[hider=Lazy Old Man] [img]http://safebooru.org//images/1863/9d078f8d6974de7fc985c63c1d54351b282ff09f.png?1945427[/img] [u][b]Name:[/b][/u] [i]Hector[/i] [u][b]Title:[/b][/u] [i]Prince of Troy, Hector of the Shining Helmet [/i] [u][b]Class:[/b][/u] [i]Lancer[/i] [u][b]Gender:[/b][/u] [i]Male[/i] [u][b]Attribute: [/b][/u] [i]This will be given to you upon approval. [/i] [u][b]Era:[/b][/u] [i]The Age of Gods[/i] [u][b]Alignment:[/b][/u] [i][i]Lawful Neutral[/i][/i] [hider=Personality] [i]A general with what one would call a “competent yet lazy” persona. A man who speaks frivolously and is a showcase of an attitude of low motivation. Hector is a man who could be seen as the calm and jestful type, however also quite analytical and perceptive. When given orders that he believes to be miscalculations he will speak against them with composure and give his master some advice in a way that can hopefully be comprehended by them. Although even if things do not go as intended, Hector is a carefree person from the beginning to the end as he is of the mind that everything is alright if things smooth out eventually… Hector is a general with a very resourceful nature that had been thoroughly tempered through his quest for victory during the Trojan War. A man who could still manage to make his plans work somehow even during those hopeless defensive sieges where he was a hero whom the gods looked spitefully upon fighting against a host beloved by them. Whether it was shrewd genius or the work of an irresponsible gambler who was screwing around it wasn’t very clear, but either way he did manage to prolong the Trojan War up to the point where he was eventually defeated. However it was not only his strategic abilities that made the Achaean side suffer so dearly during that time, it was the daring smile that he wore against them as he used another talent of his, provoking his enemies, it did not matter if it was in the middle of a battle or during a break, Hector would make sure that Achilles and the other Achaean heroes had been thoroughly harassed.[/i] [s][/s] [/hider] [hider=Bio] [i]The great hero that fought on the side of the Trojans during the “Trojan War”. He was known as “Hector of the Shining Helmet.”. Hector scolded Troy who was at a disadvantage in regards to numbers, moved to the aged king who was his father, brought together the Trojan army, and continued to wage war against the Achaeans. When and after Hector lost to Achilles in a one-on-one duel, the Trojan side proceeded to decline. Originally, the impetus of the Trojan War rose forth from the beginning when Paris, Hectors beloved younger brother, had snatched away Helen of Troy, Queen of the Achaeans. Helen had received abuse from her husband Menelaus, and as far as Paris was concerned, it was a justified reason for him to save her back then. After all the only reason Menelaus had married Helen was for the purpose of reaching Elysium after his death. No matter what occurred, Hector’s love for his younger brother would not waver, even though Paris was not able to see the whole picture and completely made the situation worse by saving a person just in front of his eyes. Even if they had returned Helen it would have been obvious that the act would result in other reparations such as the cession of territories to the achaeans and even the decapitation of Paris. Hector could not abide by these options and so decided to fight for his younger brother. Even though Hector had recognized that there was no justice to be found in this conflict, and that it was really about the Achaean resentment towards Paris, he decided that he will fight his opponents to the bitter end. For ten years Hector was viewed as the strongest warrior of the Trojan army, their army commander, and even a politician. He was a hero who had easily betrayed even the expectations of the gods, having cornered the Achaean army to the brink of retreat for a period of time. However the situation of the war has been gradually overturned by Achilles, a hero who was beloved by the gods. Even so Hector somehow held out. Sometimes by repeatedly escaping and sometimes by repeatedly fighting, all the while making provocations. In the end he was compelled to engage in a one-on-one duel in a semi-compulsory manner because of Achilles’ spear. Hector had already resigned to the fact that his luck had finally run out and that now this conflict between him and Achilles had come to its end. However he had not cast away his temptation for victory, and so he accepted the one-on-one duel wholeheartedly even though it happened to end in his defeat. Although during this duel he had realized the secret of Achilles body. And so before Hector died he carved a dying message upon his own flesh which Paris was made aware of once Hector’s body was returned to Troy. With Hectors message and the support of the sun god Apollo he was able to splendidly shoot through the heel of Achilles and avenge his older brother.[/i] [/hider] [u][b]Weapon: [/b][/u] Durindana [u][b]Parameters:[/b][/u] [b]Strength:[/b] [i]B[/i] [b]Endurance:[/b] [i]B[/i] [b]Agility:[/b] [i]A[/i] [b]Mana:[/b] [i]B[/i] [b]Luck:[/b] [i]B[/i] [u][b]Class Skills:[/b][/u] [b]Riding: B[/b] [i]The ability for riding. One can manage most vehicles with above average skill, but they cannot manage beasts of the Magical Beast and Holy Beast rank.[/i] [b]Magic Resistance: B[/b] [i]Nullifies spells invoked with a chant three verses or below. Even if targeted by the likes of Great Magecrafts and Greater Rituals, it is difficult for one to be damaged by them.[/i] [u][b]Personal[/b][/u] [b]Military Tactics: C+[/b] [i]An instinctive ability for utilizing tactical knowledge not for one-on-one combat situations, but in battlefields where a large number of people are mobilized. An advantageous modifier is provided only in situations where one’s own Anti-Army Noble Phantasm is used or when conversely dealing with an opposing Anti-Army Noble Phantasm. Particularly in defensive warfare, Hector acquires high tactical ability bonuses.[/i] [b]Disengage: A[/b] [i]The ability to withdraw from combat. Restores disadvantageous battle conditions to the battle’s initial turn (turn 1) and restores the condition of one’s techniques to their initial value. At the same time, it forcibly releases some of the bad status ailments inflicted on the user of this Skill[/i] [b]Proof of Friendship: C[/b] [i]In the case where a hostile Servant has no possession of a Mental Pollution Skill, that opponent’s fighting spirit can be suppressed to some extent, and one is then able to commence negotiations in a dialogue. In a Holy Grail War, an advantageous check is acquired at the time of forming temporary alliances.[/i] [u][b]Noble Phantasms:[/b][/u] [b]Name:[/b] [i][i]Durindana Spada[/i][/i] [b]Title:[/b] [i]Ultimate Unbroken Sword[/i] [b]Rank: [/b] [i]A[/i] [b]NP Type:[/b] [i]Anti-Personnel[/i] [b]Range:[/b] [i]1[/i] [b]Maximum Number of Targets: [/b] [i]1[/i] [b]Description:[/b] [i]Durindana, it is the Italian reading of “Durandal”. Namely, Hector is the original owner of the “Ultimate Unbroken Hallow” Noble Phantasm that was in Roland’s possession. Because there are no holy relics located in its hilt, it is limited to being a simple Noble Phantasm that merely causes a large amount of damage… [/i] [b]Name:[/b] [i]Durindana Pilum[/i] [b]Title: [/b] [i]Ultimate Unbroken Spear[/i] [b]Rank: [/b] [i]A[/i] [b]NP Type:[/b] [i]Anti-Army[/i] [b]Range: [/b] [i]1~50[/i] [b]Maximum Number of Targets: [/b] [i]50 People[/i] [b]Description: [/b] [i]The javelin (pilum) said to have been used by Hector, piercing and separating from all things it strikes. That is, it is nothing but him extending the handle of the sword on occasions and throwing it as a spear. Although he cannot use both the sword and the spear simultaneously, even if he is summoned as either a Lancer or a Saber, he will always possess both the sword and the spear Noble Phantasms. To defend against this thrown spear, one must prepare a defensive Noble Phantasm that is at least equivalent to “Rho Aias”. Also, both True Names of the two forms are strictly called “Durindana”, so even if the second half of the names are omitted, it is possible to activate them as Noble Phantasms [/i] [/hider] [hider=Lucy in the Sky with Diamonds~!] [img]https://static.zerochan.net/Jigoku.no.Fubuki.full.2455490.png[/img] [u][b]Name:[/b][/u] [i]Lucienne Marguerite Arouet-Rousseau[/i] [u][b]Title(s): [/b][/u] [i]Young Master of Bordeaux[/i] [u][b]Gender: [/b][/u] [i]Female[/i] [u][b]Age: [/b][/u] [i]20[/i] [u][b]Alignment: [/b][/u] [i]Lawful Good[/i] [u][b]Rank:[/b][/u] [i]Cause: Open[/i] [u][b]Objective for the Grail: [/b][/u] [i]Lucienne’s role in the grail war is a pretty simple one. To secure it for the purpose of propelling her family into a greater social and political standing… Although perhaps it would also be nice to use its power for herself… That kind of strength could mean much more freedom... Even a chance to get away from everything.[/i] [hider=Command Seal] [img]https://previews.123rf.com/images/soloviivka/soloviivka1707/soloviivka170700072/81344339-hand-drawing-flat-aquarius-symbol-in-rustic-floral-wreath.jpg[/img] [/hider] [u][b]Personality: [/b][/u] [i]A young woman with a rather conflicted personality. Grown into a balance of the roles of a young lady of a noble magus family and her more tomboyish and unrestrained nature. The duties that have been placed upon her has caused her to lose some of her childish innocence and experience just a little of the world of magi proper so far. But she is still the same spirited individual when it comes down to it. A person who wishes to be more true to herself but also must resolve to act as she is expected to. Lucienne is a person who is no stranger to compassion and kindness, her empathy made her quite a popular and trustworthy person among social circles, but as a lot of family heads she has learned to mask her personality with a sort of cold-blooded apathy when carrying out important decisions, or decisions that simply need to be made despite her own personal beliefs. That doesn’t make them any easier of course, being a harsh, almost sadistic person would definitely cause trauma towards her own self.[/i] [u][b]Bio: [/b][/u] [i]Lucienne was raised in her family manor residing in the city of Bordeaux. Her paternal line, the Arouets are a line of magis that specialise in astrology, dating back to the early 16th century they had managed to establish themselves as one of the top magus families of the Aquitaine region. Her maternal line, the Rousseau's are an older, wealthier line that specialises in Jewel Magic and are residents of the city of Paris. Lucienne was tutored with rather harsh oversight from both of her parents, she was already a pretty dedicated person but perhaps they thought that if she was left alone then she would eventually slack off. To be fair she did like to nap quite a bit… But by the time she had reached the Clocktower she was quite glad for the hard working attitude that her parents drilled into her which allowed her to excel in her studies. As the heir of her mother and father she is expected to elevate their family to new heights that they have not yet seen. And it just so happens that the Holy Grail has the potential to do exactly that...[/i] --- [u][b]Magic Circuit Switch: [/b][/u] [i]The feeling of heavy shackles weighing down on her.[/i] [u][b]Number of Magic Circuits:[/b][/u] [i]B[/i] [u][b]Quality of Magic Circuits:[/b][/u] [i]B[/i] --- [u][b]Elemental Affinity:[/b][/u] [i]Fire and Wind[/i] [b][u]Attribute:[/u][/b] [i]Conversion[/i] [u][b]Origin:[/b][/u] [i]Orbit[/i] [u][b]Magecraft:[/b][/u] [b]General Magecraft:[/b] [i]The basics of magecraft, Lucienne was an exceptional student of these while she was at the clock tower and was held in high regard by her professors and peers.[/i] [b]Astrology:[/b] [i]The specialisation of the Arouet’s, it is specifically the Western System of Astrology that was first based on the research and craft of Ptolemy, which itself was a continuation of earlier hellenistic and even babylonian traditions of magecraft. One of the core principles of this school of magecraft is the integration of the cosmos. Magi, the Earth and the environment are viewed as a singular organism which all have parts that correlate with one another. A common saying among magi who study this craft is “as above, so below; as below, so above.” Which is suggestive of the symmetry between the magi themselves and the celestial environment. A main aspect of this craft that Lucienne makes great use of is through the jewels that her family has gathered. Specific types of crystals allow her to form a strong connection with the Heavenly Body that it corresponds with (Jasper - Mars, Aventurine and Emerald - Venus, Tiger Eye - Mercury. Moonstone - The Moon, Rock Crystal - The Sun, Citrine - Also Mercury ,Sapphire - Also Venus , Garnet and Ruby - Pluto, Topaz - Jupiter, Lapis Lazuli - Saturn, Turquoise - Uranus, Aquamarine - Neptune) With varying effects based on which one is used, and are more effective and efficient when using gems that correspond with her own elemental affinity. Furthermore, divination can be achieved through the use of a horoscope. Now as a craft this does not necessarily have to be from the birth of a human but rather the beginning of something. Even something like the launch of a business or from the founding of a nation state. Either way if information is gathered about these things then through contacting the Heavenly Bodies the magi can get information on the actions of its subject, the patterns that they have and what kind of future is in store for them.[/i] [b]Jewel Magecraft:[/b] [i]The specialisation of the Rousseau’s Jewels easily accumulate the thoughts of their owners, and make excellent vessels for magical energy. Crystals that have slumbered beneath the earth for eons, in particular, are prone to having nature spirits form within them, and jewels with that property can be used as simple magic crests. For example, a jewel with a nature spirit of fire dwelling within it would become highly flammable just by passing magical energy through it. Lucienne gets much of her jewels through her contacts from the Rousseau’s as well as those that have been gifted to her by her mother.[/i] [hider=Jewel Ranks and Number] A rank - 3 B rank - 2 C rank - 2 D rank - 3 E rank - 5 [/hider] [u][b]Crest:[/b][/u] [i]12 Generations[/i] [u][b]Weapon: [/b][/u] [i]- Twin Jewel Bracelets: A set of well crafted bracelets, one for each wrist, that holds several gemstones around their band. The bracelet not only acts as an amplifier to the magical energy stored within them but also as a means to combat the deterioration of the gems themselves. Due to the convenient nature of them they could be used for both offensive and defensive purposes. - Crystal Ball: A crystal ball that is used to aide with Clairvoyance and Divination. - Gemstone Necklace: A gift from her mother and holding some of her more powerful gems. Also has the effect of Magic Resistance of E-rank (master not servants.)[/i] [u][b]Exceptional Benefit: [/b][/u] [i]Contacts - You have friends within local organizations. You may make reasonable requests to any mundane organization within Paris and have it fulfilled(discretely). Examples include having a hospital send fresh cadavers to your location, or gaining access to the Mayors office with ease. Requests above and beyond the normal have a chance for failure.[/i] [/hider]