[center][b]Character Rules:[/b][/center] -Disney movies are by their nature limited. Pulling from supplementary materials (sequels, TV shows, comics, books, musicals, etc.) is not only acceptable, but encouraged to make more rounded characters. Feel free to mix and match, and if you do, just notate what you’re using. -Headcanon is also encouraged and accepted - within reason. I’m pretty lenient about things like back story, playing with sexuality, hobbies/interests, relationships they may have with other characters, all kinds of fun stuff. All I ask is it doesn't change the character drastically from their source(s) and actually fits what we see onscreen/can infer from what’s shown. [list][*][b]Example:[/b] Captain Phoebus is a trained knight who has been at war for years. The movie shows he has a prowess and preference for swords, but can improvise other weapons. Being a knight, it wouldn’t be far-fetched that he has some archery training. However, he will NOT be a master with a bow, nor will he always get perfect shots. Save those for Merida, who consistently works with a bow and arrow (but should still, on occasion, miss a shot, because no one's perfect).[/list] -In the vein of headcanon and acceptable limitations, a character’s skills cannot be used to godmod. [list][*][b]Example:[/b] Cassim is well-traveled. It’s likely he has been to places other characters have not, or at least heard of things and places other characters would have no knowledge of. Mentioning that he’s heard of an artifact that comes up in-game is fine. Having said artifact on his person and using it without GM approval, or going into a long history about it without discussing it with the GM is not.[/list] -I am all for darkening characters and story compared to the main canon, as again, Disney movies are limited, and cannot always explore certain character depths and back story. This is NOT an excuse to throw in R-rated or “shock value" content solely to just throw it in. [list][*][b]Example (and minor trigger warning for mention of sexual assault):[/b] What we know of Megara’s back story is that she sold her soul to Hades to save an ungrateful boyfriend who dumped her for someone hotter. Logical conclusions can be made that Meg’s relationship with her ex-boyfriend might have been even subtly abusive, or had other issues that didn’t make it to the final cut of the movie (maybe she felt unworthy of him, and that her effort to save his life was her way of proving her worth). Going into depth in this vein is fine. What is NOT fine, is basically saying, “he raped her, and now she hates men,” and calling it good. One, that contradicts canon, and two, it cheapens the effects of that kind of trauma just to be “edgy” and “dark.” Darkness in and of itself is not a bad thing. Being dark for cheap thrills is. Don’t do it.[/list] -If a character has a pet and/or a sidekick (Rapunzel and Pascel, Esmeralda and Djahli, Pocahontas and Flit/Meeko, etc.), whoever has the main character controls their companion. -While sequels/series count as supplementary materials, there are special rules regarding them. A player might want to be a character from the sequel/series (just because the [i]sequel[/i] sucks doesn't mean the [i]character[/i] does). However, if a different player has a character from the main film, they may not want to (with good reason) acknowledge the sequel’s/series’ existence. How this will be handled: [list][*]First come, first serve. Note that this particular rule ONLY applies to characters who are family, be it blood or adoption. If a sequel character is taken first, the sequel counts (to the extent the sequel character’s player wants it to) as canon. As an example, Cassim is taken. If we get an Aladdin player, Aladdin WILL acknowledge that he has a father, because Cassim was here first. Alternatively, if we got an Ariel player, and she was here first, Ariel’s player gets to decide if the sequels count. If Ariel’s player decides she doesn’t want to be a mom, Melody will NOT be accepted as a playable character, because it affects Ariel’s playability and forces her player to deal with something she didn’t want to begin with. [*]When it comes to non-related sequel characters (friends, love interests, sidekicks, etc.), the above rule does NOT apply. However, the players on both sides (sequel and original) DO get to decide what relationship their characters have, if any. As an example, I have Quasimodo. Madelline is an available character, since they are not family (she being a love interest, and therefore immune to the above rule). However, a Madelline player would need to discuss with me, the other player, beforehand whether or not Madelline and Quasimodo are lovers, and not just assume that they will be in-game JUST because they were in the sequel. Maybe I want to keep him single, but they can still be friends. Maybe we as players mutually decide to disregard the sequel entirely, but still let them meet and fall in love in different circumstances. Maybe we (grudgingly on my part) accept the sequel and have them start off in a relationship in-game. Maybe they have no relationship whatsoever outside of whatever team effort is needed at the moment. Anyway you look at it, neither player can force the other into doing something the other doesn’t want, but Madelline’s availability as a playable character is not affected by any of them. Whether Quasimodo has a relationship with her or not, her existence does not depend on him like Melody’s does with Ariel. [*]A lot of the RP is very soon after the happily ever after. There is time for the character to adjust to their life, and that may be different for different characters (days, weeks, months, etc.). Sequels can sometimes throw wrenches in timelines, so expect some fudging, especially if the sequel is in the distant future from the main canon. Using Madelline again, the circus she travels with - instead of coming to Paris like seven years after the original film - could come to town more immediately to make her available. Characters like Cassim are easier, because he leaves right after Aladdin and Jasmine’s wedding, and therefore, it’s more easily assumed he’s gotten into some adventures a few months after.[/list] -Some characters come in "sets." After initially writing separate profiles for Lock, Shock, and Barrel, and finding that about 80% of them were just copypasta with changed names and pronouns as needed, I decided that character “sets” can just be put under one profile for convenience’s sake, should anyone else end up taking characters that would fit one. A “set” is defined as two or more minor characters who: [list][*]Have a background that is basically interchangeable with the other characters in the set [*]Can have their entire personality summed up in a short paragraph [*]May be distinct characters, but still share a lot of similar attributes with other players in the set [*]Would otherwise be workable NPCs[/list] Lock, Shock, and Barrel are the prime example, and most “sets” will probably be antagonists of sorts, since that’s usually where these types of characters crop up. Other examples are the Stabbington brothers, Flotsam and Jetsam, and the Beast’s servants (primarily Lumiere and Cogsworth, and Mrs. Potts and Chip. While they [i]could[/i] be played separately, as they have distinct personalities, they're also all servants who became enchanted objects, they all have similar limitations, and they don't have as much depth as Belle or Beast to work with).