[center][img]https://i.imgur.com/hjmIbL5.png[/img][/center] [hr][indent][indent][center][i]It drives us all. That old stagnant air and that uncomfortable humidity serves only to push us further. People who don't enter the labyrinth don't really get it, do they? Even with the danger, the grossness, and horrible prospects of retirement, it's all worth it just to find something that nobody else has. Even with the solitude of those dank corridors, adventurers are brought closer together than if they were in those traps where the walls close in on you. The depths are where friendships are forged. Really, isn't that what's most important about the journey—the friends you make along the way? Well, that and massive piles of gold. Massive piles. —Genn Greyforge, master adventurer[/i][/center][/indent][/indent][hr] [indent][indent][i]An alliance of gods brought together by a common goal. Such a thing is not uncommon for the more noble deities within Orario. However, most of these alliances are simply that of friendships. Gods being friends with gods, therefore they help each other. This alliance, however, was different. Born of common goals rather than pleasantries, a collective of gods had formed in order to fight against a common threat. While their conflict is great and will have severe repercussions throughout Orario, this isn't the tale of gods and their petty politics. No, this is a tale about their symbol of unity. Formed as a sign of their alliance, this small group of rookie adventurers had no idea what was in store for them as a consequence - and blessing - for their formation. While they were nothing more than regular adventurers when they began, each one of them had that small spark of greatness that is found in so many legends. Together, those sparks would coalesce into a legendary tale of adventurers.[/i][/indent][/indent] [hider=Magic]For most adventurers, [b]Magic [/b]is something that they will never acquire. However, those lucky enough to be blessed with magic are done so either at birth ([b]Congenital Magic[/b]) or when they are blessed with falna ([b]Acquired Magic[/b]). That isn't to say that the average adventurer is unable to acquire any form of magic. Through the usage of prohibitively expensive grimoires, one can acquire magic incomparably strong compared to the magic one is born or blessed with. However, this doesn't mean mankind holds an unlimited aptitude with magic. For one reason or another, mankind can almost always know only three spells at a time. While exceptions exist, the general limit is three, be it of birthright, blessing, or knowledge. People who are able to cast magic while moving or fighting are considered to be masters in magic, being called users of [b]Concurrent Casting[/b]. Generally, magic contained within a grimoire is the strongest, followed by the blessings that come with falna, then the magic people are born with, and finally, learned magic. Magic is generally cast with a chant and then saying the magic's name to activate it. In the result a magic chant is interrupted or otherwise fails, an [b]Ignis Fatuus[/b] occurs and the user is harmed by their own magic exploding. Magic that doesn't require a chant is extremely rare, contained usually in grimoires or high level blessings. Overuse of a magic can result in [b]mind fatigue[/b]. Often jokingly called dozens of other things (such as mind break, brain busted, brain off, etc), the condition is actually quite serious and many adventurers have perished because they didn't pace themselves. [b]Curses [/b]exist as an alternative to magic. The most important difference is that they have a side-effect on the user. They're stronger, but the same restrictions still apply.[/hider] [hider=Skills]Opposed to magic, skills are the second blessing given with Falna. Skills can be seperated into two different categories: [b]Skills[/b] and [b]Development Abilities[/b]. [b]Skills [/b]can be acquired at any time. They're usually passive, but they can have conditions that activate them during certain times. Generally, discovering a skill is considered to be rare and nigh impossible to reproduce. Skills with effects that nobody else has are considered to be [b]Rare Skills[/b]. Like magic, skills can be inherited via bloodlines. This is, however, exceedingly rare. [b]Development Abilities[/b] occur during leveling up. While there's a small chance that a skill can be chosen from a list, it's also not uncommon that no developmental abilities appear at all. Developmental abilities, like stats, can increase in strength the more they're used. While it's harder for these skills to grow than stats, they don't reset through levels.[/hider] [hider=Items]The currency of Orario is [b]Valis[/b]. 30v is equal to one latke while 300v is equal to one meal. For real world value, we can assume that 300v is equal to 10$. A party of 5 adventurers can usually make 5000v each every day. This is equal to 167$. To acquire valis, adventurers usually turn in [b]magic stones[/b] and [b]drop items[/b]. Magic stones are the 'heart' of monsters, while drop items are whatever a monster possesses when they die. Most items that monsters possess are worthless, but those useful objects often sell for exorbitant sums. [b]Magic Items[/b] are items that are enchanted with a magic. Upon use, the item casts the magic instead of the wielder. This means that the wielder is not subject to mind fatigue. Magic items have a limited amount of uses and then they shatter. This means that most magic items take the form of weapons or simple trinkets, as having armour break on you is terrifying. [b]Potions[/b] are the general restorative item. Weak potions cost around 500v, while the strongest potions cost upwards of 500,000v each. [b]Grimoires[/b] are single use items that allow for someone to learn a single spell. They are generally unaffordable for anyone outside of extremely rich, famous familias.[/hider] [hider=Stats][b]Strength[/b] is the stat of power. It primarily concerns itself with the power within oneself. [b]Endurance[/b] is the stat of attrition. It primarily concerns itself with how far one may push themselves. [b]Dexterity[/b] is the stat of handling. It primarily concerns itself with the finesse of fighting and the wielding of weapons. [b]Agility[/b] is the stat of speed. It primarily concerns itself with the quickness in which one may act. [b]Intelligence[/b] is the stat of magical ability. It primarily concerns itself with the power of one's magic. Many attributes of adventurers require two different types of abilities. For example, the strength of thrown weapons would require both agility and dexterity. The ability for one to mitigate blows would require both endurance and strength. The capacity of magic would require both endurance and intelligence.[/hider] [hider=Locations][h2][b][u]Orario[/u][/b][/h2]The labyrinth city. The only dungeon in the world is located beneath the ground of Orario. This has concentrated gods, goddesses, and familias as it's the fastest - and greatest - way to get strong. Orario is centered around Babel, with 8 districts evenly spread around the tower. TO BE EXPANDED[/hider] [hider=CS][code][hr] [img]IMAGE HERE[/img] [b]Name:[/b] (Don't put an alias. That's for the gods to decide in their weekly forums.) [b]Race:[/b] https://danmachi.fandom.com/wiki/Races (Honestly, if you want to be an unlisted race that's a beast race, [i]IE. Werebat[/i], just write it down. General rules are don't put god here and don't put spirit here.") [b]God:[/b] (Non-canon, BABY! If you want to let me do all the work, just put a name down. Otherwise, god CS. I'm still going to control them, though. Feel free to share a god. Just ask the other d00d) [b]Appearance:[/b] (If you have an image, give things like height. People love comparing heights so they can have their character call people short. Don't feel the need to just restate your picture.) [b]Personality:[/b] (To make sure we don't get eight incarnations of muh boi who just wants to pork in a dungeon) [b]Backstory:[/b] (Don't fret too much over being unique. Just give your character some m o t i v a t i o n) [hr][hr] I'LL RECORD KEEP THESE FOR YOU. This means I can freely update them when you get a stat boost/level up, etc. This is just to establish the baseline. [b]Skills:[/b] (If necessary. You can always acquire skills later. Generally, skills are passive, but there are some exceptions.) [b]Magic:[/b] (If applicable. 1-3 spells gained from your falma. Put them in bold if you have them. The rest come later from grimoires) [b]Equipment:[/b] (Things that a Lv1 would have. Basic armour, basic weapons, special items IF NECESSARY. You'd probably only get special stuff if your god wubs u uwu) [b]Stats:[/b] Lv. 1 (Brief explanation: levels can only be completed by completing a heroic task. Upon completion, you get a massive power boost and all of your stats revert to zero. Stats natively increase when they're flexed - like muscles. STR is how much you can lift, END is how much you can take, DEX is how well you can move, AGI is how fast you can move, INT is how big your brain is for spells. Stats are 0-999 thematically, BUT I'M REMOVING NUMBERS FROM THE EQUATION. For simplicity sake, we're just using [letter]-/ /+. [i]IE, I-, G+, E.[/i] These aren't rigid numbers, these are just to gauge STR so we understand things. LV1 I- would be like a standard weak nerd meme while LV1 S+ would be the ability to cut an orc's head off in one swing. Try to balance your stats and not be a D-boi. The average _should_ be around E- at the start of the RP.) [b]STR:[/b] I- to D+ [b]END:[/b] I- to D+ [b]DEX:[/b] I- to D+ [b]AGI:[/b] I- to D+ [b]INT:[/b] I- to D+ [hr][hr] [img]IMAGE HERE[/img] [b]Name:[/b] (Choose one from any mythos, IF YOU DARE. If you choose an outer god like Tsathoggua, I'm coming to your house to beat you up.) [b]Personality:[/b] (How they behave. The more sparse you leave this, the more I'll fill in the blanks. Generally, the god has to be able to work on a team without trying to cut the throats of everyone else.) [b]Reputation:[/b] (Generally on the good side of things - REMEMBER THIS. Put in what they're known for - like special products, services, etc if applicable. Know that good is super subjective. I'd allow shady stuff like not filing taxes, but no nefarious backstabbing gods.) [b]Power Level:[/b] (Give a relative value of how big and strong of a familia they are. Total number of people, strength comparison, a power out of ten, etc.)[hr][/code][/hider]