[quote=@Double Capybara] Concept time, woo. I actually need some time to rewrite this later, since, uh, I am quite busy this weekend, but this is the overall gist, if it doesn't work I can make someone new. [hider=Burgundian Heiress] Name: Déborah Nibelung Nicknames/Alias: Age: 16 Gender: Female Nationality: French Hometown: Dijon Date of Birth: 9/9 Appearance: [img]https://i.imgur.com/U7OzmGP.jpg[/img] Height: 1.80cm Weight: 70kg Status: Scion Weapon of Choice: Rapier and Pistol Magic: Antikythera Data Magic Clairvoyance and precognition based on information storage, crossing data, finding patterns. Strengths: She is always somewhat prepared no matter the situation. Even if the enemy she is facing is entirely new and has no recorded weak points, Antikythera still helps with acts such as aiming and dodging. Deborah herself is a clever and willful girl, very outgoing and self-assured, she has a strong presence. Weaknesses: She needs proper back-up, Antikythera is a great source of information, but sometimes that information will come out as inevitable defeat if what she needs to do is beyond the limits of her body, which is not physically enhanced by magic. Deborah comes out as aloof and hard to approach, she has a hard time chit-chatting about the more casual topics and she does not take well to people who act irrational, though her interpretation of what counts as that is quite wide. Fears: The biggest one is, of course, the 0% chances and dead ends she can detect with her magic, especially when she isn’t sure it's just an issue with the way she is using the magic. She fears regret a whole lot, not making the right decision and suffering for that. She also fears boredom, a dangerous reality when her magic takes away the joy of a lot of things. Personality: Deborah is a confident and elegant sort of woman, looking a few years above her age, she is the type of person who always seems to have a smile on her face yet rarely seems warm to anyone. She might seem like a no-nonsense type, which she is for important topics, but in truth, she is actually quite likely to get completely fascinated by the simplest of things, especially if it's something the Antikythera ‘s analysis can’t ruin for her. She doesn’t care about house prestige, only personal distinction, after all, being the ancestor of a great fisherman won’t put a single fish in your plate, as such she is quite friendly to greenhorns (in her own distanced way) despite having the looks of someone who would despise them, provided they, of course, accept she knows what is best, as she doesn’t take criticism very lightly. Likes: Ancient cultures Sparring Gardens Fashion Fleur and style Good food Chill and cute games Dislikes: Bring up family history Disagreement without reason Arrogance Utilitarian thoughts Brutishness Movies, TV series, most games, TV sports, most books Backstory: Despite being a Scion family, Deborah’s house is an ancient one, with ties all the way down to ancient Greece as a cadet branch of Strigiform. The branching happened over a desire to simplify and standardize the clairvoyance and precognition magic traditional to the house, culminating in the Antikythera machine. Her family has been historically very reserved, yet somewhat infamous, as in the past they were very keen on stopping magic from being used for political reasons, which mostly dealt with corrupted nobles, though could also include, say, a certain French national heroine and saint, as the perceived crime was not siding with demons, but using any sort of magic against normal humans. All this was long past by the time Deborah was born, however, and she grew in a house of great wealth and isolation, her family was lenient towards behavior, always a bit indulgent, but very strict in their lessons and demands, nothing below exceptional was acceptable. Deborah didn’t mind that, from a young age she found joy in success and the act of exploring her magical powers to be quite interesting. Internal tournaments between members of the house were common, and Deborah quickly rose among the ranks with the clever use of the Antikythera magic, establishing herself quickly as one of the rising heirs to the family. Her house hadn’t gone to the School of Death for a few generations, preferring to keep training homegrown, so it was a bit of a shock when the girl announced her intention to apply to the school. Hobbies/Interests: Gardening Programming Drawing Other: Thanks to her magic, she can quickly learn the basics of languages or basic skills, the more she interacts with it, the more data is added to the Antikythera library. This is limited however in the sense she can just copy what she saw, it takes time to actually learn something so she can create new things. (As in, she can play certain memorized songs on a piano, but can’t compose something new) [/hider] [/quote] Go ahead! Looking solid. [quote=@Arreyis] I'm working on my sheet now. ^^ It's almost done just thinking about her background. Edit- I *think* she's done. Lemme know if I need to buff her up a little more, or if the idea doesn't work. [hider=Ryanne Thomas]Name: Ryanne Thomas Nicknames/Alias:Ry Age: 16 Gender: Female Nationality: American Hometown: Midland-Odessa, Texas Date of Birth: May 5 Appearance: [img]https://edecorati.com/data/out/243/anime-girl_292730125.jpg[/img] Weight: 120 lbs Status: Greenhorn Weapon of Choice: Unsure- So far only hand to hand combat is known. Magic: Ryanne’s magic will manifest in clear or light yellow colors, and manipulates the vibrations of objects and at higher intervals people and animals, as well as lets her hear vibrations that occurred in the past. In essence, she can hear back in time via the memory the objects have of vibrations they picked up. This does not give her sight, and she can only go back up to fifteen minutes. During the time that she is doing this she needs complete silence in the present, as any vibrations from footsteps or voices will disturb what she is trying to hear from the past. Strengths: Although Ryanne is mostly blind, she has incredible hearing, sense of smell, and touch. Her father taught her basic hand to hand combat and how to sense what direction an opponent may be coming from by listening to the air and objects around her. Weaknesses: Ryanne is mostly blind, so without voice indicators she cannot typically sense how a person is feeling or what they are thinking, and is unable to describe people outside of their voice or how heavy they sounded. Fears: Water, hearing loss, people thinking she is a pity case and not worthy of going to the school. Personality: Ryanne is aloof at first, but once she becomes comfortable around others she opens up. She is a sweet and caring girl, but her lack of sight means she is sometimes awkward in social situations. She is quick witted, having grown up in a boring area she listened to a lot of comedy albums and learned how to be funny to ease tension in a room. She hates when people think she needs help or that she cannot do certain things because of her lack of eyesight. Likes: Soft and fuzzy textures, low volume music, sitting in a garden or on a balcony in silence so she can listen to nature. Flowery smells and the smells of good food cooking. She LOVES candy. Dislikes: Burnt or rotting food smell, as it clogs up her nose and makes it harder to smell for a while. Loud noises and crowds. Overly-solicitous people trying to ‘help’ her. Backstory: Born in Midland-Odessa to a wealthy oil investor, Ryanne grew up in a well to-do family. She never really cared about this much, as her sight was gone by the time she was twelve so things that money can buy don’t interest her. Her father always told her that somewhere way way back in their family line there was a magic user, but until she received an invitation to attend the school she had always thought it was just a story. Knowing that she would be blind at an early age, her father invested early in teaching her self-defense. He never wanted her to be taken advantage of because of her lack of sight. Hobbies/Interests: Though she cannot see, she can feel, and using this Ryanne paints. Using the textures of thick splotches of paint to create what she thinks things look like based on memory and feel. She also likes to write, and has a special laptop for typing in brail. Other: She has a specially trained dog that helps her get acclimated to new places. He is a black lab named George and wears a special halter with a handle and a vest marking him as a service animal. He is not especially needed for her to get around, but he does make it so that she can relax slightly in new places.[/hider] [/quote] I'm always iffy with blind characters in this type of RP, but considering the magic aspect, I'll roll with it. :) [quote=@Enzayne] Here is my submission. Can change if necessary. Also, pretty fun that [@Arreyis] and Vanessa could eventually complement eachother... Chuckled when I saw it. [hider=Vanessa Knight] [center][img]http://pm1.narvii.com/6901/adedbdd4f249f4815b39ca5d6c48e629f60ea3f0r1-720-1020v2_00.jpg[/img][/center] [b]Name:[/b] Vanessa Knight [b]Age:[/b] 16 [b]Gender:[/b] Female [b]Nationality:[/b] American [b]Hometown:[/b] N/A D[b]ate of Birth:[/b] 3rd November, 2002 [b]Height:[/b] 5'8" [b]Weight:[/b] 134 lbs. [b]Status:[/b] Greenhorn [b]Weapon of Choice:[/b] Assault Rifle, Bayonet, Knuckledusters [b]Magic:[/b] Though Vanessa arguably has no connection or skill in anything magical, were such a thing to manifest, it might just take the form of an ability to enhance her senses, specifically her vision. Such a thing might even let her see creatures through their supernatural disguises, in the dark, in a storm. But who knows? It's not like she can do any magic! [b]Strengths: [/b] Vanessa has a sharp eye and is effectively skilled enough to take an inpromptu position as a close-range sniper or point girl. She's strong and capable, with an impressive physique even before her admission. What she lacks in extra-natural ability she makes up for with undying determination and hard-nosed competence. She is a survivor and will look for the solution rather than worry about what might happen. [b]Weaknesses:[/b] She appears to have little or no connection to the magical arts whatsoever, owing, at the very least, to never having had any talent activated. As such, she is immediately at a disadvantage when the magics come out, and without her weapons or restrained, there isn't much she can do. People could also theoretically make her zone out by talking about her parents. [b]Fears:[/b] Vanessa has seen her worst fear come to life. Now she fears that the demons will overrun the earth. Deep down, Vanessa is intensely scared of demons - the more inhuman-looking, the worse they are. And, without any apparent reason, cats. [b]Personality: [/b] The perfect picture of a put-upon war survivor, Vanessa is generally quiet and frowning. She has issues relaxing, and can generally be found looking for the exits and the best places for an ambush whenever she enters a new place. She is often on guard and tense, and has issues with standing up for herself in other ways than getting physical. [b]Likes:[/b] Hunting Demons Guns Assertiveness Results Justice The Truth [b]Dislikes:[/b] Demons Making fun of her heritage Derision Unprofessional behavior Staying in one place for too long [b]Backstory: [/b] Vanessa is the daughter of Lieutenant Reginald Knight, an army officer stationed in the Oceanic region. She moved around with him for most of her young life, adopting the style and knowledge of your regular nomadic military daughter. Approximately two years ago, all contact was lost with the latest such of her homes, when the base on an island in the Pacific suddenly went silent. Investigation revealed a mass of blood and burnt buildings. Only a handful of survivors were found, two of which have since gone missing. Vanessa was found during day two of the investigation effort, locked in a basement with a whole arsenal of guns, covered in blood and clutching a knife in desperation. Few bodies were ever discovered in the area, but there can be - should be - no argument about what terrible events transpired to exterminate a whole base of soldiers. On interrogation, Vanessa let slip that she fought back. Whatever transpired in the rest of the interview, it was enough to put her on the interest list, despite having no apparent lineage to speak of. Now she is at the school with nothing but trinkets from her past life. [b]Hobbies/Interests:[/b] Training / Athletics Competitive Video Games Above-average paced Music [/hider] [/quote] Looks good! [quote=@Poppirious] I hope everything's alright with the charry ^_^ [hider=Alexander Grossem] [color=cyan]Name:[/color] Alexander Grossem [color=cyan]Nicknames/Alias:[/color] Alex [color=cyan]Age:[/color] 16 [color=cyan]Gender:[/color] Male [color=cyan]Nationality:[/color]British [color=cyan]Hometown:[/color]Kendal [color=cyan]Date of Birth:[/color] 12th of January 2003 [color=cyan]Appearance:[/color] [img]https://i.imgur.com/4U71RS5.png[/img] [color=cyan]Height:[/color] 5'8 [color=cyan]Weight:[/color] 9 stone 4 pounds [color=cyan]Status:[/color]Green horn [color=cyan]Weapon of Choice:[/color] Hunting Rifle [color=cyan]Magic:[/color] Whilst he's completely unaware of what magic is truly capable of or how it takes hold in people - the day will eventually come where his own magical capabilities manifest to make him a daunting stalker of his prey - his footsteps and breathing, indeed all audible sounds that usually emanate from a living being seem to cease - even his hearth beat and pulse, his very presence seems to dissolve from reality, unless he made a sudden move or action you'd never think he was there - perfect for a hunter. [color=cyan]Strengths: [/color] [list] [*]Peerless Tracker: Years of experience hunting the local wildlife and the teachings from his father has granted Alex the capability to track both person and animal alike, it won't take much to translate this skill into the tracking of demons however. [*]Artisan: Has a wide array of crafting skills in regards to wood work and is quite capable to jury-rig some sort of useful tool out of whatever materials are on hand. [*]Relentless Hunter: Long nights of tracking and hunting that have spanned over years with his father has allowed Alex to go that bit further when supplies run out - he can keep a steady pace over excessively long distances with little need to rest. [/list] [color=cyan]Weaknesses:[/color] [list] [*]Shattered World View: Magic and demons were things of fantasy to Alex, anyone who actually believed in that nonsense was a lunatic in his mind, regardless of whatever strange or fantastical event happened in the world there was [B]always[/b] a rational explanation for it. The impact of how wrong he was when the time came was stark- he's not entirely sure what's real anymore and has become increasingly cynical because of it. [*]Solitary: Alex has never been one for socialising or making friends, he's comfortable with silence and enjoys being alone with his thoughts - of course he won't be rude, if someone starts talking to him then he will make friendly conversation, but in the end it's his alone time that he seeks. Needless to say, this can make him difficult in situations that require team work, especially if he's the one who has to lead, he was designed to follow orders or his own path - not lead it for others. [*]Budding Sadist: Alex is fighting a losing fight within his own mind - he hunts because he has to, the meat and pelts provide for the family in terms of food and money, but he enjoys it - of course that could be said that there's nothing innately wrong with that, hunting after all is regarded as a sport for some people. Unfortunately, Alex doesn't relish the kill rather he's beginning to find that he enjoys spectating the beasts final moments in this world before he ends their suffering. He knows this is not right, he knows that this is not something he should enjoy - but there's something intoxicating about that feeling, Alex hopes that this new life he's about to lead won't lead to this feeling he gets to develop. [/list] [color=cyan]Fears:[/color] [list] [*]Enclosed spaces [*]When the hunter becomes the hunted - ironically he can't stand being subject to another being stalking him for once, typically that means he's failed as a tracker and hunter. [*]Land Locked - He likes his feet placed firmly on solid ground preferably at all times - tall buildings, bridges, flying, swimming, sailing etc. [*]Failure - When he was growing up, failure carried a hefty price, especially when he was on the hunt - the fear of failing an incurring the wrath of a person that is no longer there to inflict still haunts him. [*]Himself - Alex is afraid of what he may become.[/list] [color=cyan]Personality:[/color] Alex is quite reclusive, he enjoys his own personal space and time and spends far too much of that time lost in his own thoughts, by nature he is inquisitive but rarely actual asks out-loud about the thought going on in his head. That being said it's not impossible, or indeed difficult for him to form a connection with someone, but it's frail and requires a lot of work from the both parties for it to stay strong - it would not mean a lot if he started making friends with someone and then just stopped talking to them, and vice versa - if it breaks down on the other side, then chances are Alex will not make the attempt to try and fix it on his side. He's quiet, Alex always speaks softly and only in extreme circumstances would he raise his voice, it's reasonable to assume that Alex is unable to be angry or loud after getting to know him, it simply doesn't seem to fit with his nature or his way of talking. On rare occasions however, there are people who catch Alex's interest, and these standards are subverted. Alex acts completely different to people he's personally taken a shine to - the difference is so stark that one would think that it's a completely different person, admittedly this happens rarely but of the few friends Alex has accumulated throughout his life they've all been people that Alex has been interested in, in a sense it's quite an honour to see this side of him, because you can guarantee one thing if you ever see that side of him; he will always be there for you. [color=cyan]Likes: [/color] [list] [*]Dogs [*]Cooking [*]Reading [*]Relaxing Music [*]Nature [/list] [color=cyan]Dislikes:[/color] [list] [*]Loud and obnoxious people [*]Crowds [*]Reckless or Aggressive people [*]Humid environments [*]Vegetables (especially sweetcorn - it physically makes him sick if he eats it) [/list] [color=cyan]Backstory:[/color] Alex has lived a difficult life so far, his home town is located within the Lake district of England a large expanse of hills, lakes, forests and farmland, it's a prime place to hunt wildlife and of course, to poach. And that is exactly what Alex's father did, whilst his mother was a GP at the local doctors. Between the pair of them they made a enough money to live very comfortably in what was really a isolated town that took a few hours drive to the nearest city. Alexander spent most of his youth traipsing around the countryside with his father, a task that was laborious at first but quickly grew on him, it wasn't long before he spent most of his time outdoors just exploring the local countryside and getting familiar with landmarks so he always knew where he was, and if needs be created his own markers to help guide himself. Alex's father was a strong influence on him, but their relationship was more of an apprentice/master relationship than it was a father/son one, it was frosty at the best of times as well, Alex barely kept up with the expectations his father had of him, this relationship forged Alex into the person he is today. Unfortunately Alex's mother was rarely around to break into the life that he was going through, she was engrossed in her work, and rarely had time for... trivial matters. School had become a break for Alex, which was the opposite for everyone else - to him it was a break from what he went through every day, and as a result he excelled at practically every aspect of academia, which in turn resulted in his admission to the School of Death, his skills as a hunter on top of his academic achievements made him a prime candidate, but of course this came with it many problems on his home front. As of now, Alex is disowned and in a way, this new school acted as a completely new life and a fresh start for him, despite being thrust into a mysterious and dangerous world he was eager to try and change some aspects of himself that he had grown to hate. [color=cyan]Hobbies/Interests: [/color] [list] [*]Woodwork - Whittling, making objects from wood like statues and the kind. [*]Watching TV - Alex's life has been largely free of technology and is using this opportunity to explore it, he really like watching TV. [*]Playing the Violin [/list] [/hider] [/quote] Definitely an interesting idea! Good character, can't wait to see it!