***Click [url=https://www.roleplayerguild.com/topics/177429-lmordryn-academy/ooc]here[/url] for the OOC*** [img]https://i.ibb.co/Zm9D0K5/9240d983acc931294d4700ae1a31a836.jpg[/img] [center] [h3][b][u]Welcome to L'Mordryn Academy[/u][/b][/h3] For a student of the art of Ars Invocato, the invoking technique, the journey through this magical academy is both challenging and intriguing. Students train to become Invokers, who have the ability to call upon beings from other realms. More advanced invokers can manifest beings from their imaginations. L'Mordryn's student body is divided into four houses based on the beings that the students specialize in invoking: House Phantasma, House Machina, House Bestia, and House Dracona. House Phantasma maintains an aura of mysticism among its members. Curious and whimsical, they are often engrossed in their studies of the spiritual world. Specialties in this house range from angels and specters to demons and elementals. Though some members seem flighty at times, others carry an aura of darkness. The members of House Machina are placid and reserved. These straight-laced invokers are the quintessential nerds of L'Mordryn. Analytical, logical, and precise, this house embraces technology over all. Machines and tech of all kinds are studied here including old-world (steampunk), new-world (cyberpunk), and outer-world (alien tech). House Bestia is home to the unruly bunch of L'Mordryn. Savage and untamed, these students are truly fit to invoke creatures of the animal world. From beasts that swarm the oceans and roam the tundras to beasts that rule the skies and dominate the plains, House Bestia has all areas covered. Though they may appear uncivilized, the members of House Bestia are fun-loving, outspoken, and always in search of a good time. House Dracona carries an air of refinery and sophistication. Members of this house are extremely arrogant and believe very strongly that they are the house above all. This attitude is not unwarranted, however, as they specialize in invoking dragons, which are quite rare and difficult to work with. It takes a special talent to invoke these creatures, and these students have no shortage of skill nor smarts. They specialize in several different types including wyverns, hydras, basilisks, (standard) dragons, drakes, and wyrms. [hr] Each house has several mentors who teach the students in small scheduled group sessions. When students are not in a session, he or she is free to study and train. Students enter the academy at age fifteen at Tyro level. After a year, students are then able to advance in level to Adept, then to Virtuoso, and, finally, to Master. Each level is split into two tiers based on a student's ability: tier 1 is regular while tier 2 is for advanced students. Students are given regular evaluations and exams to monitor their progress. [hider=Levels explained here] [u]Tyro[/u] Students at this level are just beginning their studies of Ars Invocato. Tyros learn to concentrate their powers on searching the realms and opening gates. [u]Adept, Tier 1 (A1)[/u] These students have shown competency with Ars Invocato. They can summon basic beings such as small animals, lesser spirits, and simple tech. Their links are, at times, weak or easily severed. [u]Adept, Tier 2 (A2)[/u] Students in the second tier have proven to be more capable at invoking and can build stronger links with their summons. Though they have little trouble invoking beings of a slightly higher quality than A1 students, they still have a lot to learn. Some rather gifted A2 students have shown capability for invoking multiple beings at once, though oftentimes, the links are not as strong. [u]Virtuoso, Tier 1 (V1)[/u] This level is reserved for students who have excelled in their study of Ars Invocato. Invoking higher beings is a breeze and nearly every summon is solid and harmonious. Holding multiple summons at once is much easier for a Virtuoso level invoker as well. Students at this level begin to experiment with creating summons from their mind. [u]Virtuoso, Tier 2 (V2)[/u] These students are just shy of mastering Ars Invocato and taking their studies to the next level. They have extraordinary magical talent and no problem invoking powerful and complex beings or creating original summons from their thoughts. [u]Master, Tier 1 (M1)[/u] These students have taken Ars Invocato to the next level. Master students have zero problems invoking extremely dynamic beings with ease. Many Master level students can hold strong links with multiple beings while exerting little effort. [u]Master, Tier 2 (M2)[/u] M2 students are even more capable than their first tier counterparts. They are the elite of L'Mordryn and have shown flawless execution of Ars Invocato in every aspect. [/hider] [hr] In-game, we will be students that are either Adept or Virtuoso level. Starting out, you will be free to play as you wish (rigorous study to level/tier up, create trouble for mentors while barely maintaining acceptable grades, train to become battle experts, build relationships, etc.). There will be two-character limit; they can be in different houses. [hr] Ars Invocato involves a link between the Invoker and the summoned being. Invokers use their abilities to open gates to other realms and ‘call’ upon beings that they are compatible with. Say, for example, an invoker wanted to summon something simple like a falcon. He or she would basically search the realms for a falcon that was compatible and 'mind link’ with the falcon. The falcon could then be called through a gate to the invoker’s location. A weak or severed link would result in a failed summon and the falcon won't come. In order to have a strong link, an invoker must have solid knowledge about the being they are summoning. Invokers can eventually advance to a level where they can manifest creatures from their imaginations. This requires perfect knowledge of the being that is summoned. It is extremely difficult at first, as it is nearly impossible to have a connection with something that doesn't exist outside of the invoker's mind. As the ability is practiced and the invoker's powers grow, summoning becomes easier and even more complex. Here is a CS to get ideas started. The final one may be a bit different: [b]Name |[/b] [b]Age |[/b] [b]Gender |[/b] [b]Level/Tier |[/b] [b]House |[/b] [b]Appearance/Attire |[/b] [b]Alignment |[/b] [hider=Choose One]Defender (Lawful Good) Peacekeeper (Lawful Moral) Judge (Lawful Neutral) Enforcer (Lawful Impure) Tyrant (Lawful Evil) Altruist (Social Good) Companion (Social Moral) Diplomat (Social Neutral) Trickster (Social Impure) Ringleader (Social Evil) Benefactor (Neutral Good) Idealist (Neutral Moral) Bystander (True Neutral) Narcissist (Neutral Impure) Villain (Neutral Evil) Revolutionary (Rebel Good) Vigilante (Rebel Moral) Maverick (Rebel Neutral) Outlaw (Rebel Impure) Instigator (Rebel Evil) Dynamo (Chaotic Good) Radical (Chaotic Moral) Free Spirit (Chaotic Neutral) Hellion (Chaotic Impure) Terrorist (Chaotic Evil)[/hider] [b]Personality/Habits |[/b] [b]Background |[/b] [b]Favorite Summons |[/b] [hider= Blank CS - Copy Me!] [code] [b]Name | [/b] [b]Age | [/b] [b]Gender | [/b] [b]Level/Tier | [/b] [b]House | [/b] [b]Appearance/Attire | [/b] [b]Alignment | [/b] [b]Personality/Habits | [/b] [b]Background | [/b] [b]Favorite Summons | [/b] [/code] [/hider] [hr] [i]Feel free to ask any questions...this is just me laying the groundwork...details are being ironed out[/i] [/center]