[hider=Saber of Decimation] [center] [h2][b][url=https://youtu.be/Lqrv7Qu6KlM]Demon Prince of Slaughter[/url][/b][/h2] [img]https://s1.zerochan.net/Goblin.Slayer.%28Character%29.600.2271476.jpg[/img] [b]Name[/b]: Dietrich von Bern [b]Class[/b]: Saber [b]Gender[/b]: Male [b]Attribute[/b]: Earth [b]Era[/b]: Age of Man, Medieval Germany [b]Alignment[/b]: Chaotic Neutral [b]Armament[/b]: Swords, Shield [hr][b]Personality[/b]: [hr]A seemingly stoic Servant who rarely speaks, only fixated on following his Master's orders, though his disposition is different from that of a standard knight-type Servant. Dietrich's emotions are only made apparent when he is angered, being the sort of person to utterly destroy the source of his rage unless he is held back. However, he has learned to focus his rage into achieving his goals. Dietrich lived a tragically long life, achieving many great victories at the cost of his friends or loved ones dying, and ended up becoming a great and wise king, but dying alone. Because of this, Dietrich's wish is to achieve a victory that he could be contempt with... and because Dietrich was summoned in the form of an impulsive prince who seeks glory by any means, he will furiously carve his way through all those who oppose him in order to achieve total victory for himself and his Master. [hr][b]Parameters[/b]: [hr]STR: [b]A[/b] || END: [b]B[/b] || AGI: [b]B[/b] || MAN: [b]C[/b] || LCK: [b]C[/b] [hr][b]Class Skills[/b]: [hr][b]Magic Resistance[/b]: B Cancel spells with a chant below three verses. Even if targeted by High-Thaumaturgy and Greater Rituals, it is difficult to be affected. Dietrich has a high rank in this skill due to facing off against many phantasmal species and spellcasters in his life. However, it is weakened due to Dietrich adopting the properties of a demon. [b]Riding[/b]: C Most vehicles and animals can be handled with above average skill. However, cannot ride the likes of Phantasmal Species such as Monstrous Beasts. Dietrich's riding skill would normally be high enough to qualify himself for the Rider class. However, because his death is associated with riding a demonic steed, its ranked has decreased. [hr][b]Personal Skills[/b]: [hr][b]Temperament of the Slayer[/b]: A+ The tactics and mindset of a seasoned slayer of beasts. The experience obtained by one who has faced off against the likes of dragons, giants, wild men, and dwarfs. To Dietrich, merely slaying a single beast is not enough to grant him glory; he must slay a hundred of them in order to sate his ambition. Through immersing himself into an engagement, Dietrich is able to raise his level of combat efficiency, changing an output of 1 into a 100 by means of focusing his wrath to destroy all opposition. Whether it's forcing his body to keep up with a faster opponent or smashing his way through the defenses of a durable adversary, the Demon Prince will prevail against the strongest of his enemies through an overwhelming force of determination. It is through this skill that Dietrich is able to hold his own against those stronger than him, though it shows its full effectiveness against Monstrous foes. [b]Fires of Machmet[/b]: - The phantasmal heritage of Dietrich, who was said to be a child of the Devil. When Dietrich's mother was pregnant, a demon who had visited her prophesied that her child will be "the strongest spirit who ever lived," and "will breathe fire when angry." This skill manifests as Dietrich's constant bubbling fury. Like a raging flame, the more his anger is fed, the stronger he will become, his Strength increasing to near inhuman heights. At his angriest, Dietrich's demonic heritage begins to truly manifest as he exhales bouts of scorching flames, Hellfire formed out of the Demon Prince's grudges. A physical manifestation of his rage. Perhaps because of a stubborn desire to match his hated foes, Dietrich's demonic flames are especially effective against those associated with Dragons, as it was capable of burning through the impenetrable skin of a certain other dragon-slayer. A skill more becoming of a Berserker, it should be said that Dietrich has learned to focus his anger through the use of his [i]Temperament of the Slayer[/i] skill. [b]Protection of the Fairies[/b]: B The ability to call upon Luck in dangerous situations by means of blessing from a spirit of nature. Activation is only possible in the battlefield, performing feats of arms. Dietrich receives the favor of Frau Saelde, the personification of good luck, by slaying a strange beast pursuing her. The good fortune which allowed Dietrich to achieve his many victories in life, it could be said that such luck is something of a curse, as is could also be attributed to his long life. [hr][b]Noble Phantasms[/b]: [hr][color=fff200]Nagelring[/color] [i]Shining Bane of Giants[/i] [b]Rank[/b]: C [b]NP Type[/b]: Anti-Unit [b]Range[/b]: 1 [b]Maximum Number of Targets[/b]: 1 The first wondrous weapon obtained by Dietrich, a shining sword forged by the dwarf Alberich for the giants Grim and Hilde, both of whom Dietrich had slain with the very same blade. Originally a sword made for giants, it is a mighty monster of a blade, its hideous appearance suitable for a mad warrior such as Dietrich. Carrying Anti-Giant properties due to being bathed in the blood of many giants, its true purpose is to be used as a defensive weapon, capable of deflecting attacks that are much stronger than what the wielder could normally defend against, receiving the force of the blows dealt against it. It was with this weapon that the young Dietrich was able to defeat the giant Grim, who was said to have the strength of twelve men. However, Nagelring is dependent on the skill of the user, incapable of moving on its own accord to intersect against attacks. By invoking the name of this Noble Phantasm, Nagelring is filled with the force of the attacks it has recently defended against, delivering the might of an opponent's strike against them in an explosive blow of force. A technique-based ability created by its wielder in order to fight against the much stronger giants, this Noble Phantasm is able to be invoked instantaneously, immediately in response to deflecting an attack. Also, the explosive aspect of the sword comes from another hideous blade with a similar naming scheme used by another famous monster slayer known for breaking his own weapons. [hr][color=ed1c24]Eckesachs[/color] [i]Flaming Bane of Dragons[/i] [b]Rank[/b]: A [b]NP Type[/b]: Anti-Army [b]Range[/b]: 1 ~ 45 [b]Maximum Number of Targets[/b]: 500 The second wondrous weapon obtained by Dietrich, a sword forged in dragons' blood, made with much finer craftsmanship than Nagelring. It originally belonged to the mighty giant known as Ecke, and obtained by Dietrich after he defeated Ecke in single combat. A mighty Demonic Sword large enough for a giant to wield, it is said to be the sharpest of swords. Dietrich accomplishes this by bathing the dragon-forged blade in his own fiery breath, causing its strikes to be forever bathed in his raging flames. Eckesachs slices through the strongest of defenses by means of burning them away, launching waves of seething hellfire with every swing. Because the flames produced by the blade originate from Dietrich's own fiery breath, Eckesachs carries the same effectiveness against those bearing the properties of a Dragon. Upon the release of its true name, the hellfire surrounding Eckesachs flares mightily as the sword itself seems to awaken. As dragons are symbols of evil in Europe, and serpents are linked to the Devil in France, the draconic and demonic qualities of the blade intensify through their synergy. The grudges of the dragons' blood that stain the blade begin to fuel the hellfire that surrounds it, releasing a torrent of primal fire born out of the Demon Prince's fury. A wave of devastation that represents its wielder's obstinate desire to slaughter all in his path in order to achieve glory. After making such an attack, the hellfire that surrounds Eckesachs fades momentarily, restoring itself after a time... or if Dietrich gets angry enough to bathe the blade in his own hellish breath once again. [/center] [/hider] [hider=Living Weapon] [center] [h2][b][url=https://www.youtube.com/watch?v=hzzjOp7tM7Q]Watchdog of the Giant's Pit[/url][/b][/h2] [img]https://i.ibb.co/NtKwTvX/image.png[/img] [b]Name[/b]: Isidore Gavros [b]Age[/b]: 62 [b]Gender[/b]: Male [b]Alignment[/b]: True Neutral [b]Rank[/b]: Count [b]Objective for the Grail[/b]: To ensure humanity's survival. [b]Command Seal[/b]: Three arms holding each other to form a triangle. [hr][b]Personality[/b]: [hr]Despite being guided by logic, Isidore is a man who lives by his ideals. While his personality is quite hollow, he harbors a love for humankind, seeing each individual as one full of potential. Of course, such potential could also lead to destruction, a thought that allows Isidore to be contempt with his role as Atlas's guard dog, making sure that nothing made from the Giant's Pit ever leaves. Despite his views on others, Isidore sees himself as nothing more than a machine with one purpose, believing that he must sacrifice his own humanity in order to save the world from its own destruction. [hr][b]Biography[/b]: [hr]Originally a family of practitioners of Ancient Greek martial arts who followed their own personal philosophy of one's own body being their greatest weapon, the Gavros family's studies evolved from the optimization of their own techniques to the creation of weapons and enhancements made to supplement their own method of combat. Because their own studies relied upon experience in combat and their weapons were functionally useless to those who did not know of the family's techniques, alchemists of Gavros happily volunteered to take on missions for the Atlas Institute as a means of refining their martial arts. The boy who would be named "Isidore" was born a special case, a weak and frail child in a family whose craft demanded the upmost physical performance of its user. However, what Isidore lacked in prowess, he had substantially more in mental capacity, considered a prodigy in "magecraft" among his family. With a strong mind also came a strong will, and Isidore was dedicated to following his legacy, taking the mission of the Gavros more literally. Isidore modified the weapons left to him by the previous family heads so that he may integrate them into his own being, truly making seeking to make his body a weapon. With each trek into the moonlit world, Isidore's love for humanity grew, strengthening his resolve further until he became more machine than man. Now, seeing himself as but another weapon that should be locked away in the Giant's Pit, Isidore resolved to staying by the confines of the Temple, serving as nothing more than a loyal hound guarding its home... that is, until he was called to take part in a strange ritual taking place in France. [hr] [b]Origin[/b]: Rejection [b]Elemental Affinity[/b]: Carbon [b]Magic Circuit Switch[/b]: A calculation involving taking his body apart and putting it back together. [b]Number of Magic Circuits[/b]: D [b]Quality of Magic Circuits[/b]: E [hr][b]Magecraft and Other Skills[/b]: [hr][b]General Magecraft[/b] The basics of Western theory known to every magus of the Mage's Association. However, because Isidore is an alchemist of Atlas, this mostly applies to knowledge instead of application. Isidore knows how to make contracts, perform rituals, etc. [b]Thought Acceleration and Thought Partition[/b] Magecraft of the Atlas Institute. The ability to utilize the human body as an arithmetic unit. In other words, turning one's body into a computer, allowing for calculations at speeds higher than computers of the modern era through proper utilization as the brain is said to be the most advanced computer devised by nature and unable to be replicated with technology. Isidore is capable of forming up to four partitions at the current state of his body. [b]Pankration (Gavros)[/b] An ancient Greek martial art that combines boxing and wrestling, along with other techniques such as kicks, holds, locks, and chokes. A technique utilized by humans against other humans with the intention to destroy one's opponent. Its techniques have been further optimized utilizing the Alchemy of the Atlas Institute. The Gavros, inspired by the heroes of myth, wished to refine their own bodies in order to make themselves into perfect weapons. In Isidore's case, it could be said that he is a master of the art, seamlessly modifying its techniques in order to suit the capabilities of his new body and face off against threats beyond humanity. However, it is incapable of matching the exact ridiculous nature of the heroes who had inspired the Gavros to improve upon their martial arts to the degree they have reached. [hr][b]Weapons and Mystic Codes[/b]: [hr][/center][list][*]A helmet fashioned from a similar alloy that composes Isidore's body. Capable of analyzing data at high speeds, the helmet facilitates the use of thought acceleration in combat, acting as an additional partition of the mind that works at half its normal efficiency. A "mini-computer" which only serves the purpose of analyzing a singular opponent's movements in combat, it is incapable of making advanced predictions. [*]An advanced tool kit composed of technology that far exceeds the current era, intended to make repairs to Isidore's body. Also included is enough replacement parts to repair a number of major injuries as well as perform light maintenance, enough to last the entirety of the war... hopefully. [*]A sphere that serves as an "amulet" that can be embedded within one's chest. Effectively grants the user Magic Resistance at the rank of [i]E[/i]. [*]A nice hoodie. [*]A gym bag full of equally nice hoodies of different colors. [*]Like, fitty Euros.[/list][center] [hr][b]Exceptional Benefit[/b] [hr]Superior Mystic Code. [i]Le Secret[/i], b-but you've probably already seen it... [/center] [/hider]