Here's my CS. Finally done! [hider=Seth][center][img]https://i.imgur.com/ZenGSda.jpg[/img] [b][color cyan]Name[/color][/b] Seth [b][color cyan]Race[/color][/b] Human [b][color cyan]God[/color][/b] Hermes [b][color cyan]Appearance[/color][/b] Seth is tall and well-built, the healthy physique acquired from younger years spent traveling with his father’s caravans across the country. Red hair and amber eyes might stand out, along with a terrible scar that took the left half of his face, but Seth prefers to keep a low profile most of the time, blending seamlessly into the crowd as another faceless traveler with a hooded cloak and unassuming posture. He also has a preference for sturdy leather wear, keeping all of his clothing in particularly good shape through meticulous maintenance. [b][color cyan]Personality[/color][/b] Seth is mild-mannered and friendly enough, basically the type to get along with most people. He tends to be the quiet man in the group, mostly keeping his opinions and thoughts to himself, unless he deems it appropriate to share. He also has the tendency to wander off on his own sometimes, preferring to pursuit his interests on his own, which mostly includes sweet wine, fine leathers and handicrafts. [b][color cyan]Backstory[/color][/b] As the third son of a merchant, Seth lived his childhood in the relative comfort of a happy and well-off family. When he was of age, his father began to take him and his brothers on long trips across the country, hoping he could teach his sons about the tools and strife of the trade. Spending much of his formative years on the back of busy caravans, Seth eventually acquired both the necessary skills to survive on the road and the insatiable wanderlust often found in the young and foolish. His father, understandably, was not supportive of his youngest son’s lofty dreams, so they arrived at an impasse, which culminated in Seth abandoning the caravan and disappearing off in Orario. It has been a whole year, since. Sometimes Seth wondered if his father still waited for him like a prodigal son, or the old man’s spite has hardened into persecution. Regardless, he knew he would not return any time soon. For a time, he occupied himself with finding work. Eventually, with his desire to carve out his own path, Seth found himself thinking about the Dungeon. He never tried to join any familia though, believing he was not good enough at the time. As fate would have it, he met a stranger that night, at his temporary job at the local tavern. The strange man stared at him with golden eyes for almost a full minute, then offered him a job that 'can take you to where you want to be'. Seth half-expected to be mugged and left for dead in a nearby alley when he decided to follow the stranger later, but the man only brought him to a familia home and urged him to join. Seth did, and to his surprise, he got accepted. Only later did he learn that the stranger was actually Hermes himself. Regardless of the reason, Seth was grateful for the opportunity. He set his eyes on the Dungeon, as daunting and indomitable as it appeared. [b][color cyan]Skills[/color][/b] N/A [b][color cyan]Magic[/color][/b] [i]Wind Walker[/i]: A spell that renders Seth completely invisible for a few minutes. [color cyan][i]"Shred my hair and shred my skin, let me be no longer." [/i][/color] [b][color cyan]Equipment[/color][/b] Light leather armour, gloves and boots Traveling cloak A gladius [b][color cyan]Stats[/color][/b] [b]STR:[/b] F [b]END:[/b] G [b]DEX:[/b] E [b]AGI:[/b] D+ [b]INT:[/b] E [/center] [/hider] [hider=Hermes][center][img]https://i.imgur.com/twyBVck.png[/img] [b]Name[/b] Hermes, the messenger god. Patron of merchants, travelers and thieves. [b]Personality[/b] Being a bit of a wise ass, Hermes has a way of talking that makes it seems like he knows something you don't. He might appear insufferable and sarcastic at times, the glee in his voice might be far too palpable and his grin might just be too vexing. However, at the end of the day, Hermes just wants to see people reach the end of their journey by any mean necessary, wherever that will take them. He extends his blessing to those who dare to be lost, and those who eventually find their way. [b]Reputation[/b] Hermes does appear to be an absentee father at times, when he disappears off to whatever corner of the realm. However, he expects his familia to carry on even in his absence; after all, he values autonomy. He also offers no tangible goal, no standard to strive for. He wants his followers to create those for themselves. [b]Power Level[/b] Hermes’s familia currently has about a dozen members, mostly explorers with a bad case of wanderlust or scholars who wish to chart out the Dungeon for whatever reason. Most members are not particularly well-versed in direct combat, and they tend not to involve themselves in fights in the first place. [/center] [/hider]