[b]KARMA[/b] [hider=Achieve these to earn Favor Points!] [u]The Untouchables[/u] - Incur no damage in the Session (2 Points) [u]Mission Complete[/u] - Complete the Session (2 Points) [u]Greene's Approval[/u] - Greene is not incapacitated in the Battle Phase (1 Point) [u]Fleeting Memories[/u] - Gain a Memory Fragment (1 Point each Fragment) [u]Tall & Proud[/u] - Complete the Session without any Dolls annihilated in the Battle Phase (2 Points) [u]Hidden[/u] - (2 Points) [u]Hidden[/u] - (2 Points) [/hider] [hr] [center][h2]Dead Factory[/h2][/center] [center]~ [@Skyswimsky], [@GreenGoat] ~[/center] [u]Yuno[/u] and [u]Rosemary[/u] may not know where they were exactly but they were perceptive. By examining the features of the room, they were able to realize that they were in a basement of a factory. A factory for what? How did they end up in a factory in the first place? Where is this factory? They did not know. They will have to move forward to find more. There was nothing else in this room. The two Dolls move for the single iron door that lead out of the room. It was not locked and a turn of the knob was all it took to open it. Beyond the door was a corridor was a wide and long corridor of similar theme to the previous room. The human voice they have been hearing was clearer now. The words could be discerned. [i]"Stabilize your centre! Do not break your focus!" "Work is sweet, What are you doing?! Do not rest!" "Do not rest until you win!" "Do not attack! Continue with your work!"[/i] [u]Rosemary[/u] and [u]Yuno[/u] can attempt to listen more closely to the voice and music and get more info about it. [Action Check for this action may be rolled!] At the end of the corridor there is a large metal door. The sounds were coming from behind this door. The door is not heavy but there is no key. A doll's muscle strength should be able to force open the door without difficulty. Before that, however, there are obviously different doors than before. One was a damaged door with a plate stamped with 'Factory Manager'. The damage was too much that the door was likely to come off the hinges if one were to press against it. There were a number of black stains on the floor around the door. The door was forcibly pushed open and the twisted metal fittings are scattered on the floor. The door itself was broken from the inside out, as if something came out of the room. [u]Yuno[/u] and [u]Rosemary[/u] can investigate this room first before heading off for the metal door. They can also try to identify what the black stains were. [Action Check for this action may be rolled!] Then there was a more regular door. It was damaged too but not as much as the 'Factory Manager' door. More than that, there were sounds of knocking and bumping on the other side. Someone or something was trying to budge open the door and get through. The door was obviously locked but [u]Rosemary[/u] and [u]Yuno[/u] can try to open it from their side and let in the mysterious entity. Would that be a wise choice though? [Action Check for this action may be rolled!] [Conversation Check available]