[hider=Isa Rune][img]https://i.imgur.com/iAqa7L9.jpg[/img] [b]Full Name:[/b] Oren Dariya Kovalenko [b] Nicknames/Aliases:[/b] Isa. Pretty much exclusively goes by Isa nowadays. [b] Age:[/b] 22 [b] Gender:[/b] Female [b] Rune/Location:[/b] Isa - Between her shoulder blades. [b]Rune Powers:[/b] Control and manifestation of ice. Ability to drop body temperature to extreme lows and survive in extremely low temperatures. [b] Description:[/b] Isa stands at about 5'7, an angular-looking woman with long, blue-black hair, grey eyes. She has high, noticeable cheekbones and a naturally pale complexion. She often wears black fingerless gloves, a long-sleeved top, coat and scarf even when indoors. She often dons black eyeliner but otherwise doesn't seem to worry too much about make-up. [b] Personality:[/b] Ice. Cold. Static. Unyielding. Isa is, perhaps not the easiest person to get along with. She has had little opportunity in her life to make friends and develop socially with other people, and her experiences have given her a considerable level of drive to tackle world-eater creatures. As such she can come across as rather disinterested in other things. This is also combined with a general lack of concern for the feelings of others that often makes her rather insensitive. Indeed her general lack of emotion can sometimes unnerve people. She has absolutely no problem with dismissing people's opinions or insulting people, as she tends to have he mind on tasks at hand rather than necessarily anyone else's immediate wellbeing. In addition she's gotten rather used to being the only active rune around the organisation...and whilst she's quite focused she's also not necessarily used her rune fairly or compassionately. She is not above freezing people's car keys in ice for infractions against her or her property. [b]Skills:[/b] -Very high IQ and eidetic memory mean Isa has a great mind for facts and calculations. This is something she factors into how she works. -Having possessed Isa for nearly five years, she has pretty unrivalled control and finesse with her ability. She has learned to use it adaptively and in a broad swathe of situations. She is able to work in complete harmony with the rune most of the time. [b]Weaknesses:[/b] -Isa cannot materialise ice or water in very dry air, meaning she will struggle round widespread fire or in very low humidity. -She's had somewhat limited exposure to the outside world and this affects how she interacts with people socially. [b] Brief History: [/b] Oren was brought up in one of the many small, fortified towns out beyond the city borders. Life was quite hard divorced from the more modern aspects of city living, and not made easier by her family situation. Her father Emil was a controlling man. A man with high standards that his daughter rarely met. He wished her to reach exceptional levels in her studies, but even her high intelligence rarely satisfied the man. She wished, or at least had been raised to wish, to become exceptional...but had no idea that that wish would come true in a very unexpected way. with her father away, Oren was awoken to a noise like no other. The roar of a jotun, followed impact that shook the building to its foundations. She ran to the window to see a sight that summed the greatest fears of just about any citizen. The defensive wall had been breached and a jotun warband was pouring in through the gap.. In that moment she was quite calmly certain that every single person in that town was going to die. What passed in the following hours, only Oren could really be sure of, and even then it leaves some room for uncertainty. Several days later a consignment of scouting troops from The Blessed arrived at the ruined town in effort to try and track the Jotun back to a camp or hideout. as they picked through the battered wreckage they saw something...unlike anything they'd come across before. A dead jotun warrior, sprawled over a great spike of razor-sharp ice. Frozen in the centre of the ice was a dark-haired girl, and the rip in the back of her clothes revealed the shape of the Isa rune, glowing pale blue against her skin. Upon breaking the ice they discovered the young woman not only alive, but seemingly with no lasting health problems from days spent encased in frost. It was something they could only describe as the work of the gods themselves. And from there, Isa became the first active rune. The rune and its user one and the same. As far as she was concerned, at any rate. It was an identity and destiny that she took very much to heart. In subsequent years she would try and work out why it as that Isa became active so early. What she concluded was that the giant had been wounded on attacking her and jotun blood acted as some sort of catalyst. The blood of a frost giant breathed life into the rune of ice. That it was more a freak accident than heavenly predestination... but it was hard to say. Isa spent the next five years with The Blessed. She had no real choice, but she also displayed no active wish to leave. Her position gave her life meaning that it had lacked, and her powers gave he an endless source of research material to test out her keen mind upon. She spent the years developing and broadening the utility of her powers, as well as carrying out extensive research on the world-eaters, out of a desire never to be caught unprepared again. She awaited the others arriving, eager, as much as Isa ever was eager, to begin her destiny.[/hider]