[right][img]https://i.imgur.com/sGOhGwO.png[/img][h2][color=#d8cb6c]Q[/color][color=#d7ad66]u[/color][color=#d58f60]i[/color][color=#d47159]n[/color][color=#d25353]n[/color] [color=#a95c79]L[/color][color=#94618c]e[/color][color=#7f659f]i[/color][color=#7974b3]u[/color][color=#7283c8]r[/color][color=#6c91dc]u[/color][color=#65a0f0]s[/color] || [color=6F508B]Anarchy[/color] [color=BC2338]Red[/color][hr][hr][/h2][/right] Much to her surprise, her ridiculous idea of having everyone introduce themselves was an actual success. Well, it wasn't a very difficult thing. It was mostly just having the cognitive and respectfulness of a kid who just entered junior high. Her opinions of people didn't really change. Sanimus was all business. Competency was the name of the game. Did you get competence when you were a rag-tag group of criminals? Considering how all of them were technically in prison, probably not. She was pretty big on meritocracy, or whatever ocracy involved just being actually strong. Still though, her interests aligned with Quinn's decently which was nice. Jackie was just weird and sad, so Quinn mentally blocked out the fact that the girl refused to speak. At this point, it wasn't even funny anymore. Quinn just felt bad for her. Sharkman was hilarious. He was manic and called himself shark twink. Oh man, was that going to stick. Career criminal and general murderer. He was just in it for the money which... made it easy? Old Man Corvus shared the ideal of society being ran by power. Besides that, he was just a dude with a bird fetish. Not really much changed about her initial impression about him. Their fearless leader introduced herself. Hitman, team leader, and hating the hypocrisy of heroes. Well, she was a leader. She told the plan. Basic stuff. Scouts from the dandy, Jackie and Sharkman would act as a distraction, and she and Animus would be on the demolition team. It was a prospect that made Jackie practically salivate. Explosives were fun as shit, even with the chance that they blow off a few fingers. Without any further waiting, Quinn entered the helicopter alongside her newfound teammates. Still, it was nice to just get to know people. [hr] While going into a plan at such a rate was risky, Quinn was down. As the helicopter touched down, and everyone acting as efficiently as they could, Quinn left helicopter with the radio communicator in her ear and two bags of explosives around her hips. She could have let Sana hold one. Emphasis on [i]could[/i]. It was really a question of should. Should the person who is able to create fire hold enough explosives to open a whole in solid concrete walls? Probably not. For the sake of her own safety, she would carry the explosives. Corvus did his thing and detailed everything for them. The one thing that was interesting was a class of USJ students and... their foe. The figurehead of All Might: Enterprise. She was here. That complicated things. [color=#65a0f0]"Feel like going all sneaky beaky like? I don't feel like inciting the wrath of Enterprise [i]just[/i] yet."[/color] Quinn unfurled her stinger and nonchalantly waltzed towards the facility. The building was incredibly easy to enter. They actually left the vehicle bays open. Corvus was right, security [i]was[/i] lax. There wasn't anything too impressive about the facility. It was a pretty standard factory. Though, the building was built a bit better than most. Probably because it contained so much specialized equipment, Quinn had thought. Well, no real point in dwelling on the little things. Eighth door on the left, a few workers outside, security guards inside. Well, easy enough. Quinn continued her uncaring walk towards the machine room as she walked with the sounds of machinery and tools as cover. Really, were it not for the fact that she was in full villain garb, she would have blended right in with the low-paid factory workers. The unlucky few who she got close enough in which their attention had turned from their work to Quinn had been met with a quick flurry of stabs from Quinn's stinger. A simple one, two, three all within half of a second, they quickly dropped to the ground. The workers still drew breath, but they remained unable to move their bodies as their eyes failed to focus and their drool dripping out. Once they reached the eighth door on the left, it was just a matter of entering the machine room, shuting down the power, then dashing to the warehouse to setup the explosives. Easy-peasy. Carefully looking at the keypad, it was obviously apparent that it was incredibly easy to get in. Quinn wasn't exactly a master of electronics, but it was simple enough to figure out the code. The eight was the most worn, followed by the four, then two, and lastly seven. The code was just 8427. With a disappointed shake of the head, Quinn turned to Sana. [color=#65a0f0]"So once this door opens, we're pretty much rushing a bunch of goons."[/color]