[color=#7D86AB][center][h1][u]Optional Lore[/u][/h1][/center] [hr] [b]For those who are or want to start playing by the Ascension bloodline Lore.[/b] [url=https://i.pinimg.com/originals/a2/d5/db/a2d5dbb63429f4801a204e229cd0236b.jpg]Tyro image[/url] [u][b]Tyro / Fire / Earth[/b][/u] [i]Born of the volcano.[/i] Rulers of Fotia. A kingdom built within in-circulating volcanoes. Their activity is kept to a minimum due to the heat's transfer. Blessed with knowledge the Fotians have forged technologies to improve their situation. Trains, elevators, and explosive powered projectiles. The early stages of steampunk technology has risen to prominence within their land. Despite their love of physical combat, lack of attire due to the heat of their land, and desire to constantly hunt dragons. Their element is fire. [url=https://artfiles.alphacoders.com/110/thumb-110270.jpg]Nayu Image[/url] [u][b]Nayu / Darkness [/b][/u] [i]Born of the shadow.[/i] Rulers of Nero. Elegant aristocratic people who live mostly by sound rather than sight. They are the most finely clothed of descendant races. Their solitude within their dark underground kingdom has left them isolated. Underground caverns that stretch out endlessly into the depths are found throughout their lands. Including terrible Basilisks. Many born blind and cast aside unless able to be cured. They are the creators of fine musics, text books that use touch, and the blood selling trade attracts strictly Nayu buyers, because of this many fear their blood drinking. Their element is darkness. [url=https://i.pinimg.com/originals/f3/4d/8b/f34d8bbeaff30ce895b3cf0619fcb6f3.jpg]Image of Oro[/url] [u][b]Oro / Earth / Wind[/b][/u] [i]Born of the mountain.[/i] Rulers of Gaia. Many Oro are born with wings, claws or tail. A rare few are born with jewel like scales on their skin. They are also known for having superior strength. High atop the mountain peaks sits the stone towers of the ancient rulers. Dragon statues. Hardy and unscathed yet beautiful and rare. Very similar to their people. The Oro of Gaia have the most massive royal palaces. Ones big enough to house their many pet dragons. The Oro have a kinship with dragons and even protect the wild ones that live behind their mountain. The Oro are known to have thick hides and thick heads. Given their high altitude they also wear thick coats and are the main buyers of furs. Their elements are earth and wind. [url=https://s9.postimg.cc/5dmx2rrbz/ae2264c00d78853f21f1d483f76f5080.jpg]Sol Image[/url] [u][b]Sol / Light [/b][/u] [i]Born of the sun.[/i] Rulers of Vrondi. The Sol have a king who the land itself was named after. He has lived since before the ancient war and has remained as a ever lasting spirit. The Sol do not wear much. Their lives revolve around sunlight and they are able to replenish their bodies with it. Their land is a place of rest where they protect the small number of seraphim within the lands. Plants are also under their command and they live mostly eating them. Vrondi itself is a extremely lush jungle with vegetation and fruit a plenty. Their homes always have vines or flowers sprouting around. Their element is light. [url=https://s9.postimg.cc/p6z0uy1zj/f7c73f70d5925885416814322aeeb9e7.jpg]Lassa Image[/url] [u][b]Lassa / Water / Electricity[/b][/u] [i]Born of the sea.[/i] Rulers of Tearia. At the oceans floor near the oceans surface sits a city within a dome. The dome is filled with air which allows foreign blooded descendants to visit though very few do. The waters belong to the Lassa even if they contend with pirates the most. Many Lassa are born with webbed hands and or feet making walking on land hard. Yet their ability to breathe both water and air is a minority, a special fish once found can grant one the ability to breathe air. Within the depths of the ocean they have found remnants of ancient magic that worked like technology. Much like a budding Atlantis Tearia is able to use underwater vehicles, rapid fire projectiles and have their own weapons forged through countless experiments. The capital is blocked off by two large mountains and is only accessible through a drenched murky cave. There are small islands surrounding them. Their element is water. [/color] [color=#7D6655][i]And these are their ancestral blood.[/i] [u][b]Seraphim / Divine[/b][/u] [i]Born of the Divine will.[/i] These are the rare few born with seraphim blood. They are sought after for their pure looks. Their tender flesh and smell and their connection to the divine. The highest worth of slaves are seraphim ones. They are often born with wings and or a halo. Seraphim find it hard to impossible to hide their bloodline. the Divine is their affinity. [u][b]Dragon / Chaos[/b][/u] Born of primal chaos. Dragons are not stupid. Though many run in the wilds without a bit of knowledge of the descendants a few dragons remain in the know. Some remain from times of ancient. Some Dragons know good magic. Can transform into a descendant and live among them. Having Dragons blood is hard to hide for the most part though the destructive power is not to be trifled with. Primal Chaos is their affinity.[/color] [hider=Well Known Groups][color=#954535]There are six organizations. The majority act in the light of day. Two however are shrouded in mystery. [u]Forthright Groups[/u] [b]The Sureiya / Dragon Slayers / Fotia's Dogs[/b] The guild for Dragon slayers and swordsman. Magnixx is also the leader of this group for his forefathers are the founders who used the heat of their natural environment to forge weapons to slay dragons and other beasts. Only the head of a full grown feral dragon however can earn you a place here. Represented by a flaming sword. [b]The Aion / Seraphim Knights [/b] The supporters of angelic beings forced to work in secret due to the Therosi Guild. Their leader is a Seraphim named Mirror. Represented by a blue feather. [b]The Taxi / The Healing Church / Purifiers / Knights of the Sun[/b] The guild for the followers of healing and order. Their leader is king Vrondi and they make most of the security and military force of the Vrondi kingdom.They hunt and destroy cannibals, mass murderers, abominations, and heal and aid the sick with a combination of healing remedies from all over. They often work closely with the Vrondi and Aion. Represented by a green sun. [b] The Magoi / Spell casters Society / School of the spell channeling arts[/b] Spellcaster alliance. Must know at least 4 spells to enter this guild. They produce spells and collect knowledge on all spells. Most spells people learn to master come from them. All races combine their knowledge to create new spells. They often seek spells that have not been recorded which sometimes made by those outside the Magoi. Represented by a lightning bolt.[/color] [color=#0D5E6E][u]Shadow Groups[/u] [b]The Therosi / Blood Mages / Crimson Priests[/b] A secretive organization of descendants all over the Edafos who work to capture, enslave and oppress those with near pure angelic traits. They have blood magic that has many unknown uses for what is required to use it. Whispers in the dark corners of dark places have said they have a way to make one immortal. However they seem to be mostly top level slavers. Represented by a Blood red Moon. [b] The Dolofon / Shadow League / Black hand [/b] League of Assassins. Their leader is the king of Nero, Sleeth. Only dropping bodies without a trace on contract can earn you a seat in this guild. They are funded and work closely with the kingdom of Nero. Represented by a red droplet. [/color][/hider]