based abilities you have. The things you know and things you can do, like great memory, martial arts talent, video gaming, etc. [b][color=#000000]♦[/color] Classification:[/b] The GM will tell you what to put here after you power has been reviewed/approved. [b][color=#000000]♦[/color] [u]Mechanics:[/u][/b] The details and limitations of a parahuman’s power(s). Be specific! Does your power abide by the “Manton Effect,” if so, how? If not...good for you, what are its other limitations? Make sure not to describe just the way your power manifests, but also how it does so to some degree (even if your character does not know)! [b][color=#000000]♦[/color] Equipment:[/b] What sort of goodies do you have on you when you're in costume? [indent][i]ITEM:[/i] [i]ITEM:[/i] [/indent][/indent][/indent] [/hider]