[b]KARMA[/b] [hider=Achieve these to earn Favor Points!] [u]The Untouchables[/u] - Incur no damage in the Session (2 Points) [u]Mission Complete[/u] - Complete the Session (2 Points) [u]Greene's Approval[/u] - Greene is not incapacitated in the Battle Phase (1 Point) [u]Fleeting Memories[/u] - Gain a Memory Fragment (1 Point each Fragment) [u]Tall & Proud[/u] - Complete the Session without any Dolls annihilated in the Battle Phase (2 Points) [u]Hidden[/u] - (2 Points) [u]Hidden[/u] - (2 Points) [/hider] [hr] [center][h2]Dead Factory[/h2][/center] [center]~ [@Skyswimsky], [@GreenGoat] ~[/center] [color=ed1c24]*BWOOP* *BWOOP* *BWOOP*[/color] Before [u]Yuno[/u] and [u]Rosemary[/u] could agree to a course of action, the factor's alarms blared. "[color=green]That can't be good.[/color]" Greene remarked. The growling of hounds were heard as well as the shuffling of steps. A mob of regular zombies appeared and with them were two fierce undead dogs, their teeth bared against the intruders. Another group of zombies appeared but they were armed with guns and wore security uniforms. And last but not least, one of the Goliaths in the operating tables teared off its restraints and went to join the opposing force. "[color=green]Are guns even gonna work against that thing?![/color]" Greene panicked as he took his position. [u]Yuno[/u] and [u]Rosemary's[/u] choices were made for them, they must fight. [center]~~~~~~~~~~~~~~~[/center] [center] [h2][u]Battle Map[/u][/h2] [h3]Tartarus[/h3] [color=ed1c24]Goliath[/color] [h3]Hades[/h3] [color=ed1c24]Soldier[/color] (x5) [h3]Limbo[/h3] [color=ed1c24]Hound A[/color] [color=ed1c24]Hound B[/color] [color=ed1c24]Zombie[/color] (x10) [color=0072bc]Yuno[/color] [h3]Elysium[/h3] [color=0072bc]Rosemary[/color] [h3]Eden[/h3] [color=00a651]Greene[/color] [/center] [center]----------[/center] [center][h3][u]Enemy Data[/u][/h3][/center] GOLIATH (Max AP = 10) [hider=Parts] Monster Hand - [Action/3/0] Unarmed Attack 3. Bone - [Action/3/Self]Move 1. Hardness - [Action/4/Self] Move 1. Sensory Control Mask - [Check/1/Self] Support 2. Spike - [Damage/1/Self] Use this Maneuver only when you deal damage. Add +2 to the damage for an Unarmed Attack. Reinforced Muscle - [Damage/0/Self] Defend 2. Bulk - [Auto/None/Self] During the Battle Phase, you may ignore all Movement and Stagger effects. Long Arm - [Auto/None/Self] Increase the Range of your Unarmed and Melee Attacks by +1. Long Legs - [Auto/None/Self] Increase the Range of your Movement Maneuvers by +1. Namiso - [Auto/0/Self] Maximum Action Points +2. Adrenaline - [Auto/None/Self] Maximum Action Points +1. Reflexes - [Auto/None/Self] Maximum Action Points +1. Entrails - [Auto/0/Self] None. Entrails - [Auto/0/Self] None. Entrails - [Auto/0/Self] None. [/hider] HOUND A (Max AP = 9) [hider=Parts] Saberteeth - [Action/2/0] Unarmed attack 2 Animal Legs - [Action/2/Self] Move 1-2 Strengthening Spinal Cord - [Auto/0/Self] +2 Action Points. Tail - [Auto/0/Self] +1 Action Points. Intestines - [Auto/0/Self] None. [/hider] HOUND B (Max AP = 9) [hider=Parts] Saberteeth - [Action/2/0] Unarmed attack 2 Animal Legs - [Action/2/Self] Move 1-2 Strengthening Spinal Cord - [Auto/0/Self] +2 Action Points. Tail - [Auto/0/Self] +1 Action Points. Intestines - [Auto/0/Self] None. [/hider] ZOMBIES (Max AP = 8) [hider=Maneuvers] Rend - [Action/2/0] Unarmed Attack 1 + Chain Attack X Shamble - [Action/3/Self] Move 1 Mob - [Rapid/0/0] Hinder Move 1 [/hider] SOLDIERS (Max AP = 8) [hider=Maneuvers] Simultaneous Fire - [Action/3/0~1] Shooting Attack 2 + Chain Attack X Shamble - [Action/3/Self] Move 1 Mob - [Rapid/0/0] Hinder Move 1 [/hider] [center]~~~~~~~~~~~~~~~[/center] [u]Rosemary[/u] was the quickest among all the combatants, so she moves first.