[hider=A Radical Chick][center][img]https://i.gyazo.com/3eadc894feaadbe0d0ec96bc41c9a46b.jpg[/img] [color=f49ac2][i][b]Ahez[/b][/i][/color] [i]Underworld Disaster Princess (Empty Hope Vessel King)[/i][/center] [b]Alignment:[/b] Chaotic Evil [b]Objective for the Grail:[/b] Steal the grail and then throw it into space, because that sounds like the rudest thing she could possibly do. [b]Command Seal:[/b] An eye glaring, surrounded by a halo. [b]Personality:[/b] A human that has yet to experience despair, for one reason or another. A strange girl that carries with her an undeniable sort of charm, although childish and erratic in its nature. A part of this charm is the fact that Ahez thinks in extremes, believing that something like ‘moderation is, obviously, something for babies and web forums, and as such leads to her radical position on the Clock Tower and how things ought be, and she has little hesitation in following her unreasonably direct principles. But it does create a question; did she become the sort of maniacal cartoon mastermind as a result of this thought process, or was she born with a destiny to become one? For despite her youth and childishness, she nonetheless has the wit and intelligence to remain at the head of a deeply rooted underworld organization filled with much less cartoonish characters, who follow her willingly. [b]Biography:[/b] A girl who has been Zeroed. Through some means or another, the history of Ahez prior to her emergence into the midnight world is nonexistent, beginning when she was actually much younger. It has created an odd experience for those around her, watching a literal child grow into something slightly less of a child, yet nonetheless commanding an almost kingly presence, albeit largely absent of the regality expected. The girl was a child when she embraced her role as one who enacts change. And now the name ‘Ahez’ is one of repute among the bickering factions of the Clocktower, one which most can agree is far too radical to allow into the discourse, even if she should be the unrequited ally of some. While her exact lineage is unknown, it is suspected she is from a family at least four centuries old. Thief, terrorist, tormentor. Fool, false, fanged -- she has been described in many ways by her ‘peers’, known for leading spellcasters and more chaotically aligned magus into her way of thinking, be it through monetary bribes or simple conversation. [i]“Nyahahaha! Elrod, you silly old man! You can’t honestly expect such gentle ways to bring the change you want, can you?! Just leave it to me, and my Garuda Canticle!”[/i] [hr] [b]Magic Circuit Count:[/b] C [b]Magic Circuit Quality:[/b] B [b]Affinity:[/b] Wind [center][b][i]Magecraft[/i] [/b][/center] Taught in the fundamentals of Magecraft and beyond, although her education has always been less specific to herself, due to the types of people she has surrounded herself with for her education. Instead she has a very ‘practical’ sense towards Magecraft, effectively a Spellcaster more so than a researcher, but she nonetheless retains the designation of ‘Magus’. She is interested in the Truth, although her route is radical and hardly guaranteed to provide results in her lifetime, but that is linked to her Mystic Eyes. [center][i]Lair Creation[/i][/center] Certainly different from a Workshop, a Lair is where true masterminds plot their nefarious plots. Wait, that’s repetition. What’s so different from a Workshop you say? Well, they’re Evil aligned. Trust me. [center][i]Wind Magecraft - Tarkshya & Vynateya, the Gale Yaksha Dance[/i][/center] The oldest artistic expression. The movement of the body to convey meaning. The oldest ritual. To dance. The Yaksha Dance is hardly the only form of Magecraft which uses dance as an associative medium to enact rituals. The Yaksha Dance is a performance to which entertainment is merely considered an ideal, rather than the intended effect. A Magecraft based on an older method recorded by Bharata Muni, an ancient practitioner and theatraologist, it was actually developed in the past three centuries by someone linked to Ahez after residing in India. The movements and spells of the Yaksha Dance are divided into two distinct schools: the Tarkshya Steps and the Vynateya Acts. The Tarkshya aspect can be seen as individual movements that are enhanced, parts of a performance that are in and of themselves enhanced through the gesture of the enaction, the movement acting as a ‘trigger’ for her Magecraft. Visually, it is none too dissimilar from the Sensou style of Demon Killing techniques, even allowing one to step through the air. The Vynateya Acts are more visually recognizable as Magecraft, clear cut rituals and spells done through the body. It is a craft that resonates with the idea of combat based magecraft, effectively turning the likes of utilizing Magecraft in such a manner into a Martial Art. The intent is to weave together different Acts into strings of coherent dance, creating a dynamo-like effect when utilized alongside Wind Magecraft that only empowers each subsequent Act. The further the Act, the more fervent and energetic the movement, the stronger the Magecraft becomes. There is a hidden school of techniques within the Yaksha dance revolving around illusionism and entrapping the mind within ‘alternate worlds’, although this is a form of Magecraft reserved for those who resonate deeply not just with the Magecraft, but the art of it too. [center][i]Chimerology[/i][/center] The study of chimeras. Naturally, this study also implies the creation of them. This can be anything from the iconic, multi-beast fused monsters, or humans with various animal traits meshed into their blood to give them an enhanced condition. A practitioner of Chimerology can effectively make their own familiars from the ground up, as opposed to converting a corpse. [center][i]Mystic Eyes Variant: Disaster[/i][/center] Actually Pure Eyes. A symbol of her pedigree as an Ideal King, although a twisted one. Her Mystic Eyes grant her the ability to see potential futures, but only those that could otherwise be described as a ‘dead end’, or ‘disasters’. The causes and effects of those realities are known to her, although she can only see so many. She keeps a record of each future perceived, and considers how they may possibly be averted. Visions of such futures can occur at convenient times, such as when the ‘dead end’ relates to herself, and allows her to then move away from that ending. A contributing factor in her skill as an escape artist. [center][i]Ideal King Phenomenon (Hell):[/i] [/center] King of the Lost Ones. To be born an Ideal King is a terrifying burden. [b]Crest:[/b] 4th Generation [b]Weapons:[/b] [i]Unukalhai: Gripped Neck of the Serpent[/i] Seeking out the most immediate doom, and strangling it. A Mystic Code born from Ahez initial struggles with her clairvoyant eyes, Unukalhai filters out her 'vision' of Disaster into her other senses, effectively diffusing the 'medium' of the Mystic Eyes into a sort of acute sixth danger sense, instilling her with the awareness of imminent and potential harm without inflicting the 'vision' of it, allowing her to react faster than she otherwise would. While it does nothing for far-flung visions, the futures 'born within the moment' become more tangible than ever. It is also on some level a filter through which she views the world. In that way, she does not share the same vision of the world to everyone else. How Cartisian. [i]Mutagenesis Injector[/i] The creation of a chimera is busy work, so the Mutagenesis Injector is a blessing. A large needle which takes the ‘reagents’ of a chimera, and injects them directly into the subject while accelerating the alchemical and thaumaturgical processes into a matter of moments as opposed to weeks. When done in an improper environment, it creates the real risk of a rogue chimera, a creature which is not bound to any one Magus and develops chaotically until its eventual self-termination by energy expenditure. [i]Dancing Queen: Gloves[/i] Movement Direction Units, Dancing Queen. A Mystic Code that comes in two shapes, the first of which is as a pair of gloves. Synergizing with her dancing and the movements of her arms and hands, Dancing Queen enables the creation of ‘cutting air’ with Ahez’s dance, and even without. In essence a means of greater control, shaping and empowering of her wind magecraft. A supporting crutch for Ahez’s natural abilities more so than a deadly weapon in its own right. [i]Dancing Queen: Boots[/i] The deadly evolution of Dancing Queen. Ahez’s speed increases by an order of magnitudes, dangerously so even, and actions undertaken with Dancing Queen are blindingly quick. This form of Dancing Queen enables Ahez’ most violent dances, although at the cost of exceeding the limits of what even an enhanced body can endure, quickly burning her out.[/hider]