I always enjoy Discord for all the shittalk that can go in there that doesn't need to clutter OoC here. There's also potentially some pretty gnarly balancing acts that are going to have to be made if both Kori's and the target's durabilities are combined, assuming durability is something like damage reduction and not health. Assuming there is DR of any sort, since if there is say Kori shields Grim who has a pretty high STR+END, coupled with Kori's own fairly high STR+END, then is there anything level appropriate that could touch either of them? [indent]How I saw the skill working was that in my head, all damage is done on a "mark" system, where everybody has a certain number of health marks they could take before falling unconscious/dying/what-have-you. HP is determined by some combination of STR/END/AGI, maybe just STR leaving END and AGI as possible stats that could be used to determine "durability" or how many marks that could be negated from physical damaged either by laughing it off with your ripped bod or fancy flips n shit. Assuming all of that, Kori's skill comes into play as essentially another layer of "durability" for the target, taking on a certain amount of marks determined either before or after durability is totalled for the other player and inflicting it onto Kori instead, with your choice of having those marks further reduced by Kori's own "durability" or just taking it all on wholesale. Then that all feeds nicely into Kori's skill where the more damage she takes, the higher her "durability" goes so her own personal incoming damage is reduced further and further as she gets closer to dying.[/indent] [@OwO]'s word is law of course, so I'm fine with any ruling, but I thought I'd throw in my own thoughts into how I envisioned the skill working since it'll help me know what my character's capabilities are when writing.