[quote=@Sanity43217] So, gotta few questions. Trying to iron out a character concept. [list] 1 - You mention Male Witches being super rare. Are they available as a player character? 2 - You say there are genetic markers for witches. With the help of magic, would it be possible to create a serum that granted a form of magic to normal people? Like an experimental type of super soldier? 3 - Where are we at with MUWs? Can I make a character that uses them? Like a pendant that increases his physical attributes and a pistol that fires magic bullets? [/list] [/quote] 1- Yes, they are playable. I may object to an entire team of warlocks/sorcerers though. Warlocks/sorcerers are treated a bit better than female magic users due to the rarity and the fact that they aren't immediately singled out as magic users. It also helps that due to the recessive condition of witch genes, warlock and witch couples have a greatly increased chance of having magic user children. 2-Well, genetic therapy is in its diapers as in our world. Magic only adds a potent unknown to the mix. The 100% sure genetic rewriting that gives you magical powers are actually certain supernal methods of spreading like vampiric infection. They tend to drive the victim insane though so they're off the table. Surely, experiments about artificial humans and humans in general happen (more on the witches' side), but the results are not very good. It's possible for such a procedure to happen but it would plague the one receiving it with an unreliable health condition, and possibly the hazards of mutation and dropping dead at random. (In practice anything like this that involves magic will involve the "fickle" rule. If you want such a character you must consent that the GM can kill him at any time for any reason and without warning). 3- GRAM is capable of creating minor enchantments of power and durability in tools and weapons, but they're very limited. Witches can have strong, fancier enchantments on their tools, but the tradeoff is that the weapons are usually obsolete (you're very lucky if you manage to get an old AK enchanted with homing bullets lying somewhere.)