I like the replies so far and the concerns have been near to what I expected. This is a good sign. To be fair, my style will not be for everyone. This will be a tough and uncompromising story covered in, or at least involving, grit that will require characters to show courage and resolve. There is the chance of PC deaths but I will elaborate more on that in a moment. First; let’s talk dice. I have a hybridized bastard of a dice system that I use for my Discord group. It is a d6 system that emphasizes ease of use and speed of resolution. The system is deaigned to be simple enough that the players never need to actually know anything about it because I will be handling [i]all of it[/i]. This way the players can focus on the story and their actions while I can write outcomes to keep the action firmly grounded and consistent. Players will have a stat sheet and some wiggle room to tweak it but the focus is on the story and relationships of the PCs. There are no “health points”. There is a wound counter. By default, players and NPCs can sustain one wound before they are functionally out of the fight. Gaining a wound does not remove the player from the story but it may drastically alter how you are able to contribute to it. Wounds are persistent and are dealt with in a reasonably realistic manner. For example, if you don’t get somebody who knows what they are doing to patch you up, you can get an infection and it can lead you to a terrible slow death. Examples of wounds include, but are not limited to, exhaustion, deep stab wounds, massive head trauma, deep and wide cuts, broken or severed limbs, a tummy ache, etc. I feel like I should talk about PC deaths. By my nature I do not enjoy killing PCs. But, as I said, it is possible to be brutally murdered by the system or by the story depending on your actions. I will be trying to give players alternatives to deaths but some things in the world simply will get you killed. And that is the point of this adventure. Death SHOULD matter. If you like your PC and they die, I want to see a genuine post about it and I want to see their friends grieve and try to push onward even with the loss. I am a story teller. I am also a student of history and I absolutely hate magic. But magic exists in this world, I control it and I get to force it to make sense to me. There is magic and you may get to have some of it but due to in-world politics and my own arbitrary designs, nobody will be a combat mage or diviner or paladin, etc. a at least not at first. On that note, I like to treat my games as collaborative story projects. I like giving players cool moments and mounds of praise for awesome posts. I love bragging about what my players accomplish and lament with them over their losses. And I encourage working together out of character with myself and each other to create content. A couple quick things to clear up. I like detail in my worlds but I could not give a fuck about what is in every single damn pocket or how many arrows you have or if you brought rope or not. I focus on the big picture and all of the NPCs you will encounter and events that will happen. Sanitation is an essential part of any world but toilet time will not be elaborated on. Hygiene will only be mentioned if it is important. STDs don’t exist on account of them being icky and sex shall only ever be hinted at. Ladypug, you can slap a stamp on anything you like so long as you are aware that this is not a freight simulator. Dunno why you’re so interested in human trafficking, though... I’ll post details on the actual role play in the future. So far this site has been the most receptive and eloquent to me. I am enjoying the conversation and getting to know all of you. Please feel free to ask anything that comes to mind.