[@Shadow Dragon] Handheld mirrors and smoke grenades seem fine to me, (I did a brief check to make sure the tech for smoke grenades is a least [i]possible[/i] in medieval times (it is)) but idk about magic allowing for a "weak teleport." I mean... 1. It seems like it could be a bit too High-Fantasy for this RP, and 2. why would he need a teleportation ability [i]at all[/i] if he has the other two means of escape anyway? I'm not the GM, but at the same time [@Polybius] hasn't logged in for a bit.