[center][hider=Trooper CS / Forward Scout] [center][img]https://i.pinimg.com/564x/d1/44/2b/d1442baae3c2b94aa83084b8dcdf2b88.jpg[/img] [h2][color=ed1c24]Ocho Macleod[/color][/h2][/center] [/hider] [/center] Age: 32 Branch: [u]Trooper[/u] Skills: [list] [*]Advanced Stalker - Stealth operations are Ochos bread and butter, with him excelling at tasks requiring extreme patience and discipline along with a strong sense of direction, tracking, long distance observation, and evading pursuit. [*]Deadeye - Excels at long distance operations are not limited to surveillance. Ocho is a remarkable marksman and spotter with a knack for landing a shot in even the most unsuitable of conditions. [*]Survivalist - Scouts by the nature of their title need to be capable of completing their tasks without reliance on the larger picture, needing to adapt to new landscapes and dangers while retaining their efficiency for the task. This is an incredibly hard skill for many to master but Ocho exceeds expectations. [/list] [color=ed1c24]Non-standard gear[/color]:[list] [*]Tactical helmet - Built in range finder, headset, smoke filter system, voice alteration equipment, thermal vision. Based on an original design and modified for espionage over standard field work, it is easily the scouts best friend. Ochos helmet was specifically modified to filter his sight with lingering magic detection, similar to thermal vision but reacting to magic essence. [*]Specialty rounds - [Fire/Thunder/Toxin/Gas] - As the title suggests, these are not your regular sniper rounds and are rather valuable. The brass casings have inscriptions around them that trigger different effects to the rounds within. Some turn the projectile to superheated bursts or deliver massive electrical discharges. Others are manufactured specifically for GRAMs best field agents, injecting targets with lethal chemics stored in a hollowpoint round, or release a cloud of colorless but potently flammable gas. [*]Geiger Counter - Similar to devices used to measure radiation saturating the area, this device was modified to track lingering pockets of magic essences in the air from up to 3 weeks previous. The stronger the magic used the higher the device spikes. Ocho uses it as an early warning device. [/list] [color=ed1c24][b]Biography[/b][/color]: Maybe Ocho isn't the smartest or sanest of people in GRAM but there is no denying his abilities are borderline inhuman, a tracker of the highest caliber with a decorated history of engagements inside and outside the city. Utterly fearless and a self made man of pure discipline put on this planet for the soul purpose of walking its withering husk without a sound. This man lives for his job and has proven many times that the harder the work the harder he works, earning trust and responsibility by the handful, even briefly being in charge of training other scouts. In the end he was considered too lax with field work after expressing repeatedly that recruits failed his own testing due to a lack of creativity or adaptability, stating 'good scouts are born, not trained'. Despite working for GRAM and sporting an impressive kill count, Ocho is a kind soul. Cares for every citizen in the city even if he does not trust all of them, and silently wishes the fear of the supernatural would stop hindering the betterment of the cities people at large.