Thanks for waiting and I apologize for doing so! Life got really chaotic all of a sudden, but I completed him! :D [hider=Milcar Artago] [img]https://i.pinimg.com/originals/a2/a6/fa/a2a6fa891f34b8c5a84bd0441a1c6c7e.png[/img] Name: Milcar Artago Gender: Male Age: 17 Orientation: Ace Personality: Raised on tales and poems of heroes all around the world using their magic and wits to combat injustice, Milcar is an idealist to the core. However, he never cared about fighting monsters or being on the frontlines- he would much rather be able to provide support and structure during and after the crisis. He would agree with one of his family's attitudes, namely "Heroes fight and die for what they believe in. And the rest of us have to deal with what they left behind." Because of this, he is quite meticulous and detail-oriented, as well as patient and determined, knowing when to bite his tongue and smile and nod, as well as put on a show of camaraderie. These qualities allowed him to gain favor with the other farm folk before Catamount, and allow him to stay off the dark guild's blacklist. Just because he is not outwardly aggressive does not mean he never puts up a resistance, however- an ambitious social climber, Milcar has weaseled his way into the pockets of his area's Catamount overseers to learn more about magic and their power structure. Likes: -Rain. Especially the storms on Kaia. Everything always smells so nice and alive after that, and hearing the raindrops against the roofs and trees is a captivating sound. -Honey. Particularly on bread and in his porridge. Harvesting it from the island bees is a pain, but Milcar thinks it's the sweetest and most delicious delicacy in the island. Catamount seems to agree. -The Forests. Something about seeing the other life on the island continue to flourish and thrive in the wild, even as its people have been enslaved, always calms Milcar down. Dislikes: -Animals. Except for eating them. Having grown up in the fields, Milcar only sees them as a nuisance who will pick off crops and create messes for the people to clean up. -Fires. He still has nightmares of a fire that he can't really recall. Cooking flames and the like are fine, but forest fires and fire magic is a big no-no. -Mercenaries. Including Catamount as well. Their loyalty can't be earned or curried, only bought, which makes them inherently untrustworthy in Milcar's eyes. Goal: To be free of Catamount's iron rule, and eventually leave the island. Fear: To be killed or tortured before he's able to escape. Joining White Gull: Because his magic is well-known within many of the enslaved villagers, it was only a matter of time until Zane scouted Milcar. Guild Mark: A gold tattoo behind his left shoulder. Magic type: Plant Magic- Users can control the properties of plants. Milcar uses the Mystery Seed that washed up on the beach some time ago to cast spells and the like. Island Group: East Side- Grew food alongside family. Family- Mother and father, but only mother is present. Background: The son of a farmer and a foreign trader, Milcar had a fairly uneventful life of chores and community until Catamount came into power. His family was able to keep their home, although it had become something of a bunk house for many of the orphaned children and general displaced villagers. The farm was enough to sustain them, even the scraps that Catamount left them. They cooperated with their tyrants, and not much happened to them- until Milcar found the Mystery Seed, washed up on the shores along the coast. Previously, he hadn't had any inkling that he had the capacity for magic, but it seemed harmless enough- just keeping it around seemed to encourage the plants to grow. The more he played with it, the more he realized that the seed could be used to instantly grow plants, or even control them. Though he greatly lacked formal training, Milcar was able to use it to grow fast and easy food for many of the villagers- even if they had to transport it rather discreetly. It was these small acts of rebellion alongside him trying to stay in the guild's good graces to avoid negative repercussions for his family that caused him to join the White Gulls. [/hider]