-Setting of PRCU -Adapted plot of Crestwood Hollow -Set in the 1980s -Opening IC post has three friends on the dock 'borrowing' a boat to travel to the 'island of freaks'. A figure is watching them and suddenly attacks, exposing one of the 'Hype Haters' as a Hype themselves before brutally murdering them in front of the other two boys. -Update old PRCU OOC with revised Hyperhuman information -Update dress code, including the addition of athletic attire. Expand on seasonal attire, (summer dress, winter hat/gloves), tucked ties -Issue that came up in the old OOC: "Classifiers are determined through a sort of Hyperhuman Aptitude Test, these tests are conducted through both demonstration of abilities as well as a the taking of a DNA and blood sample as the various classifiers each have individual indicators which set them apart from the others. As such, it's very hard to be mis-classified. The only reason for one to be 'mis-classified' is due to the fact certain powersets as they develop evolve into a different classifier due to the Hype-Gene being highly unstable. This is also the cause of various illnesses plaguing younger Hypes as their immune system often combats the Hype Gene prior to puberty when the body full accepts it and it begins to develop it's 'super human' abilities." [hider=Brainstorming the 'Lehrer' Classification System:] [b]PHYSICAL:[/b] (Jupiter) (Mars) Brute - the power makes them more resistant to damage than a normal person. Invincibility, healing factor, armor, etc. (Mercury) Mover - the power enables them to move in a way not available to a normal person. Super speed, teleportation, flight, etc. Changer - the power changes the form of the person using it. Animal transformations, state changes (turning into gas, liquid, solid rock), etc. [b]MENTAL:[/b] (Minerva) Thinker - the power lets a person gain or process information in ways not available to normal people. Mind reading, clairvoyance, super-quick thought, etc. Tinker - the power lets a person create things beyond the grasp of modern science. Mad science stuff, high tech weapons, magic weapons, etc. Master - the power lets a person act through minions. Mind control or influence, summoned minions, resurrected minions, etc. Stranger - the power lends itself towards stealth or infiltration. Invisibility, intangibility, certain types of hypnosis / mind control, etc. [b]MANIPULATION:[/b] (Juno) (Apollo) Blaster - the power lets a person attack from a distance. Lasers, fireballs, telekinetically thrown objects, shock-waves, etc. (Saturn) Breaker - the power allows them to break certain laws of physics. Time manipulation, space manipulation, inertia manipulation, etc. Trump - the power affects other powers. Power nullification, power enhancement, power stealing, power granting, etc. (Vulcan) - [b]REJECTED:[/b] [s]Shaker - the power affects the battlefield. Traps, obstacles, delayed area of effect things, force-fields, etc.[/s] [s]Striker - the power works through physical contact. Vulcan nerve-pinch, taser punch, fire punch, falcon punch, etc.[/s] [/hider] INTERNAL: -Somatic -Strength -Durability -Speed -Senses -Pheromone/Hormone -Shapeshifting -Mimicry -Auto-Biological -Psionic -Intelligence -Foresight/Clairivoyance -Telepathy -Telekinesis EXTERNAL: -Fundamental -Time -Space -Gravity -Electromagnetic -Light -Sound -Heat -Electricity -Elemental -Fire -Water -Ice -Earth -Metal -Glass -Plastics -Air -Wind -Biological -Flora -Plants -Summon -Control -Wood -Plant Based Textiles -Fauna -Summon -Control -Biological Manipulation -Negation/Amplification