[hider=Katherine Sinclair] [center][h3][color=0076a3]Katherine Sinclair[/color][/h3] [img]https://safebooru.org//samples/1111/sample_0fb09f39af35fced6490aab7d949116ace2b07c2.jpg?1154008[/img][/center] [center][h3][color=0076a3]"I'm just here for the tacos and to bash some freak's face in."[/color][/h3][/center] [hr] [hider=OIA Designation] [color=0076a3][b]Race:[/b][/color] Psionic human [color=0076a3][b]Gender:[/b][/color] Female [color=0076a3][b]Age:[/b][/color] 29 [color=0076a3][b]Psychological Profile[/b][/color] The type of lady you do [i]not[/i] want to piss off. Equal parts crazy, brave, sadistic, and has utter disregard for people not part of her little group. Growing up in gangs then being caught up in a shady mercenary group for most of her early life has colored her personality a bit for the worse. A battle hardened girl whose seen more shit than people twice her age by the time she was twenty. She has a healthy dose of mistrust for people, but has surprisingly shown stalwart faith and loyalty in those she's working with. She's stubborn and has a tendency to see things through to the end despite any sort of obstacle. In her general day to day, she's amicable enough, getting along with peers fairly well, if somewhat catty and a bit antagonistic. She has shown a tendency to antagonize everyone, is a bit of a wise-ass. [color=0076a3][b]Background[/b][/color] Raised for the first eight years of her life in the now burnt down St. Elziabeth's shelter for children, Katherine has had a bad hand dealt from birth. (See the Elizabeth's Shelter incident for more information). Running away from the abusive orphanage when she was eight, she was quickly picked up by a local gang who called themselves the 'Carcosa Yellow Kings' who, by all accounts, are a now defunct cult after a raid by the mercenary group known as 'Fenrir'. She doesn't talk much about what happened there, but it's clear this is where her Psionic abilities first began to manifest, likely due to some inhuman experimentation by the cult for the nine years she was there. After a raid by the Merc Group known as Fenrir, she was taken from the cult and recruited into their ranks for her Psionic abilities and her apparent weapons training. From there she was used as a special ops soldier by the group, and worked for both various governments and other organizations that had supernatural problems to deal with. Up until a year ago, she was still working for them, but decided to quit after an incident involving the Mercenary company and the OIA butting heads during an investigation where it was revealed Fenris was openly researching and delving into Occult business. Afterwards, she willingly cooperated with OIA officials and has been a valuable source of information on the mercenary groups past operations, and is currently assigned as an OTO officer for the past sixth months, of course, being under special supervision. [color=0076a3][b]Assigned Division:[/b][/color] Occult Tactics Operatives [color=0076a3][b]Specialization[/b][/color] Physical fitness Firearms Psionics Special operations & Swat [color=0076a3][b]Training(if applicable)[/b][/color] Formal hand-to-hand combat training Standard Firearm training Some Psionics training from her time in a cult [color=0076a3][b]Relevant Experience(if applicable)[/b][/color] Eleven years as a mercenary dealing with occult and dangerous situations [color=0076a3][b]Notes[/b][/color] Despite having some Psionic ability thanks to her time with the Yellow Kings, Katherine's ability with them is rather sub-par, at most only able to perform the simplest of tricks and tasks. It often seems to manifest as some form of hyper-awareness of her surroundings, telepathy, and minor telekinesis, plus a resistance to similar effects. Her favorite combat shotgun is affectionately named 'Remy'. She lacks a formal education, and as such isn't the brightest when it comes to complicated subjects, but has an extremely decent grasp of tactics and teamwork. Her codename in her time with the Fenrir mercs was 'Havoc'. Accurate telepathy of around a Kilometer. Hyper-awareness of about a ten-foot radius around her. Telekenesis of up to thirty pounds with some minor straining. Resistant to psionic effects and mental manipulation [u][i]St. Elizabeth's Orphanage Incident[/i][/u] A rather unfortunate incident involving a vampire and undead. The abbess and the other nuns had later been discovered to be using the children as a form of easily attained sustenance. The question of what exactly happened there that dreary night it burned down is up for debate - there were no survivors. The vampires all burned to ash, and anyone else were reduced to simple minded ghouls or livestock. The only one who may potential information on it is rather tight lipped on the subject, saying she doesn't remember much aside from the Abbess being 'Someone who needed her face punched in' [u][i]Fenrir Mercenary Company[/i][/u] A shady but influential group of people and other supernatural entities working for various governments, organizations and other such groups. Little is known about their internal affairs - after Sinclair was apprehended and she helped clean up some of their work, they've gone underground along with whatever occult dealings they were currently investigating. [h3]Combat Gear[/h3] One thing is clear with Kat's gear - she only care's about sheer stopping power her armaments give her. [hider="Remy"] [img]https://i.pinimg.com/564x/ed/bf/3e/edbf3ed5a69d80aec6da569a67b3af1e.jpg[/img] KarmaTec- TSK "Valkyrie" 10 Gauge Shotgun. Kat's main choice of armament, and the firearm she always tries to keep with her. She's had it for years, and its age and wear shows, but its lovingly taken care of. Its built purely for close range engagements, and has enough stopping power to at least stun a full grown minotaur. The ammo drum on it is loaded with ten shells. Its ammunition consists of a variety of shells, ranging from traditional led, silver bullets for more supernatural threats, to shredder and explosive rounds. Katherine has access to all, and often keeps such ammo reserves on her when in the field. [/hider] [hider=SR21][img]https://static.turbosquid.com/Preview/001301/452/WA/_D.jpg[/img] Dunn SR21 A fairly standard handgun picked up by Kat a few years ago. A fairly standard firearm with a non standard .45 caliber round. Kat isn't too picky about her side arms, only that they have enough stopping power to take out a cultist drugged out on space dust - Meaning blowing his brains out. Its a relatively close to medium range weapon. Like Remy, Kat has extra ammo of varying kinds to deal with changing situations on the field. [/hider] [hider='Modgud'] [img]https://cdnb.artstation.com/p/assets/images/images/008/137/713/large/swang-lima-armor-detail-logo-06.jpg?1510710085[/img] What appears at first to be a rather low end, perhaps common piece of armor wouldn't understand what its used for. It has enough defensive ability to tank a hit from a firearm or two, but that isn't its main function. The suit, 'Modgud' is rather designed to focus more on lightweight mobility as well as stealth, with specialized alloys and materials designed to absorb the sound the wearer makes whilst moving. It comes with a built in night visor, as well as a flashlight. [/hider] [h3]Other Equipment[/h3] Kat's other equipment usually includes 2x Standard frag grenades Combat knife [/hider] [/hider]