[quote=@Lugubrious] A good sheet, but there are two things I should point out. The first of them isn't in the way of his acceptance, so you don't need to change it, but I feel like you would benefit from it. Having single moves as Powers is very limiting because it is a single thing you can do instead of a suite and the rate at which you get new special moves is slow. Rather than have Ball Buster as his Power, I would instead make it 'The God Hand" and describe what it allows him to do, including super strength. Then, I would say replace the Strength "God Hand" with something like "Move Master" or "Quick Learner" and have it say something along the lines of 'Gene is always adding to his arsenal of techniques, picking up new ones or remembering ones forgotten. Every level-up, his style gains three new techniques. He begins with just Ball Buster, a groin shot that leaves foes stunned.' I think that would be a better way to go around it. The more pivotal thing is the end of his backstory. In the New World, all characters (pretty much) start out under Galeem's influence, oblivious to Galeem's presence and with altered behavior. While he might still wander around in search of a fight, and that wandering could very well bring him to Peach's Castle and the rest of the group, he wouldn't be able to oppose Galeem in any way until freed. [/quote] Alright, thanks for the response! I got rid of the last paragraph of backstory, so he's still under Galeem's influence at the start. Switched God Hand to his Power, and put Ball Buster under a new strength that borrows from his home game. Also clarified how the Adaptive Difficulty weakness works a bit better. Hope it's good.