Right, here he is. Maybe too many spells, but anyway, feel free to tell me if something's wrong with the sheet. [hider=Richard] [b]Name:[/b] Richard "Ricky" Ashfield [b]Age:[/b] 15 [hider=Appearance] [img]https://anrisaryn.files.wordpress.com/2013/12/732931200_1379722898.jpg[/img] [/hider] [b]Spellcasting Class:[/b] Warlock [b]Specialization:[/b] Sealing, pact magic [hider=Stats] [b]Strength:[/b] E [b]Speed:[/b] D [b]Precision:[/b] D [b]Endurance:[/b] C [b]Control:[/b] E [b]Patron/Pact Info:[/b] [u]Mortimer (Mort)[/u] Richard has made a pact with Mortimer, a trickster demon. Compared to other demons Mortimer is rather weak, lacking in both power and mana. In lieu of fighting prowess, he excels in the art of deception, using illusions and psychic abilities to prey on the weak willed. He's rather frank and sharp tongued, but is fundamentally a coward. Short and thin with a protruding belly, his build is such that he could lose to a child in a fist fight. Thus, he relies on his wit to manipulate situations to his advantage. Unfortunately for him, he is not very bright. Nevertheless, the demon has a ruthless disposition when it comes to achieving his goals and will do anything if it means getting closer to his ends. [/hider] [hider=Notable Spells/Techniques] [u]Movement binding seal[/u] A seal that slows anything it is applied to. Mastery of this seal allows the user to completely immobilise objects it. Sadly, Richard is not a master. The seal can theoretically slow spells as well, but how a seal would be applied to a spell in the first place is another question entirely. A simple spell that Richard relies on the most, as it is his most consistent spell. [u]Disguise[/u] The signature skill of the demon Mortimer, uses illusion magic to change one's appearance, voice, and even their scent. This spell is limited by the user's imagination, and as the change isn't physical, the disguise won't hold up under intensive scrutiny. But, as it is a simple illusion, it takes a relatively small amount of mana to maintain, so other spells can be used in tandem. [u]Demon's whisper[/u] Mortimer's other signature skill. Uses demon magic to allow communication between minds, whether the recipient is willing or not. Functionally the same as telepathy, but allows some leeway into guarded minds. Strong minds can still resist the effect but may also need some magic defenses. [u]Aura of fear[/u] Creates a mind-affecting aura around the user that incites fear and amplifies its effects. One of Mortimer's favourites, he often uses it to increase the impact of his presence. Depending on the will of those inside the aura they can feel anything between indifference (when the effect is resisted) and sheer terror (when it is not). Most people excepting the especially weak willed won't feel much more than uncomfortable around the user with the aura's base effects, which is why it's best paired with an intimidating appearance. [u]Befuddle[/u] A simple psychic spell which slows victim's reactions. Recipients feel as if a fog begins creeping into their minds and they begin to be a little more forgetful. If the victim notices the effect then it's trivial to dispel, but if they are otherwise occupied they will quickly fall victim to the spell. [u]Tricky space[/u] Another Mortimer special. Creates a powerful field of psychic energy which manipulates the perceptions of those inside. While inside a tricky space, those without the proper psychic protection will find their own body thrown into chaos. Tricky space confuses the brain's signals to the body, sending leg signals to the hand, arm signals to your head, etc. The effects are entirely random, from effect to timing, and grow more severe over time. It's a powerful spell but calls for an accordingly large mana cost. Even a demon like Mortimer can't maintain the space for long, and if one has the proper mental faculties to resist it, it becomes unable to affect them. As such its most practical use is to create chaos in a crowd, causing a distraction to achieve some other goal. [u]Poltergeist[/u] The user imposes their will onto a seal and uses it to transfer their desire onto an object, whereupon it will come to life and act out the user's wishes. A form of golemancy, but is fundamentally a seal. Richard can make the seal but lacks the control to fully impose his will on it. Most of the time he lets Mortimer do his part to incite the object into chaos. Can be used to overwrite golems, but commands counter to its programming will meet heavy resistance. Can be used on any object, sentient or not, but sentient creatures will naturally be able to fight it. Meanwhile the magic in the seal will naturally begin fading, and it fades much faster if the recipient fights against it. As such it's a spell best used on inanimate objects with no inherent will. [u]Soul eating seal[/u] The most potent sealing spell that Richard can currently cast. The caster draws a magical circle with a special pattern, and then activates it by feeding some magic into it. While active it continuously drains the mana of anything inside the circle, using the mana to strengthen its own defences. If cut off from a supply of mana it will eventually fade away. Casting the seal is a careful balancing act. It's possible for the seal to remain on the target indefinitely, by matching the mana used by the spell with the target's mana recovery. But more often than not the circle is too weak to effectively hold something before they break it. If the mana it takes to maintain itself is too high compared to the target's mana regneration it will fade away quickly. Richard isn't very adept at using this seal and it's generally too weak to be useful, or shoddy enough that it collapses when it's used. Nevertheless, if pulled off correctly it's a significant threat. [/hider] [hider=Magical Items/Equipment] [b]Ashfield Magic Tome[/b] A large leather-bound tome, inscribed with runes and seals. In its pages lies a compilation of magic from Richard's father, a Warlock, and his mother, a powerful sealing mage. Contains various spells and procedures for capturing demons, talking to demons, bargaining with demons, etc. Also has a chapter of designated demon jails to house demons in the book's pages, inside one of the pages is Mortimer. The rest are empty. The seal on those pages prevents demons from using their powers without the holder of the book allowing it, but allows telepathy through as the major means of communication between demon and summoner. Much to Richard's chagrin, this feature is often abused by Mortimer who can bother him with demon's whispers 24/7. At the back of the book is a series of blank pages which never run empty, which can be useful for writing seals on, or taking notes. Because Richard barely even knows the basics, the vast majority of the spells in the book are practically illegible for him. Nevertheless, it is a valuable resource for him which he is never seen without, despite its ponderous weight. [b]Sealed ring[/b] A ring that belonged to Richard's mother. Made of gold, set with a dull ruby. It has the ability to store a single magical seal inside itself, which can be released by the wearer with a code word. Richard mostly uses the ring to hold seals, as they can be rather time consuming to create. [b]Self refilling pen[/b] Using spacial magic it hides a cache of ink with which it can refill itself. Rather expensive. Aqcuired through stealing. [/hider] [hider="Short" History] Richard was born to a pair of mages. His father was a powerful Warlock, intent on divining the secrets of the infernal realms. His mother was a powerful sealing mage, intent on securing the safety of her husband. While in public his father styled himself as a scholar of the demon realm, which did little to bring him friends in magic circles. Nevertheless he had his passion, and that was all he needed. He was a talented mage besides, as was his wife. Together the family had no want, but that all changed when tragedy struck. It was a freak airship accident. It went down on an uninhabited mountain range far away from society, and Richard's mother had been on it. When the rescue teams came back the verdict was almost universal. If anyone somehow survived the crash, they wouldn't have survived in the wilderness. Everyone wrote off the incident but his father never gave up. He began spending less and less time with Richard, communing with demon after demon in the hopes of finding news. And one day, he disappeared. In the basement where he had done his communions there was nothing left but the pungent smell of sulphur, and the leather bound book. After that, Richard's extended family came, but not to offer sympathies. The family fortune, while not being particularly large, was the accumulation of 2 talented mages. There were likely special items, worth much more than their material value, hidden in the coffers. The Ashfield fortune was picked clean, and Richard was the remainder. He was left to languish in an orphanage, with only his mother's ring to keep him company. Richard was quite young at this point, and he didn't know much. But he knew he couldn't let this state of affairs slide. As soon as he could, he ran away to live on his own. But he knew he wouldn't last long, so he made a plan. He would steal his father's book, and then, he would talk a demon. Stealing the book was easier than he thought it would be. It had been sold to a scholarly mage, so he waited until the mage came out with it. Richard caused a scene with the carriage and stealthily took the book while the mage was distracted. Making off with it was somewhat harder with its weight, but he managed. A few nights later and he was back in his house, in the basement, getting ready to commune with a demon. Thankfully, the basement had barely been touched, for fear of the things his father had summoned there. Richard could barely make heads or tails of the book, knowing very little of magic, but nonetheless forged onwards. After a few false starts he began getting the hang of things, picking up clues by comparing the state of the basement to the diagrams his parents had helpfully provided. 3 nights after he arrived, he succesfully summoned his first demon. What emerged on that night had the shape of a man, with a grey tailored suit, a matching cane, and eyes like burning coals. With a voice as smooth as silk, the demon introduced himself. The demon's name was Mortimer, the great schemer, the spider at the end of the web. He had played the politics game for aeons, moving kings and queens to his will, matching it up so they'd carry out his every will without knowing. But let loose a little too much, and someone powerful hit him where it hurt. He'd need the help of Richard to recover. The boy wondered why he had never heard of this demon, but Mortimer quickly assured him - if every street urchin knew his name he wouldn't have been in the business for so long. The demon promised him power and status, and all he needed in return was for Richard to open the connection just a little bit wider, really summon this great demon to his house. Richard complied and stood in horror as the demon went through the portal he had made, eyes flickering with the evils he would soon unleash upon the earth. Fortunately for young Richard, his parents' thoughtfulness saved him from his hubris. Instantly, magical countermeasures activated. The seal on the floor glowed brightly and sucked the magic from the demon. The demon's intimidating air was sucked into the circle, along with his grey suit, the silk voice and the eyes that smouldered. The Ashfield tome ripped itself from the boy's hands and sucked in what was left. A startled and confused Richard peered into the open page, finding a purple imp spouting profanities at him. And thus, the adventurous pair of Richard and Mortimer was born. The demon summoning had not solved Richard's issues, homelessness and a lack of status chief among them. With the understanding that, in the event of Richard's death, Mortimer was unlikely to see the light of day ever again, the purple demon helped Richard create a plan. They set the plan in motion and secured a sponsor, a wealthy industrialist with an interest in demonic magic. On the condition that the pair help him learn what they could about demons the sponsor sent Richard to Arkus academy, in the hopes that they would be able to help him grow his "talent". And so, the pair went to the school. Their goals differed somewhat, but for the moment they had the same purpose - take everything they could from it and grow their power. Richard would use his education to search the demonic planes for his father, and Mortimer would go along for the ride. [/hider] [/hider]