[@Mae]I went to casual so that everyone could post according to what is comfortable to them. I, myself, will probably vary greatly in post length--anything from a single paragraph to several. It's quality that counts to me, not amount. So you should be good. :) [@SilverPaw]After giving it much thought, I decided against Action points in regular posts. I have tried clarifying how Attack/Action points function in combat roles, however. The idea is D&D derived. A symptom of the restriction does make posts shorter, but I don't foresee it making them less immersive. In my [url=https://www.roleplayerguild.com/topics/177479-sandbox-fantasy-survival-or-alien-abduction-plot/ooc#post-4879699]Interest Check[/url] I mentioned wanting to run the game twice weekly. Not sure how well that'll work for everyone all the time, but combat should go quickly if everyone was available and online together, and my experience has been that this formula can be [i]more[/i] immersive than if we each take our time crafting carefully formulated "attacks." Of course, we'll see. Always room for change if something doesn't go our way. Also, I will definitely consider expanding the trait system! Thanks for the input. And this is a character-driven sandbox. So beginning "plot" is up to how each person wants to play their character. I do have plots at the ready for when they're relevant (and they will drive characters together), but for now I thought the focus could be on exploration, adventure, and the characters themselves. Hope I've managed to elucidate!