[b]KARMA[/b] [hider=Achieve these to earn Favor Points!] [u]The Untouchables[/u] - Incur no damage in the Session (2 Points) [u]Mission Complete[/u] - Complete the Session (2 Points) [u]Greene's Approval[/u] - Greene is not incapacitated in the Battle Phase (1 Point) [u]Fleeting Memories[/u] - Gain a Memory Fragment (1 Point each Fragment) [u]Tall & Proud[/u] - Complete the Session without any Dolls annihilated in the Battle Phase (2 Points) [u]Hidden[/u] - (2 Points) [u]Hidden[/u] - (2 Points) [/hider] [hr] [center][h2]Dead Factory[/h2][/center] [center]~ [@Skyswimsky], [@GreenGoat] ~[/center] [center]~~~~~~~~~~~~~~~[/center] [center] [h2][u]Battle Map[/u][/h2] [h3]Tartarus[/h3] [h3]Hades[/h3] [h3]Limbo[/h3] [color=ed1c24]Goliath[/color] [color=ed1c24]Soldier[/color] (x5) [color=0072bc]Yuno[/color] [h3]Elysium[/h3] [color=0072bc]Rosemary[/color] [h3]Eden[/h3] [color=00a651]Greene[/color] [/center] [center]----------[/center] [center][h3][u]Player Data[/u][/h3][/center] [center]Yuno Current AP = 6 Rosemary Current AP = 6[/center] [center][h3][u]NPC Data[/u][/h3][/center] GOLIATH (AP = 3) [hider=Parts] Monster Hand - [Action/3/0] Unarmed Attack 3. Bone - [Action/3/Self] Move 1. [s]Hardness - [Action/4/Self] Move 1.[/s] Sensory Control Mask - [Check/1/Self] Support 2. [s]Spike - [Damage/1/Self] Use this Maneuver only when you deal damage. Add +2 to the damage for an Unarmed Attack.[/s] [s]Reinforced Muscle - [Damage/0/Self] Defend 2.[/s] [s]Bulk - [Auto/None/Self] During the Battle Phase, you may ignore all Movement and Stagger effects.[/s] Long Arm - [Auto/None/Self] Increase the Range of your Unarmed and Melee Attacks by +1. [s]Long Legs - [Auto/None/Self] Increase the Range of your Movement Maneuvers by +1.[/s] [s]Namiso - [Auto/0/Self] Maximum Action Points +2.[/s] [s]Adrenaline - [Auto/None/Self] Maximum Action Points +1.[/s] [s]Reflexes - [Auto/None/Self] Maximum Action Points +1.[/s] [s]Entrails - [Auto/0/Self] None.[/s] [s]Entrails - [Auto/0/Self] None.[/s] [s]Entrails - [Auto/0/Self] None.[/s] [/hider] SOLDIERS (AP = 4) [hider=Maneuvers] Simultaneous Fire - [Action/3/0~1] Shooting Attack 2 + Chain Attack X Shamble - [Action/3/Self] Move 1 Mob - [Rapid/0/0] Hinder Move 1 [/hider] GREENE (AP = 4, HP = 8) [hider=Maneuvers] Custom Sniper Rifle - [Action/3/0~3] Shooting Attack 1. Add +1 to the die roll of the Attack Check. Move - [Action/3/Self] Move 1 [/hider] [center]~~~~~~~~~~~~~~~[/center] [u]Rosemary[/u] unleashed a hail of bullets at the Goliath. The bullets tore off chunks of its body parts but the Goliath used its Reinforced Muscle to stave off some of the damage, yet the part itself was not saved. [AP = 12 -> 6] [color=ed1c24][Goliath used its Reinforced Muscle to reduce Rosemary's damage to 2][/color] The Soldiers shambled forward. It was unknown why they did this. Perhaps it is to get a more accurate shot at [u]Yuno[/u]? Or maybe they thought they ought to focus on [u]Rosemary[/u] now? Regardless, they were beside the Goliath now. [AP = 7 -> 4] Greene took aim with his Sniper Rifle and fired at the Soldiers but the shot did not connect. [url=https://www.roleplayerguild.com/rolls/13936][Attack Check: 5][/url] [AP = 7 -> 4] Now it was [u]Yuno[/u] and [u]Rosemary's[/u] turns to move. The Goliath moved with them and attacked [u]Rosemary[/u] with its Monster Hand, using its Long Arm to reach the Doll. [u]Rosemary[/u] was smashed by the monstrous hand but she was still intact. Definitely more intact than [u]Yuno[/u]. [url=https://www.roleplayerguild.com/rolls/13937][Attack Check: 9][/url] [color=ed1c24][Rosemary's Fist, Shoulder and Forearm parts have been damaged!][/color] [AP = 6 -> 3]