[quote=@Lugubrious] Alright, terribly sorry for how long it took me to reply, but your character is accepted. He does have a whole lot of equipment, but it seems like you've done a good job limiting it appropriately. Welcome to World of Light! Go ahead and put your sheet in the Characters tab. I myself have no specific ideas for whatever character should occupy your third Kindred Spirit slot; since the others are connected to your Grandmaster, though, maybe you could pick a fun character you really enjoy either to potentially play or to take as a Spirit later on. If nothing strikes your fancy, perhaps your favorite Smash Bros character. Since it's not reasonably at this point that your character came along like Gene in the nick of time to be affected by the dark wave, he'll still be under Galeem's influence at the start. If you like, I could collab with you and have him get into a fight with some monster or something near Peach's Castle, weakening him enough that a Friend Heart could restore him. Or, you could work with another player for an introduction fight. Any preference, or other ideas? [/quote] Thanks, glad to be here. I think I'd go with the monster route. I'd rather collab with the GM than a player (especially since the last time I tried to collab with a player it lasted an entire month and ballooned to 16 pages long). As for the Kindred Spirit, I'm still not sure, though I'm thinking that maybe a free spirit like Dante or Sonic would be a good fit. I still have to figure it out. In hindsight, I probably should have asked this before I was approved, but in addition, I was wondering if instead of using Enchanting alone as my third strength, I dump all of Donnie's crafting and trade skills under that one strength. WoW characters have a lot of trades, including things like first aid, cooking, leatherworking, tailoring, blacksmithing, alchemy, archeology etc. The Donnie I play in-game, who this PC is based on, doesn't have [i]all[/i] the skills actually, but he does have all of the minor ones (WoW characters can take every minor profession), and two major ones, Enchanting and Engineering. I'm asking because having his other professions sealed would mean that Galeem's influence also locked away his memories rather than just his abilities, since these are actual trades. That said, the amount of professions WoW characters can master over the course of the game [i]does[/i] potentially reach Gary-Stu levels, so I'd be fine if we just keep it as enchanting and leave it at that. Or if you want we can take a third option and say that Galeem [i]did[/i] seal his memories. What do you think?