[quote] lol we can be 100% sure it is not organized at all because as has been stated a trillion times before, it was made by mahz from the ground up which means there is no uniform method of organizing the code (or rather, organizing it by blocks). in fact, as far as i know, this has created large problems before because, while this allows the code from mahz to be versatile as hell and for him to add in (virtually (get it? virtual?)) anything he desires within the limitations of his coding capabilities, it also means that if you change something there is a risk of fucking everything coming down crashing. it's for that reason why most 'simple' things end up being less simple on the guild. a point of frustration for me but i can see the benefits from mahz' side. again this is to my knowledge and how i've had it explained to me a few times before - whether it is reality or not i couldn't tell, but the code for RPG is open source and you can look at whatever you wanna look at [url=https://github.com/danneu/guild]here[/url] to confirm it for yourself [/quote] I was catching up on conversations I've missed in this thread when I encountered this year-old post which manages to completely reverse the character of the challenges of a project like the Guild. I'm surprised that your take-away from the last five years was that I was more encumbered by technical challenges than the struggle of consistently allocating my free time to this project instead of any of the other splendors that life has to offer. Though I can see how you might arrive at this conclusion if, during a bout of Guild downtime, you're imagining me putting fires out in a server room when in reality I'm trying to enjoy my friends and family and tacos and beer on a beach while the clink of my shackles snaps me out of it. The Guild codebase is relatively well-organized and it's extremely simple, especially for a legacy 5+ year old solo volunteer project that more or less delivers on the sheer dimensionality that is a modern forum. For example, the areas in which the Guild does struggle, like its BBCode editor and the time sink of UI development, are basically incontrovertible challenges of my profession, yet I've managed to approximate, in my free time, commercial analogues that fund a team of developers to work on them.