[center][color=red][u][h1]Rules / Combat[/h1][/u][/color] [img]https://artfiles.alphacoders.com/112/112959.jpg[/img] [color=orange][u]Rules[/u] *Basic rules apply. No Godmoding, Powerplaying etc. *This is a free roleplay so long paragraphs aren't needed. But don't miss important details others need to understand. *The world is as it is, mysterious. Keep it that way. *Monster encounters and what events are available are up to me. But you can have personal quests. * Traveling will be done in increments up to an hour. * Monsters will grow and so will characters. New abilities and their growth will be regulated by the GM. * Your items, gold, ranks, abilities and any earned traits must be listed in your CS upon receiving them. * This is a rp with teens please keep most adult themes out of play here. Like gore and sex. * Try to remain active so this rp can move along smoothly. IF we are forced to wait for you I will press forward without you. *Monsters and characters can potentially die. It won't likely happen if you stay prepared and don't act rashly. [H1]Rules for combat [/h1] Try not to do these. Its not a big deal if it happens as what makes the most sense story wise will be what will likely happen. Autohit - Establishing a confirmed hit or contact in the same turn an action was initiated on an opponent is prohibited. Participating parties are allowed to react to any action when applicable, and recipient of a perceived hit is permitted options in response to the proposal of an enemy player in accordance with Play-By Post rules. Ruling An interception may infer an autohit if the receiving party is unable to respond to the action of the proponent. Godmodding - Control of the opponent or their actions is forbidden. Negation and Immunities may full under this category. Meta-Game - Using Out Of Character knowledge and information in character. Blatant unjustified actions is prohibited pertaining to precise disassembling of a character or ability/power they control. Retroactions and Precognition fall under this category. Information your character does not have access to constitutes as Meta-gaming. Precognition - The power to perceive predetermined events is not allowed. Calculations and heuristic creativity is permissible. Retroaction - To undo an action proposed by the original party in the next post is unacceptable. An action can be cancelled by a player with minimum committal when applicable, but the act of reseting or reversing a previously stated action is disallowed. Example: creating an action, and upon the enemy player's response, deciding that said established action never occurred. Meta-gaming with explicit intent in a Retroaction is forbidden. [/color] [/center]