[hider=Kipper] [u]Appearance:[/u] [hider=Kipper][img]https://i.imgur.com/4JjNn8n.jpg[/img]https://www.reddit.com/r/Art/comments/9savcy/black_by_guweiz_digital_2018[/hider] Kipper, or Sarah really is a short girl, standing about 5’3 on a good day with hair that goes down to her collarbone and the longest strand reaching all the way to her shoulder blades. Her skin is pale and has a spattering of freckles that when connected almost look like a tan, if it were possible for her to not burn the second the light touched her. Her body is slim, though her hips are a bit wide for her height, giving her butt the benefit her chest neglected. Her eyes are green and her clothes are generally black with a bow thrown in at a random place on any armor set she wears. [u]Name:[/u] Kipper / Sarah Kipper [u]Title:[/u] (None yet) [u]Gender:[/u] Female [u]Age:[/u] 22 [u]Race:[/u] Human [u]Background:[/u] If you want to be the best, you need the best equipment, and to have the best equipment, you need money. And money is something Sarah’s family had a bit too much of. Grandparents who gamed the system and set their family up for generations to come gifted her with a custom fit and painted WaveGear as well as a copy of Talrae. She tried getting it early but it turns out when a madman has a plan for mass murder, they care a bit less about money and more on everyone logging in at the same time. Other than being loaded, Sarah was a bit of a jealous bitch. She spent her childhood chasing a boy who always got stolen away by her best friend for every dance and grew resentful toward both. She had a close friend she referred to as a cousin simply because their family had taken his mother under their wing, paying for their house, car, clothes, everything and in the end her jealousy drove them apart as well. Now, alone and just as snobby and sure of herself, she was ready to leave this stupid reality behind and join with a much better one. Her family life was... interesting. She spent most of her life going to their nanny's small guest house on the property and working in the garden with her, her parents not really taking the time to raise her. She refers to her own mother by her first name, but her father was around just enough to earn the title of Dad. She had a brother, 7 years older and from a different mother, who was very detached emotionally their whole life but he aggressively babied her in public. He chased off many a potential friend on his quest to be a protector to his baby sister. She ended up not even finishing high school due to made up bullying and lazy parents not forcing her to enroll or get a GED which left her rich and not busy with anything or anyone at age 17. She would spend almost all of her time online, talking there, gardening with her nanny, or going to the zoo to watch animals. One of the only people she talked to anymore was a zookeeper there and even then she kept an emotional distance, not letting him get too close in case she ended up liking him and some other girl stole him away. As they got older, her older brother turned to drugs and art, graduating with a fine arts degree from a private university and going on to substitute teach at the same private school he and Sarah went to, leaving Sarah with just a nanny really. In an attempt to repair everything, her parents bought her the WaveGear previously mentioned but spent no additional time with her. She was more than excited to get into the game and out of the real world. Her first day in, and she was stuck, of course the usual panic hit her but what truly got to her was the fact she was no longer Sarah Kipper, millionaire. She was Sarah Kipper, Mage. Nothing special. She didn’t have all the money, all the fanciest gear, she had practically nothing at all. Her entire identity was shattered. She was just some girl who happened to be a insufferable. It took her until level 10 to really even get a handle on working on her own and until level 14 to be humble enough to approach others for help. She’s still working at it, but hopefully she’s given up her past flaws enough to be tolerable. [u]Class:[/u] Mage [u]Subclass:[/u] (going to be alchemist) [u]Health:[/u] 2000 [u]Mana:[/u] 3850 [u]Strength:[/u] 10 [u]Agility:[/u] 14 [u]Intelligence:[/u] 40 [u]Stamina:[/u] 33 [u]Level:[/u] 14 [u]Renn:[/u] 5 gold, 1 silver, 4 copper (620 renn) [u]Experience:[/u] 0 [u]Skills:[/u] [hider=skills] Beautifying 9 Botany 14 Cooking 18 Crafting 32 Gathering 22 Healing 9 Monster Knowledge 16 [/hider] [u]Spells:[/u] [hider=spells] [hider=Pure Magic]Chakra Magic (1) - User restores 150MP in target. 0MP. Cleanse Magic (2) - Remove one negative status caused by magic from target ally or self. 100MP. Mana Payback (3) - Every time user casts any spell, there is a 10% chance of recovering 50% of spent mana. Passive. Weaken Magic (4) - User makes target spell deal 10% less damage. 150MP. Combine Disciplines (5) - If the user has access to 2 or more Fundamental Disciplines, user may cast this spell to create a new one. Pick 2 or more Fundamental spells and fabricate a spell that is appropriate and send it to the GM for approval. User may keep only 1 spell created through "Combine Discipline" at any point. 200MP. Arcane Resistance (6) - User and any friendlies within a short distance gain 5% spell resistance. Passive. Blue Potion Affinity (7) - Next time User drinks Blue Potion, the effect is doubled. 100MP. Mana Drain (8) - User makes target immediately lose 200MP. 300MP. Copy Magic (9) - User may copy and cast target spell if the spell level is lower than User. 400MP. Spell Essence Collector (10) - User gains 150MP whenever any nearby friendlies cast a Spell. Passive. Greater Chakra Magic (11) - User restores 300MP in target. 0MP. [/hider][hider=Ice]Frostbite (1) - User shoots out a magic beam that slows target's movement briefly and deal low damage. 50MP. Icicle Shot (2) - User shoots an icicle at target, dealing moderate damage and slowing target. 100MP. Cold Touch (3) - User’s hands will emit a chilling energy that will freeze any objects they touch if they hold onto it long enough. Freezing time is proportionate to Intelligence Attribute stat. User may toggle this ability whenever they wish. Passive. Ice Lance (4) - Ice grows out from User's hand, dealing moderate damage and slowing target. 100MP. Emit Cold Air (5) - User emits cold wave of air, chilling all nearby targets. Targets are slowed and takes low amount of damage. 200MP. Cold Skin (6) - User gains 10% damage reduction against heat-based attacks. Passive. Ice Create: Lesser Armor (7) - User envelopes self in a sheet of ice, gaining 2% overall damage reduction. 150MP. Frozen Wall (8) - User creates a small wall of ice. 200MP. Frost Breath (9) - User exhales a freezing breath which freezes up to 3 nearby targets for a few moments, disabling them. 300MP. Switch Discipline (10) - User may switch and learn from a different Fundamental Discipline. User may no longer learn from this Discipline but may keep the spells learned. 500MP. Ice Create: Frosted Weapon (11) - User enchants target melee weapon with ice, extending its range. Any units hit by the melee weapon are slowed. 200MP. .[/hider][hider=Fire]Fire Burst (1) - User makes target catch on fire, dealing low damage. 50MP. Fire Strike (2) - User shoots out a stream of fire in a line, dealing moderate damage. 100MP. Inner Fire (3) - If the user’s body temperature would drop too low, this passive will activate to keep the user warm for 1 hour. Can only occur once a day. Passive. Fireball (4) - User shoots out a fireball that can change direction, deals moderate damage. 100MP. Fire Wall (5) - User creates a wall of fire, dealing moderate damage to any who walk through it. 200MP. Lust for Fire (6) - User gains 10% chance to recover 200MP when they successfully light an opponent on fire. Passive Flaming Arrow (7) - User shoots out a flaming shot, shaped like an arrow, through a target to deal high damage. All target behind the initial target are also hit, taking low damage. 200MP. Increase Firepower (8) - Next Fire Discipline Spell User casts deals 150% damage. 100MP. Affinity to the Flames (9) - User takes -20% damage from fire-related attacks. Passive. Switch Discipline (10) - User may switch and learn from a different Fundamental Discipline. User may no longer learn from this Discipline but may keep the spells learned. 500MP. Flame Breath (11) - User breaths out a cone of fire in front of them, dealing moderate damage. 300MP. [/hider][/hider] [u]Actions:[/u] [hider=Actions!]Dash (1/Universal) - User dashes forward for a short distance. 30MP. Sidestep (1/Universal) - User steps aside. +5% chance of evasion. 20MP. Tumble (1/Universal) - User immediately tumbles, moving forward a bit. +10% chance of evasion. 50MP. Sprint (1/Universal) - User's running speed increases by a bit for a few minutes. 50MP. Meditate (5/Universal) - User focuses for few a minutes, recovering either 200HP or 200MP. 0MP. Relentless (5/Universal) - User removes 1 weak status effect on themselves. 200MP. Clear Mind (5/Universal) - User gains +10 Intelligence for a while. Can only be used once a day. 200MP. Greater Dash (10/Universal) - User dashes to a close location incredibly quickly. +20% chance of Evasion. 150MP. [/hider] [u]Items:[/u] [hider=Spent way too much money]Poison x2 (60) Feather x 5 (50) Horn x5 (100) Obsidian x5 (125) Sulfur x5 (50) Charcoal x5 (50) Gem x2 (100) Crystal x2 (100) Cloak of magi (150) Sorcerer’s shoes (90) Jewelry x3 (300) (Glowing earrings, a fancy ring, and a necklace.) Apprentice’s Twig (230) Spice x5 (150) Beef x5 (100) Chicken x5 (75) Fresh fruit x5 (50) Fresh vegetables x10 (50) Grains x10 (150) Honey x2 (60) Salt x10 (100) Flint stones x1 (25) Canteen x2 (60) Small knife x1 (20) Pot and pan x1 (40) Umbrella (20) Blanket (20) Messenger Bag (20) Blue potion x5 (400) Fancy Clothes x3 (210) Sunblocker hat (45) Clothes x5 (75) (price in parentheses) [/hider] [/hider]