Orchid huffed as she got out from under the hex cat. It was feisty, but it was down for the count. Suddenly Jeeze popped out of nowhere and started stabbing the thing, but that only made Orchid even more annoyed. While she was glad Jeeze was alive she was literally beating a dead cat. Orchid tossed aside the garrote and grabbed Jeeze's dagger arm before she ruins the pelt. [color=firebrick]"ENOUGH! It's dead! Don't ruin the pelt, it'll make for some good clothes."[/color] Orchid's voice was commanding, using her natural charisma to hopefully intimidate Jeeze into controlling herself. But at the same time it's authoritative tone was meant to provide some sense of stability for the no-doubt traumatized goblin. A feeling of security now that Orchid and the others were here. Speaking of the others, they managed to fend off the other hex cat. While they couldn't kill it, it at least retreated. Everyone was alive if somewhat wounded. They still had herbs back at camp they could use to patch up anything serious, but minor cuts and scratches would just need to heal naturally. That bring said, Crispy's fire was spreading. They needed to get out of here if they didn't want to get caught up in a bush fire. Orchid knows how dangerous those things can be from her time at the farm; occasionally her father would have to set his fields on fire due to diseases infecting the crops. It was a big effort that took all the neighbors and the fire department to control safely, and Orchid doubt there's any service like that here. But instead of fear, Orchid saw it as an opportunity. [color=firebrick]"Jeeze is here. We can go back to the others now. But first, a warning to those rats."[/color] Turning towards the trail that they were following, Orchid channeled her magic through her hand. While conjuring a ball of fire was easy enough, throwing it needed more focus and some magic words, or at least that's what Orchid felt she needed. She wasn't sure what incantation was needed but she had one in mind already. Perhaps those demons implanted the memory in her head, or maybe Orchid just always had a touch of heresy within herself. Either way she chanted slowly before loudly verbalizing her spell. [color=firebrick]"Like fire, Hellfire."[/color] Flexing her hand, small spheres of flames appeared around Orchid's wrist before combining into a singular ball of flame floating half an inch over her palm. [color=firebrick]"This fire in my skin."[/color] Clutching her hands closed the fireball engulfed her hand, but it didn't burn her. Instead it enveloped around her hand, like a flaming fist. [color=firebrick]"This burning desire..."[/color] She pulled her hand back and tucked underneath her armpit, like a bullet sitting in a gun chamber. Picking her target with her eyes she finished her incantation. [color=firebrick]"Is turning me to sin!"[/color] Punching her fist outward as she made a quick smooth step forward with her foot, she launched her fireball with her punch and sent it far over the reeds and grass. While her fireball probably wouldn't explode as big as Crispy's, it should still catch something on fire and help spread the flames. It should only take a minute at most; these things can get pretty crazy with a strong wind. With that finished Orchid put the bloodied garrote away in her bag, picked up the hex cat corpse, and looked back towards her minions. [color=firebrick]"Let's get out of here. I saved some pixie for you two by the way. If your don't eat them, I will."[/color] Orchid tossed Squal and Jeeze their grilled pixie bits. They were no doubt cold now, but at least she made sure that they get something to eat. [hider=Stats] Health: Slightly Wounded Stamina: Full Magicka: Full Inventory - Raw Dire Rat Hide (Equipped) Loincloth (Equipped) Sharp Stone Club (Well-Made) (Equipped) Vine Bracer (Above Average) (Equipped) Torch (Good) (Stored) Rawhide Bag (1/12) (Equipped) [list][*]Antidote Fern [*]Bloody Garrote [/list] Current Skills: Use Light Equipment (--) Pacify Animal I (1.1) Stronger I (2.0) Crafting IV (4.6) Material Analysis II (2.05) Monster Analysis I (1.25) Smash I (1.5) Faster (1.0) Fireball (1.0) Charisma I (1.6) Taboo I (0.1) Hellish Fiend's Protection (Petty) Demon Affinity (0.666) Muffle (0.8) Deception (0.7) Charm (0.3) Alert (0.3) Stone Shot (0.4) Throw Item (0.4) Slash (0.8) Warcry (0.5) Pierce Resistance (0.7) Blunt Resistance (0.3) Slash Resistance (0.1) Blood Drain (0.35) Skewer (0.4) Mental Resistance (0.4) Mana Orb (0.2) Focus (0.2) Magic Analysis (0.2) Overwork (0.3) Intercept (0.3) Defender (0.7) Rabid Fit (0.5) First Aid (0.1) Intimidate (0.5) Counter (0.4) Shield Slam (0.6) Poison Resistance (0.1) Fire Resistance (0.6) Dust Blow (0.1) Magic Resistance (0.2) [/hider]